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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 |
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.. | ||
anim.cpp | ||
anim.h | ||
auto00.cpp | ||
auto00.h | ||
bg_list.cpp | ||
bg_list.h | ||
bg.cpp | ||
bg.h | ||
cine.cpp | ||
cine.h | ||
font.cpp | ||
font.h | ||
gfx.cpp | ||
gfx.h | ||
main_loop.cpp | ||
main_loop.h | ||
module.mk | ||
msg.cpp | ||
msg.h | ||
object.cpp | ||
object.h | ||
pal.cpp | ||
pal.h | ||
part.cpp | ||
part.h | ||
prc.cpp | ||
prc.h | ||
rel.cpp | ||
rel.h | ||
resource.cpp | ||
resource.h | ||
script.cpp | ||
script.h | ||
sfx_player.cpp | ||
sfx_player.h | ||
sound_driver.cpp | ||
sound_driver.h | ||
texte.cpp | ||
texte.h | ||
unpack.cpp | ||
unpack.h | ||
various.cpp | ||
various.h |