..
diassembly
Added proper labels in some of the existing disassembled methods
2006-05-11 07:25:54 +00:00
animseq.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
animseq.h
debug-input.cpp
debug-input.h
debug-methods.cpp
Changed hotspot references to use updated hotspot methods
2006-02-19 04:19:09 +00:00
debug-methods.h
decode.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
decode.h
disk.cpp
It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
2006-05-01 22:27:56 +00:00
disk.h
It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
2006-05-01 22:27:56 +00:00
events.cpp
Fix a valgrind warning
2006-03-13 11:58:01 +00:00
events.h
Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
2006-02-26 13:43:50 +00:00
game.cpp
Changed "it's" to "its" in a few comments.
2006-05-11 08:04:41 +00:00
game.h
Enhanced hotspot action so that the player will properly walk to a hotspot before performing an action
2006-04-29 11:22:05 +00:00
hotspots.cpp
This could be completely wrong, but I don't think Hotspot::stopWalking() is
2006-05-11 08:25:09 +00:00
hotspots.h
Enhanced hotspot action so that the player will properly walk to a hotspot before performing an action
2006-04-29 11:22:05 +00:00
intro.cpp
intro.h
lure.cpp
It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
2006-05-01 22:27:56 +00:00
lure.h
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
2006-04-15 20:36:41 +00:00
luredefs.h
Incremented required lure.dat version
2006-04-30 05:35:39 +00:00
memory.cpp
Changed the changed memset method to setBytes, which I like better
2006-02-19 04:02:01 +00:00
memory.h
Changed the changed memset method to setBytes, which I like better
2006-02-19 04:02:01 +00:00
menu.cpp
Made the Lure engine call updateScreen() more often - particularly when using
2006-04-17 23:37:22 +00:00
menu.h
Changed the menu subsystem to use getReference rather than being passed in the constructor
2006-02-19 04:04:07 +00:00
module.mk
Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
2006-02-12 00:16:31 +00:00
palette.cpp
palette.h
res_struct.cpp
Added load of new script offset field for NPC handling of hotspots
2006-04-30 05:34:54 +00:00
res_struct.h
Added load of new script offset field for NPC handling of hotspots
2006-04-30 05:34:54 +00:00
res.cpp
Reworked resource loading to no longer load hotspot proximities separately, or provide access to the list
2006-04-29 11:17:06 +00:00
res.h
Reworked resource loading to no longer load hotspot proximities separately, or provide access to the list
2006-04-29 11:17:06 +00:00
room.cpp
Added proper action display after selection along with showing the camera cursor
2006-04-29 11:19:55 +00:00
room.h
Added proper action display after selection along with showing the camera cursor
2006-04-29 11:19:55 +00:00
screen.cpp
screen.h
scripts.cpp
Changed "it's" to "its" in a few comments.
2006-05-11 08:04:41 +00:00
scripts.h
Added a script method for setting a blocking hotspot script
2006-04-11 10:42:32 +00:00
strings.cpp
Whitespace changes.
2006-05-11 07:59:50 +00:00
strings.h
surface.cpp
Whitespace changes.
2006-05-11 07:59:50 +00:00
surface.h
Added new class for displaying conversation talk dialogs
2006-02-19 04:08:41 +00:00
system.cpp
Whitespace changes.
2006-05-11 07:59:50 +00:00
system.h