scummvm/engines/cine
Max Horn 86565fcca5 - Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
  Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
  DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines

svn-id: r21150
2006-03-09 02:52:51 +00:00
..
anim.cpp Eliminate flip_support.cpp file. 2006-03-03 19:38:17 +00:00
anim.h
auto00.cpp
auto00.h
bg_list.cpp
bg_list.h
bg.cpp Eliminate flip_support.cpp file. 2006-03-03 19:38:17 +00:00
bg.h
cine.cpp - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
cine.h
font.cpp
font.h
gfx.cpp
gfx.h
main_loop.cpp fixed compilation. 2006-03-02 20:08:41 +00:00
main_loop.h
module.mk Eliminate flip_support.cpp file. 2006-03-03 19:38:17 +00:00
msg.cpp Eliminate flip_support.cpp file. 2006-03-03 19:38:17 +00:00
msg.h
object.cpp Eliminate flip_support.cpp file. 2006-03-03 19:38:17 +00:00
object.h
pal.cpp cleanup 2006-02-27 21:25:59 +00:00
pal.h cleanup 2006-02-27 21:25:59 +00:00
part.cpp Eliminate flip_support.cpp file. 2006-03-03 19:38:17 +00:00
part.h Add PACK macros to structs for it to work on all platforms 2006-03-02 10:52:27 +00:00
prc.cpp Eliminate flip_support.cpp file. 2006-03-03 19:38:17 +00:00
prc.h
rel.cpp
rel.h
resource.cpp
resource.h
script.cpp Eliminate flip_support.cpp file. 2006-03-03 19:38:17 +00:00
script.h
sfx_player.cpp cleanup 2006-02-27 21:25:59 +00:00
sfx_player.h cleanup 2006-02-27 21:25:59 +00:00
sound_driver.cpp cleanup 2006-02-27 21:25:59 +00:00
sound_driver.h cleanup 2006-02-27 21:25:59 +00:00
texte.cpp
texte.h
unpack.cpp
unpack.h
various.cpp Eliminate flip_support.cpp file. 2006-03-03 19:38:17 +00:00
various.h fixed compilation. 2006-03-02 20:08:41 +00:00