.. |
actor.cpp
|
Further work on separating M4 specific scene code into the m4_scene.cpp file
|
2010-03-14 05:39:47 +00:00 |
actor.h
|
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
|
2010-01-30 09:21:07 +00:00 |
animation.cpp
|
Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
|
2010-06-04 11:28:30 +00:00 |
animation.h
|
Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
|
2010-06-04 11:28:30 +00:00 |
assets.cpp
|
In progress work implementing the animation player
|
2010-05-31 12:10:30 +00:00 |
assets.h
|
In progress work implementing the animation player
|
2010-05-31 12:10:30 +00:00 |
burger_data.h
|
Whitespace cleanup: Convert space followed by tab to just tab
|
2009-03-07 19:24:31 +00:00 |
compression.cpp
|
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
|
2010-01-30 09:21:07 +00:00 |
compression.h
|
Fix warning, whitespace
|
2010-05-31 12:38:15 +00:00 |
console.cpp
|
Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
|
2010-06-04 11:28:30 +00:00 |
console.h
|
In progress work implementing the animation player
|
2010-05-31 12:10:30 +00:00 |
converse.cpp
|
Changed the font system to allow for multiple fonts to be loaded simultaneously
|
2010-05-25 10:46:56 +00:00 |
converse.h
|
Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
|
2010-03-07 05:06:58 +00:00 |
detection.cpp
|
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
|
2010-01-30 09:21:07 +00:00 |
dialogs.cpp
|
Changed the font system to allow for multiple fonts to be loaded simultaneously
|
2010-05-25 10:46:56 +00:00 |
dialogs.h
|
Formatting corrections to conform to ScummVM formatting guidelines
|
2010-01-31 00:47:29 +00:00 |
events.cpp
|
Use the enumerators instead of hardcoding the values of them.
|
2010-03-27 13:29:10 +00:00 |
events.h
|
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
|
2010-01-30 09:21:07 +00:00 |
font.cpp
|
Changed the font system to allow for multiple fonts to be loaded simultaneously
|
2010-05-25 10:46:56 +00:00 |
font.h
|
Changed the font system to allow for multiple fonts to be loaded simultaneously
|
2010-05-25 10:46:56 +00:00 |
globals.cpp
|
Fix shadow member of this warnings of gcc.
|
2010-03-21 12:36:57 +00:00 |
globals.h
|
Major work done on the animation and support classes to match the original
|
2010-05-23 07:20:40 +00:00 |
graphics.cpp
|
Properly implemented the logic for loading the correct interface background as specified in a scene's resources
|
2010-06-03 10:46:55 +00:00 |
graphics.h
|
Properly implemented the logic for loading the correct interface background as specified in a scene's resources
|
2010-06-03 10:46:55 +00:00 |
gui.cpp
|
Changed the font system to allow for multiple fonts to be loaded simultaneously
|
2010-05-25 10:46:56 +00:00 |
gui.h
|
Patch #2973290: Semicolon cleanup
|
2010-03-22 20:28:08 +00:00 |
hotspot.cpp
|
Worked on separating scene logic into separate classes for M4 and MADS
|
2010-01-30 23:03:07 +00:00 |
hotspot.h
|
Further code implemented for the current action display
|
2010-03-16 08:26:08 +00:00 |
m4_menus.cpp
|
Further work on separating the scene logic for MADS and M4
|
2010-01-31 00:42:47 +00:00 |
m4_menus.h
|
Formatting corrections to conform to ScummVM formatting guidelines
|
2010-01-31 00:47:29 +00:00 |
m4_scene.cpp
|
Allow the Orion Burger title screen to be shown again. At least, it doesn't
|
2010-05-02 17:43:24 +00:00 |
m4_scene.h
|
Patch #2973290: Semicolon cleanup
|
2010-03-22 20:28:08 +00:00 |
m4_views.cpp
|
Fix warning, whitespace
|
2010-05-31 12:38:15 +00:00 |
m4_views.h
|
Formatting corrections to conform to ScummVM formatting guidelines
|
2010-01-31 00:47:29 +00:00 |
m4.cpp
|
In progress work implementing the animation player
|
2010-05-31 12:10:30 +00:00 |
m4.h
|
In progress work implementing the animation player
|
2010-05-31 12:10:30 +00:00 |
mads_anim.cpp
|
Changed the font system to allow for multiple fonts to be loaded simultaneously
|
2010-05-25 10:46:56 +00:00 |
mads_anim.h
|
COMMON: Move typedef StringList from str.h to new header str-array.h
|
2010-03-18 15:09:24 +00:00 |
mads_logic.cpp
|
Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
|
2010-06-04 11:28:30 +00:00 |
mads_logic.h
|
Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
|
2010-06-04 11:28:30 +00:00 |
mads_menus.cpp
|
Clarified variable usage for sequence list entry indexes
|
2010-05-28 10:20:02 +00:00 |
mads_menus.h
|
Removed use of globally constructed menu item position lists
|
2010-05-15 00:42:56 +00:00 |
mads_scene.cpp
|
Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
|
2010-06-04 11:28:30 +00:00 |
mads_scene.h
|
Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
|
2010-06-04 11:28:30 +00:00 |
mads_views.cpp
|
Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
|
2010-06-04 11:28:30 +00:00 |
mads_views.h
|
Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
|
2010-06-04 11:28:30 +00:00 |
midi.cpp
|
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
|
2010-01-30 09:21:07 +00:00 |
midi.h
|
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
|
2010-01-30 09:21:07 +00:00 |
module.mk
|
Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
|
2010-03-07 05:06:58 +00:00 |
rails.cpp
|
Bugfixes for animation depth logic
|
2010-05-16 01:32:46 +00:00 |
rails.h
|
Bugfixes for animation depth logic
|
2010-05-16 01:32:46 +00:00 |
resource.cpp
|
Beginnings of code for scene info loading
|
2010-02-27 05:30:53 +00:00 |
resource.h
|
Patch #2973290: Semicolon cleanup
|
2010-03-22 20:28:08 +00:00 |
saveload.cpp
|
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
|
2010-01-30 09:21:07 +00:00 |
saveload.h
|
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
|
2010-01-30 09:21:07 +00:00 |
scene.cpp
|
Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
|
2010-04-21 10:42:01 +00:00 |
scene.h
|
Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
|
2010-04-21 10:42:01 +00:00 |
script.cpp
|
Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
|
2010-03-07 05:06:58 +00:00 |
script.h
|
Patch #2973290: Semicolon cleanup
|
2010-03-22 20:28:08 +00:00 |
scripttab.h
|
Initial import of the work in progress M4 engine
|
2008-04-20 14:47:37 +00:00 |
sound.cpp
|
AUDIO: Rename Mixer::playInputStream to playStream
|
2010-04-12 09:14:17 +00:00 |
sound.h
|
Added the beginnings of scene set-up logic
|
2010-02-13 11:49:18 +00:00 |
sprite.cpp
|
Added preliminary logic for showing loaded sprite frames
|
2010-03-25 12:46:06 +00:00 |
sprite.h
|
Major work done on the animation and support classes to match the original
|
2010-05-23 07:20:40 +00:00 |
staticres.cpp
|
Added framework for displaying game dialogs
|
2010-03-21 10:51:11 +00:00 |
staticres.h
|
Added framework for displaying game dialogs
|
2010-03-21 10:51:11 +00:00 |
viewmgr.cpp
|
Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
|
2010-03-24 11:49:26 +00:00 |
viewmgr.h
|
Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
|
2010-03-24 11:49:26 +00:00 |
woodscript.cpp
|
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
|
2010-01-30 09:21:07 +00:00 |
woodscript.h
|
Further work on separating M4 specific scene code into the m4_scene.cpp file
|
2010-03-14 05:39:47 +00:00 |
ws_machine.cpp
|
Whitespace cleanup: Convert space followed by tab to just tab
|
2009-03-07 19:24:31 +00:00 |
ws_sequence.cpp
|
Further work on separating M4 specific scene code into the m4_scene.cpp file
|
2010-03-14 05:39:47 +00:00 |