scummvm/engines/bladerunner/actor_dialogue_queue.cpp

243 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/actor_dialogue_queue.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/actor.h"
#include "bladerunner/audio_speech.h"
#include "bladerunner/savefile.h"
#include "bladerunner/scene.h"
#include "bladerunner/time.h"
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
ActorDialogueQueue::Entry::Entry() {
isNotPause = false;
isPause = false;
actorId = -1;
delay = -1;
sentenceId = -1;
animationMode = -1;
}
ActorDialogueQueue::ActorDialogueQueue(BladeRunnerEngine *vm) {
_vm = vm;
clear();
}
ActorDialogueQueue::~ActorDialogueQueue() {
}
void ActorDialogueQueue::add(int actorId, int sentenceId, int animationMode) {
if (actorId == kActorMcCoy || actorId == kActorVoiceOver) {
animationMode = -1;
}
if (_entries.size() < kMaxEntries) {
Entry entry;
entry.isNotPause = true;
entry.isPause = false;
entry.actorId = actorId;
entry.sentenceId = sentenceId;
entry.animationMode = animationMode;
entry.delay = -1;
_entries.push_back(entry);
}
}
void ActorDialogueQueue::addPause(int32 delay) {
if (_entries.size() < kMaxEntries) {
Entry entry;
entry.isNotPause = false;
entry.isPause = true;
entry.actorId = -1;
entry.sentenceId = -1;
entry.animationMode = -1;
entry.delay = delay;
_entries.push_back(entry);
}
}
void ActorDialogueQueue::flush(int a1, bool callScript) {
if (_isNotPause && _vm->_audioSpeech->isPlaying()) {
_vm->_audioSpeech->stopSpeech();
if (_animationModePrevious >= 0) {
_vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false);
_animationModePrevious = -1;
}
_isNotPause = false;
_actorId = -1;
_sentenceId = -1;
_animationMode = -1;
}
if (_isPause) {
_isPause = false;
_delay = 0;
_timeLast = 0u;
}
clear();
if (callScript) {
_vm->_sceneScript->dialogueQueueFlushed(a1);
}
}
/**
* return true when queue is empty and object is flushed
*/
bool ActorDialogueQueue::isEmpty() {
return _entries.empty() \
&& !_isNotPause \
&& !_isPause \
&& _actorId == -1 \
&& _sentenceId == -1 \
&& _animationMode == -1 \
&& _animationModePrevious == -1 \
&& _delay == 0 \
&& _timeLast == 0u;
}
void ActorDialogueQueue::tick() {
if (!_vm->_audioSpeech->isPlaying()) {
if (_isPause) {
uint32 time = _vm->_time->current();
uint32 timeDiff = time - _timeLast; // unsigned difference is intentional
_timeLast = time;
_delay = (_delay < 0 || ((uint32)_delay < timeDiff) ) ? 0 : ((uint32)_delay - timeDiff);
if (_delay > 0) {
return;
}
_isPause = false;
_delay = 0;
_timeLast = 0u;
if (_entries.empty()) {
flush(0, true);
}
}
if (_isNotPause) {
if (_animationModePrevious >= 0) {
_vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false);
_animationModePrevious = -1;
}
_isNotPause = false;
_actorId = -1;
_sentenceId = -1;
_animationMode = -1;
if (_entries.empty()) {
flush(0, true);
}
}
if (!_entries.empty()) {
Entry firstEntry = _entries.remove_at(0);
if (firstEntry.isNotPause) {
_animationMode = firstEntry.animationMode;
if (_vm->_actors[firstEntry.actorId]->getSetId() != _vm->_scene->getSetId()) {
_animationMode = -1;
}
_vm->_actors[firstEntry.actorId]->speechPlay(firstEntry.sentenceId, false);
_isNotPause = true;
_actorId = firstEntry.actorId;
_sentenceId = firstEntry.sentenceId;
if (_animationMode >= 0) {
_animationModePrevious = _vm->_actors[firstEntry.actorId]->getAnimationMode();
_vm->_actors[firstEntry.actorId]->changeAnimationMode(_animationMode, false);
} else {
_animationModePrevious = -1;
}
} else if (firstEntry.isPause) {
_isPause = true;
_delay = firstEntry.delay;
_timeLast = _vm->_time->current();
}
}
}
}
void ActorDialogueQueue::save(SaveFileWriteStream &f) {
int count = (int)_entries.size();
f.writeInt(count);
for (int i = 0; i < count; ++i) {
Entry &e = _entries[i];
f.writeBool(e.isNotPause);
f.writeBool(e.isPause);
f.writeInt(e.actorId);
f.writeInt(e.sentenceId);
f.writeInt(e.animationMode);
f.writeInt(e.delay);
}
f.padBytes((kMaxEntries - count) * 24);
f.writeBool(_isNotPause);
f.writeInt(_actorId);
f.writeInt(_sentenceId);
f.writeInt(_animationMode);
f.writeInt(_animationModePrevious);
f.writeBool(_isPause);
f.writeInt(_delay);
// f.write(_timeLast);
}
void ActorDialogueQueue::load(SaveFileReadStream &f) {
_entries.clear();
uint count = f.readInt();
assert(count <= kMaxEntries);
_entries.resize(count);
for (uint i = 0; i < count; ++i) {
Entry &e = _entries[i];
e.isNotPause = f.readBool();
e.isPause = f.readBool();
e.actorId = f.readInt();
e.sentenceId = f.readInt();
e.animationMode = f.readInt();
e.delay = f.readInt();
}
f.skip((kMaxEntries - count) * 24);
_isNotPause = f.readBool();
_actorId = f.readInt();
_sentenceId = f.readInt();
_animationMode = f.readInt();
_animationModePrevious = f.readInt();
_isPause = f.readBool();
_delay = f.readInt();
_timeLast = 0u;
}
void ActorDialogueQueue::clear() {
_entries.clear();
_isNotPause = false;
_actorId = -1;
_sentenceId = -1;
_animationMode = -1;
_animationModePrevious = -1;
_isPause = false;
_delay = 0;
_timeLast = 0u;
}
} // End of namespace BladeRunner