scummvm/engines/neverhood/metaengine.cpp
Orgad Shaneh fe104cc337 ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-10-24 16:46:06 +02:00

172 lines
5.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "neverhood/neverhood.h"
#include "neverhood/detection.h"
namespace Neverhood {
const char *NeverhoodEngine::getGameId() const {
return _gameDescription->gameId;
}
Common::Platform NeverhoodEngine::getPlatform() const {
return _gameDescription->platform;
}
Common::Language NeverhoodEngine::getLanguage() const {
return _gameDescription->language;
}
bool NeverhoodEngine::isDemo() const {
return _gameDescription->flags & ADGF_DEMO;
}
bool NeverhoodEngine::isBigDemo() const {
return _gameDescription->flags & GF_BIG_DEMO;
}
bool NeverhoodEngine::applyResourceFixes() const {
return getLanguage() == Common::RU_RUS;
}
} // End of namespace Neverhood
class NeverhoodMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "neverhood";
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override;
void removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
};
bool NeverhoodMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSimpleSavesNames);
}
bool Neverhood::NeverhoodEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
Common::Error NeverhoodMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Neverhood::NeverhoodEngine(syst, desc);
return Common::kNoError;
}
SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Neverhood::NeverhoodEngine::SaveHeader header;
Common::String pattern = target;
pattern += ".###";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (Neverhood::NeverhoodEngine::readSaveHeader(in, header) == Neverhood::NeverhoodEngine::kRSHENoError) {
saveList.push_back(SaveStateDescriptor(this, slotNum, header.description));
}
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int NeverhoodMetaEngine::getMaximumSaveSlot() const {
return 999;
}
void NeverhoodMetaEngine::removeSaveState(const char *target, int slot) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot);
saveFileMan->removeSavefile(filename.c_str());
}
SaveStateDescriptor NeverhoodMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
Neverhood::NeverhoodEngine::SaveHeader header;
Neverhood::NeverhoodEngine::kReadSaveHeaderError error;
error = Neverhood::NeverhoodEngine::readSaveHeader(in, header, false);
delete in;
if (error == Neverhood::NeverhoodEngine::kRSHENoError) {
SaveStateDescriptor desc(this, slot, header.description);
desc.setThumbnail(header.thumbnail);
int day = (header.saveDate >> 24) & 0xFF;
int month = (header.saveDate >> 16) & 0xFF;
int year = header.saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (header.saveTime >> 16) & 0xFF;
int minutes = (header.saveTime >> 8) & 0xFF;
desc.setSaveTime(hour, minutes);
desc.setPlayTime(header.playTime * 1000);
return desc;
}
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(NEVERHOOD)
REGISTER_PLUGIN_DYNAMIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine);
#else
REGISTER_PLUGIN_STATIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine);
#endif