scummvm/engines/mads/debugger.cpp
Filippos Karapetis 9bfa51ef30 MADS: Phantom: Expand the existing camera adjustment logic for V2 games
This fixes all of the scenes that expand over the screen (e.g. 101, 104,
109 in Phantom, as well as the several scenes in the Dragonsphere intro).

Also added a new debugger command, "set_camera", which sets the scene
camera to specific coordinates
2015-10-22 02:14:41 +03:00

409 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "mads/compression.h"
#include "mads/mads.h"
#include "mads/debugger.h"
#include "mads/nebular/menu_nebular.h"
namespace MADS {
Debugger::Debugger(MADSEngine *vm) : GUI::Debugger(), _vm(vm) {
_showMousePos = false;
registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
registerCmd("mouse", WRAP_METHOD(Debugger, Cmd_Mouse));
registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene));
registerCmd("show_hotspots", WRAP_METHOD(Debugger, Cmd_ShowHotSpots));
registerCmd("list_hotspots", WRAP_METHOD(Debugger, Cmd_ListHotSpots));
registerCmd("play_sound", WRAP_METHOD(Debugger, Cmd_PlaySound));
registerCmd("play_audio", WRAP_METHOD(Debugger, Cmd_PlayAudio));
registerCmd("show_codes", WRAP_METHOD(Debugger, Cmd_ShowCodes));
registerCmd("dump_file", WRAP_METHOD(Debugger, Cmd_DumpFile));
registerCmd("show_quote", WRAP_METHOD(Debugger, Cmd_ShowQuote));
registerCmd("show_vocab", WRAP_METHOD(Debugger, Cmd_ShowVocab));
registerCmd("dump_vocab", WRAP_METHOD(Debugger, Cmd_DumpVocab));
registerCmd("show_message", WRAP_METHOD(Debugger, Cmd_ShowMessage));
registerCmd("show_item", WRAP_METHOD(Debugger, Cmd_ShowItem));
registerCmd("dump_items", WRAP_METHOD(Debugger, Cmd_DumpItems));
registerCmd("item", WRAP_METHOD(Debugger, Cmd_Item));
registerCmd("play_anim", WRAP_METHOD(Debugger, Cmd_PlayAnim));
registerCmd("play_text", WRAP_METHOD(Debugger, Cmd_PlayText));
registerCmd("set_camera", WRAP_METHOD(Debugger, Cmd_SetCamera));
}
static int strToInt(const char *s) {
if (!*s)
// No string at all
return 0;
else if (toupper(s[strlen(s) - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
uint tmp = 0;
int read = sscanf(s, "%xh", &tmp);
if (read < 1)
error("strToInt failed on string \"%s\"", s);
return (int)tmp;
}
bool Debugger::Cmd_Mouse(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("Usage: %s [ on | off ]\n", argv[0]);
} else {
_showMousePos = strcmp(argv[1], "on") == 0;
}
return true;
}
bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Current scene is: %d\n", _vm->_game->_scene._currentSceneId);
debugPrintf("Usage: %s <scene number>\n", argv[0]);
return true;
} else {
_vm->_game->_scene._nextSceneId = strToInt(argv[1]);
return false;
}
}
bool Debugger::Cmd_ShowHotSpots(int argc, const char **argv) {
Scene &scene = _vm->_game->_scene;
// hotspots
byte hotspotCol = _vm->getRandomNumber(255);
for (uint i = 0; i < scene._hotspots.size(); i++) {
scene._backgroundSurface.frameRect(scene._hotspots[i]._bounds, hotspotCol);
}
// Dynamic hotspots (red)
hotspotCol = _vm->getRandomNumber(255);
for (uint i = 0; i < scene._dynamicHotspots.size(); i++) {
scene._backgroundSurface.frameRect(scene._dynamicHotspots[i]._bounds, hotspotCol);
}
scene._spriteSlots.fullRefresh();
return false;
}
bool Debugger::Cmd_ListHotSpots(int argc, const char **argv) {
Hotspots &hotspots = _vm->_game->_scene._hotspots;
debugPrintf("%d hotspots present\n", hotspots.size());
for (uint index = 0; index < hotspots.size(); ++index) {
debugPrintf("(%d): %p x1 = %d; y1 = %d; x2 = %d; y2 = %d\n",
index, (void *)&hotspots[index],
hotspots[index]._bounds.left, hotspots[index]._bounds.top,
hotspots[index]._bounds.right, hotspots[index]._bounds.bottom);
}
return true;
}
bool Debugger::Cmd_PlaySound(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("Usage: %s <sound file>\n", argv[0]);
} else {
int commandId = strToInt(argv[1]);
int param = (argc >= 3) ? strToInt(argv[2]) : 0;
_vm->_sound->command(commandId, param);
}
return false;
}
bool Debugger::Cmd_PlayAudio(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("Usage: %s <sound index> <sound group>\n", argv[0]);
debugPrintf("If the sound group isn't defined, the default one will be used\n");
} else {
int index = strToInt(argv[1]);
Common::String soundGroup = (argc >= 3) ? argv[2] : "";
if (argc >= 3)
_vm->_audio->setSoundGroup(argv[2]);
else
_vm->_audio->setDefaultSoundGroup();
_vm->_audio->playSound(index);
}
return true;
}
bool Debugger::Cmd_ShowCodes(int argc, const char **argv) {
Scene &scene = _vm->_game->_scene;
// Copy the depth/walk surface to the background and flag for screen refresh
scene._depthSurface.copyTo(&scene._backgroundSurface);
scene._spriteSlots.fullRefresh();
// Draw the locations of scene nodes onto the background
int color = _vm->getRandomNumber(255);
for (int i = 0; i < (int)scene._sceneInfo->_nodes.size(); ++i) {
Common::Point &pt = scene._sceneInfo->_nodes[i]._walkPos;
scene._backgroundSurface.hLine(pt.x - 2, pt.y, pt.x + 2, color);
scene._backgroundSurface.vLine(pt.x, pt.y - 2, pt.y + 2, color);
}
return false;
}
bool Debugger::Cmd_DumpFile(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("Usage: %s <resource> <unpack>\n", argv[0]);
debugPrintf(" resource: the resource name\n");
debugPrintf(" unpack: optional, when specified, the FAB/MADSPACK compressed resource is unpacked\n");
} else {
Common::DumpFile outFile;
Common::File inFile;
if (!inFile.open(argv[1])) {
debugPrintf("Specified resource does not exist\n");
} else {
outFile.open(argv[1]);
bool unpack = ((argc >= 3) && !scumm_stricmp(argv[2], "unpack"));
byte *data;
int totalSize = 0;
if (!unpack) {
totalSize = inFile.size();
data = new byte[totalSize];
inFile.read(data, totalSize);
} else {
MadsPack dataPack(&inFile);
int count = dataPack.getCount();
for (int i = 0; i < count; i++) {
totalSize += dataPack.getItem(i)._size;
}
data = new byte[totalSize];
byte *ptr = data;
for (int i = 0; i < count; i++) {
Common::SeekableReadStream *readStream = dataPack.getItemStream(i);
readStream->read(ptr, readStream->size());
ptr += readStream->size();
}
}
outFile.write(data, totalSize);
outFile.flush();
delete[] data;
inFile.close();
outFile.close();
debugPrintf("File written successfully.\n");
}
}
return true;
}
bool Debugger::Cmd_ShowQuote(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <quote number>\n", argv[0]);
else
debugPrintf("%s", _vm->_game->getQuote(strToInt(argv[1])).c_str());
return true;
}
bool Debugger::Cmd_ShowVocab(int argc, const char **argv) {
if (argc != 2) {
for (uint32 i = 0; i < _vm->_game->_scene.getVocabStringsCount(); i++) {
debugPrintf("%03d: '%s'\n", i, _vm->_game->_scene.getVocab(i + 1).c_str());
}
} else {
int vocabId = strToInt(argv[1]);
debugPrintf("%03d: '%s'\n", vocabId, _vm->_game->_scene.getVocab(vocabId + 1).c_str());
}
return true;
}
bool Debugger::Cmd_DumpVocab(int argc, const char **argv) {
Common::DumpFile outFile;
outFile.open("vocab.txt");
for (uint32 i = 0; i < _vm->_game->_scene.getVocabStringsCount(); i++) {
Common::String curId = Common::String::format("%x", i + 1);
Common::String curVocab = _vm->_game->_scene.getVocab(i + 1);
curVocab.toUppercase();
for (uint j = 0; j < curVocab.size(); j++) {
if (curVocab[j] == ' ' || curVocab[j] == '-')
curVocab.setChar('_', j);
}
Common::String cur = "\tNOUN_" + curVocab + " = 0x" + curId + ",\n";
outFile.writeString(cur.c_str());
}
outFile.flush();
outFile.close();
debugPrintf("Game vocab dumped\n");
return true;
}
bool Debugger::Cmd_ShowMessage(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: %s <message number>\n", argv[0]);
} else {
int messageId = strToInt(argv[1]);
Common::StringArray msg = _vm->_game->getMessage(messageId);
for (uint idx = 0; idx < msg.size(); ++idx) {
Common::String srcLine = msg[idx];
debugPrintf("%s\n", srcLine.c_str());
}
}
return true;
}
bool Debugger::Cmd_ShowItem(int argc, const char **argv) {
InventoryObjects &objects = _vm->_game->_objects;
if (argc != 2) {
for (uint32 i = 0; i < objects.size(); i++) {
Common::String desc = _vm->_game->_scene.getVocab(objects[i]._descId);
debugPrintf("%03d: '%s'\n", i, desc.c_str());
}
} else {
int vocabId = strToInt(argv[1]);
Common::String desc = _vm->_game->_scene.getVocab(objects[vocabId]._descId);
debugPrintf("%03d: '%s'\n", vocabId, desc.c_str());
}
return true;
}
bool Debugger::Cmd_DumpItems(int argc, const char **argv) {
InventoryObjects &objects = _vm->_game->_objects;
Common::DumpFile outFile;
outFile.open("items.txt");
for (uint32 i = 0; i < objects.size(); i++) {
Common::String curId = Common::String::format("%d", i);
Common::String desc = _vm->_game->_scene.getVocab(objects[i]._descId);
desc.toUppercase();
for (uint j = 0; j < desc.size(); j++) {
if (desc[j] == ' ' || desc[j] == '-')
desc.setChar('_', j);
}
Common::String cur = "\tOBJ_" + desc + " = " + curId + ",\n";
outFile.writeString(cur.c_str());
}
outFile.flush();
outFile.close();
debugPrintf("Game items dumped\n");
return true;
}
bool Debugger::Cmd_Item(int argc, const char **argv) {
InventoryObjects &objects = _vm->_game->_objects;
if (argc != 2) {
debugPrintf("Usage: %s <item number>\n", argv[0]);
return true;
} else {
int objectId = strToInt(argv[1]);
if (!objects.isInInventory(objectId))
objects.addToInventory(objectId);
debugPrintf("Item added.\n");
return false;
}
}
bool Debugger::Cmd_PlayAnim(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: %s <anim name>\n", argv[0]);
return true;
} else {
Common::String resName = argv[1];
if (resName.hasPrefix("@"))
resName.deleteChar(0);
Common::File f;
if (f.exists(resName) || f.exists(resName + ".res")) {
AnimationView::execute(_vm, resName);
return false;
} else {
debugPrintf("Could not find resource file\n");
return true;
}
}
}
bool Debugger::Cmd_PlayText(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: %s <text name>\n", argv[0]);
return true;
} else {
Common::String resName = argv[1];
if (resName.hasPrefix("@"))
resName.deleteChar(0);
Common::File f;
if (f.exists(resName) || f.exists(resName + ".txr")) {
TextView::execute(_vm, resName);
return false;
} else {
debugPrintf("Could not find resource file\n");
return true;
}
}
}
bool Debugger::Cmd_SetCamera(int argc, const char **argv) {
if (argc != 3) {
debugPrintf("Usage: %s <x> <y>\n", argv[0]);
return true;
} else {
int x = strToInt(argv[1]);
int y = strToInt(argv[2]);
_vm->_game->_scene.setCamera(Common::Point(x, y));
_vm->_game->_scene.resetScene();
_vm->_game->_scene.drawElements(kTransitionNone, false);
return false;
}
}
} // End of namespace MADS