mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
86462c66a0
svn-id: r49426
65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
* The MADS game logic is all hard-coded into the games, although for Rex at least
|
|
* it seems to use only a fairly basic set of instructions and function calls, so it should be
|
|
* possible
|
|
*/
|
|
|
|
#ifndef M4_MADS_LOGIC_H
|
|
#define M4_MADS_LOGIC_H
|
|
|
|
#include "m4/mads_views.h"
|
|
|
|
namespace M4 {
|
|
|
|
class MadsSceneLogic {
|
|
private:
|
|
// Library interface methods
|
|
uint16 loadSpriteSet(uint16 suffixNum, uint16 sepChar);
|
|
uint16 startReversibleSpriteSequence(uint16 srcSpriteIdx, int v0, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks);
|
|
uint16 startCycledSpriteSequence(uint16 srcSpriteIdx, int v0, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks);
|
|
uint16 startSpriteSequence3(uint16 srcSpriteIdx, int v0, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks);
|
|
void activateHotspot(int idx, bool active);
|
|
void lowRoomsEntrySound();
|
|
private:
|
|
int _sceneNumber;
|
|
int16 _spriteIndexes[50];
|
|
|
|
// Support functions
|
|
const char *formAnimName(char sepChar, int16 suffixNum);
|
|
void getSceneSpriteSet();
|
|
void getAnimName();
|
|
public:
|
|
void selectScene(int sceneNum);
|
|
|
|
void setupScene();
|
|
void enterScene();
|
|
void doAction();
|
|
void sceneStep();
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|