scummvm/engines/neverhood
Orgad Shaneh fe104cc337 ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-10-24 16:46:06 +02:00
..
modules
background.cpp
background.h
blbarchive.cpp
blbarchive.h
configure.engine
console.cpp
console.h
credits.pl DEVTOOLS: move credits from devtools/credits.pl to engines 2021-08-05 00:01:46 +02:00
detection.cpp NEVERHOOD: Add detection for Lite demo 2021-09-19 14:52:46 +02:00
detection.h
diskplayerscene.cpp
diskplayerscene.h
entity.cpp
entity.h
gamemodule.cpp NEVERHOOD: Only lock out monster cave from demo, not the other exit 2021-09-14 11:29:37 +02:00
gamemodule.h
gamevars.cpp
gamevars.h
graphics.cpp
graphics.h
klaymen.cpp
klaymen.h
menumodule.cpp
menumodule.h
messages.h
metaengine.cpp ENGINES: Use MetaEngine consistently for getting autosave slot 2021-10-24 16:46:06 +02:00
microtiles.cpp
microtiles.h
module_scene.cpp
module.h
module.mk
mouse.cpp
mouse.h
navigationscene.cpp
navigationscene.h
neverhood.cpp
neverhood.h
palette.cpp
palette.h
POTFILES
resource.cpp
resource.h
resourceman.cpp
resourceman.h
saveload.cpp
scene.cpp
scene.h
screen.cpp
screen.h
smackerplayer.cpp
smackerplayer.h
smackerscene.cpp
smackerscene.h
sound.cpp NEVERHOOD: Handle sound 3 when deleting a sound group (bug #12930) 2021-09-30 01:00:13 +03:00
sound.h
sprite.cpp
sprite.h
staticdata.cpp
staticdata.h