scummvm/engines/sci
2009-06-04 08:28:20 +00:00
..
engine Turned debug_weak_validations on by default again, as apparently some games like SQ3 fail in some validations (e.g. when loading). Also, fixed a potential out of bounds access when copying the value of __FILE__ into a buffer (as its value can be quite long in some cases). 2009-06-04 08:25:48 +00:00
gfx Reordered the numpad keys so that they make more sense, and simplified the code which returns the values of shifted function keys 2009-06-04 08:28:20 +00:00
sfx Removed script_error_flag and script_debug_flag, which were used to error out if something went wrong and open the debugger console. Changed all the places where they were used to error() out instead, as ScummVM's debugger console can open on error() 2009-05-31 15:34:23 +00:00
console.cpp Turned debug_weak_validations on by default again, as apparently some games like SQ3 fail in some validations (e.g. when loading). Also, fixed a potential out of bounds access when copying the value of __FILE__ into a buffer (as its value can be quite long in some cases). 2009-06-04 08:25:48 +00:00
console.h Moved some more console commands to ScummVM's console 2009-06-03 14:47:32 +00:00
decompressor.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
decompressor.h SCI: cleanup 2009-05-28 11:15:09 +00:00
detection.cpp - Rewrote kSetCursor to be a bit simpler to understand, and got rid of GF_SCI1_NEWSETCURSOR 2009-05-29 08:25:42 +00:00
exereader.cpp Simplified SCI versions to be SCI version generations, and fixed some game entries in the process. Also, added a sanity check for invalid game entries 2009-05-15 09:04:21 +00:00
exereader.h Normalized guard #defines 2009-02-24 15:33:40 +00:00
module.mk - Removed debug_mode from the engine state 2009-05-30 15:40:49 +00:00
resource.cpp SCI: Added some of the missing pieces for speech support in CD games. It now partially works. 2009-06-03 18:43:22 +00:00
resource.h SCI: Added some of the missing pieces for speech support in CD games. It now partially works. 2009-06-03 18:43:22 +00:00
sci.cpp - Moved the engine state and the console to be private members of SciEngine 2009-06-03 14:09:25 +00:00
sci.h - Moved the engine state and the console to be private members of SciEngine 2009-06-03 14:09:25 +00:00
tools.cpp - Moved the engine state and the console to be private members of SciEngine 2009-06-03 14:09:25 +00:00
tools.h Removed/replaced BREAKPOINT 2009-05-30 10:42:08 +00:00
uinput.h Reordered the numpad keys so that they make more sense, and simplified the code which returns the values of shifted function keys 2009-06-04 08:28:20 +00:00
vocabulary.cpp - Moved the engine state and the console to be private members of SciEngine 2009-06-03 14:09:25 +00:00
vocabulary.h Split the kernel functions away from the vocabulary functions (WIP, saving/loading is broken) 2009-06-01 14:12:43 +00:00