mirror of
https://github.com/libretro/scummvm.git
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243 lines
6.2 KiB
C++
243 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/actor_dialogue_queue.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/actor.h"
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#include "bladerunner/audio_speech.h"
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#include "bladerunner/savefile.h"
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#include "bladerunner/scene.h"
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#include "bladerunner/time.h"
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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ActorDialogueQueue::Entry::Entry() {
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isNotPause = false;
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isPause = false;
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actorId = -1;
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delay = -1;
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sentenceId = -1;
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animationMode = -1;
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}
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ActorDialogueQueue::ActorDialogueQueue(BladeRunnerEngine *vm) {
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_vm = vm;
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clear();
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}
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ActorDialogueQueue::~ActorDialogueQueue() {
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}
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void ActorDialogueQueue::add(int actorId, int sentenceId, int animationMode) {
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if (actorId == kActorMcCoy || actorId == kActorVoiceOver) {
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animationMode = -1;
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}
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if (_entries.size() < kMaxEntries) {
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Entry entry;
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entry.isNotPause = true;
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entry.isPause = false;
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entry.actorId = actorId;
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entry.sentenceId = sentenceId;
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entry.animationMode = animationMode;
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entry.delay = -1;
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_entries.push_back(entry);
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}
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}
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void ActorDialogueQueue::addPause(int32 delay) {
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if (_entries.size() < kMaxEntries) {
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Entry entry;
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entry.isNotPause = false;
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entry.isPause = true;
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entry.actorId = -1;
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entry.sentenceId = -1;
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entry.animationMode = -1;
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entry.delay = delay;
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_entries.push_back(entry);
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}
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}
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void ActorDialogueQueue::flush(int a1, bool callScript) {
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if (_isNotPause && _vm->_audioSpeech->isPlaying()) {
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_vm->_audioSpeech->stopSpeech();
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if (_animationModePrevious >= 0) {
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_vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false);
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_animationModePrevious = -1;
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}
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_isNotPause = false;
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_actorId = -1;
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_sentenceId = -1;
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_animationMode = -1;
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}
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if (_isPause) {
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_isPause = false;
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_delay = 0;
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_timeLast = 0u;
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}
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clear();
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if (callScript) {
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_vm->_sceneScript->dialogueQueueFlushed(a1);
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}
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}
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/**
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* return true when queue is empty and object is flushed
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*/
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bool ActorDialogueQueue::isEmpty() {
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return _entries.empty() \
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&& !_isNotPause \
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&& !_isPause \
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&& _actorId == -1 \
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&& _sentenceId == -1 \
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&& _animationMode == -1 \
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&& _animationModePrevious == -1 \
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&& _delay == 0 \
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&& _timeLast == 0u;
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}
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void ActorDialogueQueue::tick() {
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if (!_vm->_audioSpeech->isPlaying()) {
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if (_isPause) {
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uint32 time = _vm->_time->current();
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uint32 timeDiff = time - _timeLast; // unsigned difference is intentional
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_timeLast = time;
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_delay = (_delay < 0 || ((uint32)_delay < timeDiff) ) ? 0 : ((uint32)_delay - timeDiff);
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if (_delay > 0) {
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return;
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}
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_isPause = false;
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_delay = 0;
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_timeLast = 0u;
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if (_entries.empty()) {
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flush(0, true);
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}
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}
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if (_isNotPause) {
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if (_animationModePrevious >= 0) {
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_vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false);
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_animationModePrevious = -1;
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}
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_isNotPause = false;
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_actorId = -1;
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_sentenceId = -1;
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_animationMode = -1;
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if (_entries.empty()) {
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flush(0, true);
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}
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}
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if (!_entries.empty()) {
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Entry firstEntry = _entries.remove_at(0);
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if (firstEntry.isNotPause) {
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_animationMode = firstEntry.animationMode;
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if (_vm->_actors[firstEntry.actorId]->getSetId() != _vm->_scene->getSetId()) {
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_animationMode = -1;
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}
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_vm->_actors[firstEntry.actorId]->speechPlay(firstEntry.sentenceId, false);
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_isNotPause = true;
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_actorId = firstEntry.actorId;
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_sentenceId = firstEntry.sentenceId;
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if (_animationMode >= 0) {
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_animationModePrevious = _vm->_actors[firstEntry.actorId]->getAnimationMode();
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_vm->_actors[firstEntry.actorId]->changeAnimationMode(_animationMode, false);
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} else {
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_animationModePrevious = -1;
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}
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} else if (firstEntry.isPause) {
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_isPause = true;
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_delay = firstEntry.delay;
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_timeLast = _vm->_time->current();
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}
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}
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}
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}
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void ActorDialogueQueue::save(SaveFileWriteStream &f) {
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int count = (int)_entries.size();
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f.writeInt(count);
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for (int i = 0; i < count; ++i) {
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Entry &e = _entries[i];
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f.writeBool(e.isNotPause);
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f.writeBool(e.isPause);
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f.writeInt(e.actorId);
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f.writeInt(e.sentenceId);
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f.writeInt(e.animationMode);
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f.writeInt(e.delay);
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}
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f.padBytes((kMaxEntries - count) * 24);
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f.writeBool(_isNotPause);
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f.writeInt(_actorId);
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f.writeInt(_sentenceId);
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f.writeInt(_animationMode);
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f.writeInt(_animationModePrevious);
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f.writeBool(_isPause);
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f.writeInt(_delay);
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// f.write(_timeLast);
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}
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void ActorDialogueQueue::load(SaveFileReadStream &f) {
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_entries.clear();
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uint count = f.readInt();
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assert(count <= kMaxEntries);
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_entries.resize(count);
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for (uint i = 0; i < count; ++i) {
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Entry &e = _entries[i];
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e.isNotPause = f.readBool();
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e.isPause = f.readBool();
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e.actorId = f.readInt();
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e.sentenceId = f.readInt();
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e.animationMode = f.readInt();
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e.delay = f.readInt();
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}
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f.skip((kMaxEntries - count) * 24);
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_isNotPause = f.readBool();
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_actorId = f.readInt();
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_sentenceId = f.readInt();
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_animationMode = f.readInt();
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_animationModePrevious = f.readInt();
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_isPause = f.readBool();
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_delay = f.readInt();
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_timeLast = 0u;
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}
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void ActorDialogueQueue::clear() {
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_entries.clear();
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_isNotPause = false;
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_actorId = -1;
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_sentenceId = -1;
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_animationMode = -1;
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_animationModePrevious = -1;
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_isPause = false;
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_delay = 0;
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_timeLast = 0u;
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}
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} // End of namespace BladeRunner
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