scummvm/engines
Torbjörn Andersson 860073c45a Fixed two regressions in the o1_specialFade() opcode: The wrong colours were
faded, and they weren't faded enough. Don't you just love opcodes that are only
ever used at the very end of the game?

svn-id: r22418
2006-05-12 20:09:15 +00:00
..
cine Implemented FW inventory. This is basically a copy of makeMenuChoice(), minus 2006-05-08 19:49:52 +00:00
gob - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
kyra Adds clipping to the workaround in "preserveOrRestoreBackground", so it does not overwrite the interface. 2006-05-10 20:45:42 +00:00
lure This could be completely wrong, but I don't think Hotspot::stopWalking() is 2006-05-11 08:25:09 +00:00
queen Set speech_mute/sfx_mute/music_mute values in one single central place 2006-05-04 21:14:50 +00:00
saga Changed abs() to ABS() 2006-05-08 13:34:21 +00:00
scumm Removing some unused code from INSANE 2006-05-12 18:00:41 +00:00
simon Fixed two regressions in the o1_specialFade() opcode: The wrong colours were 2006-05-12 20:09:15 +00:00
sky It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
sword1 Changed FilesystemNode::listDir to return a bool indicating its success (or failure) 2006-05-03 20:43:26 +00:00
sword2 Removed hack that was used to limit the mouse cursor to (at most) 80x80 pixels. 2006-05-10 20:50:59 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00