scummvm/engines/bladerunner/dialogue_menu.h
2019-10-13 14:09:47 +02:00

121 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_DIALOGUE_MENU_H
#define BLADERUNNER_DIALOGUE_MENU_H
#include "bladerunner/shape.h"
#include "common/array.h"
#include "common/str.h"
#include "graphics/surface.h"
namespace BladeRunner {
class BladeRunnerEngine;
class SaveFileReadStream;
class SaveFileWriteStream;
class TextResource;
class DialogueMenu {
static const int kMaxItems = 10;
static const int kMaxRepeatHistory = 100;
static const int kLineHeight = 9;
static const int kBorderSize = 10;
struct DialogueItem {
Common::String text;
int answerValue;
int colorIntensity;
int priorityPolite;
int priorityNormal;
int prioritySurly;
int isDone;
};
BladeRunnerEngine *_vm;
TextResource *_textResource;
Shapes *_shapes;
bool _isVisible;
bool _waitingForInput;
int _selectedItemIndex;
int _listSize;
// These track whether a dialogue option
// has previously been selected
int _neverRepeatListSize;
int _neverRepeatValues[kMaxRepeatHistory];
bool _neverRepeatWasSelected[kMaxRepeatHistory];
int _centerX;
int _centerY;
int _screenX;
int _screenY;
int _maxItemWidth;
DialogueItem _items[kMaxItems];
int _fadeInItemIndex;
public:
DialogueMenu(BladeRunnerEngine *vm);
~DialogueMenu();
void clear();
bool loadResources();
bool show();
bool hide();
bool addToList(int answer, bool done, int priorityPolite, int priorityNormal, int prioritySurly);
bool clearNeverRepeatWasSelectedFlag(int answer); // aux function - used in cut content mode to re-use some dialogue options for different characters
bool addToListNeverRepeatOnceSelected(int answer, int priorityPolite, int priorityNormal, int prioritySurly);
bool removeFromList(int answer);
bool clearList();
int queryInput();
int listSize() const;
bool isVisible() const;
bool isOpen() const;
void tick(int x, int y);
void draw(Graphics::Surface &s);
void mouseUp();
bool waitingForInput() const;
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
private:
bool showAt(int x, int y);
int getAnswerIndex(int answer) const;
const char *getText(int id) const;
void calculatePosition(int unusedX = 0, int unusedY = 0);
void reset();
static void darkenRect(Graphics::Surface &s, int x1, int y1, int x2, int y2);
};
} // End of namespace BladeRunner
#endif