mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef MATH_VECTOR2D_H
|
|
#define MATH_VECTOR2D_H
|
|
|
|
#include "math/vector.h"
|
|
#include "math/vector3d.h"
|
|
|
|
namespace Math {
|
|
|
|
template<>
|
|
class Matrix<2, 1> : public MatrixType<2, 1> {
|
|
public:
|
|
Matrix();
|
|
Matrix(float x, float y);
|
|
Matrix(const MatrixBase<2, 1> &vec);
|
|
Matrix(const float *data);
|
|
|
|
inline float getX() const { return getValue(0); }
|
|
inline float getY() const { return getValue(1); }
|
|
inline void setX(float x) { setValue(0, x); }
|
|
inline void setY(float y) { setValue(1, y); }
|
|
|
|
void rotateAround(const Vector(2) &point, const Angle &angle);
|
|
Angle getAngle() const;
|
|
|
|
Vector3d toVector3d() const;
|
|
};
|
|
|
|
typedef Matrix<2, 1> Vector2d;
|
|
|
|
}
|
|
|
|
#endif
|