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859c612f6d
scummvm
/
engines
/
bladerunner
History
Eugene Sandulenko
87beb98b95
GRAPHICS: Turn set of bool parameters for wordWrap() to a bitfield
2020-10-16 23:52:18 +02:00
..
script
BLADERUNNER: Minor cleanup, comments update and a spelling fix
2020-09-10 00:51:22 +03:00
ui
BLADERUNNER: Remove UI language selection
2020-09-02 23:52:03 +03:00
actor_clues.cpp
BLADERUNNER: Fix for ActorClues::getModifier and minor cleanup
2020-09-10 00:51:22 +03:00
actor_clues.h
BLADERUNNER: Fix for ActorClues::getModifier and minor cleanup
2020-09-10 00:51:22 +03:00
actor_combat.cpp
actor_combat.h
actor_dialogue_queue.cpp
actor_dialogue_queue.h
actor_walk.cpp
actor_walk.h
actor.cpp
BLADERUNNER: Clean up and synch screenRectangle and bbox
2020-09-04 23:35:34 +03:00
actor.h
BLADERUNNER: Clean up and synch screenRectangle and bbox
2020-09-04 23:35:34 +03:00
adpcm_decoder.cpp
adpcm_decoder.h
ambient_sounds.cpp
ambient_sounds.h
archive.cpp
archive.h
aud_stream.cpp
aud_stream.h
audio_cache.cpp
audio_cache.h
audio_mixer.cpp
audio_mixer.h
audio_player.cpp
audio_player.h
audio_speech.cpp
audio_speech.h
bladerunner.cpp
BLADERUNNER: Use unsigned difference for robust behavior
2020-09-02 23:25:55 +03:00
bladerunner.h
BLADERUNNER: Use unsigned difference for robust behavior
2020-09-02 23:25:55 +03:00
boundingbox.cpp
boundingbox.h
chapters.cpp
chapters.h
color.h
combat.cpp
combat.h
configure.engine
crimes_database.cpp
crimes_database.h
debugger.cpp
BLADERUNNER: Clean up and synch screenRectangle and bbox
2020-09-04 23:35:34 +03:00
debugger.h
decompress_lcw.cpp
decompress_lcw.h
decompress_lzo.cpp
decompress_lzo.h
detection_tables.h
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
2020-10-03 14:56:36 +02:00
detection.cpp
PLUGINS: MetaEngineStatic -> MetaEngineDetection
2020-10-11 23:14:39 +02:00
dialogue_menu.cpp
dialogue_menu.h
fog.cpp
fog.h
font.cpp
font.h
framelimiter.cpp
framelimiter.h
game_constants.h
BLADERUNNER: Minor cleanup, comments update and a spelling fix
2020-09-10 00:51:22 +03:00
game_flags.cpp
game_flags.h
game_info.cpp
game_info.h
image.cpp
image.h
item_pickup.cpp
item_pickup.h
item.cpp
item.h
items.cpp
items.h
light.cpp
light.h
lights.cpp
lights.h
matrix.cpp
matrix.h
metaengine.cpp
ENGINES: ALL: Finish renaming ME & AME classes
2020-10-03 14:56:36 +02:00
module.mk
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
2020-10-03 14:56:36 +02:00
mouse.cpp
mouse.h
movement_track.cpp
movement_track.h
music.cpp
music.h
obstacles.cpp
obstacles.h
outtake.cpp
outtake.h
overlays.cpp
overlays.h
POTFILES
rect_float.h
regions.cpp
regions.h
savefile.cpp
savefile.h
scene_objects.cpp
BLADERUNNER: Clean up and synch screenRectangle and bbox
2020-09-04 23:35:34 +03:00
scene_objects.h
BLADERUNNER: Clean up and synch screenRectangle and bbox
2020-09-04 23:35:34 +03:00
scene.cpp
BLADERUNNER: Clean up and synch screenRectangle and bbox
2020-09-04 23:35:34 +03:00
scene.h
screen_effects.cpp
screen_effects.h
set_effects.cpp
set_effects.h
set.cpp
set.h
settings.cpp
settings.h
shape.cpp
shape.h
slice_animations.cpp
slice_animations.h
slice_renderer.cpp
slice_renderer.h
subtitles.cpp
GRAPHICS: Turn set of bool parameters for wordWrap() to a bitfield
2020-10-16 23:52:18 +02:00
subtitles.h
suspects_database.cpp
suspects_database.h
text_resource.cpp
text_resource.h
time.cpp
time.h
vector.h
BLADERUNNER: Use float suffix specifier in Vector init
2020-09-04 23:35:34 +03:00
view.cpp
view.h
vqa_decoder.cpp
vqa_decoder.h
vqa_player.cpp
vqa_player.h
waypoints.cpp
waypoints.h
zbuffer.cpp
SYMBIAN: sync with 2.2.0 release.
2020-10-16 17:06:05 +02:00
zbuffer.h