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https://github.com/libretro/scummvm.git
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55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "prince/cursor.h"
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#include "common/debug.h"
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#include "common/stream.h"
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namespace Prince {
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Cursor::Cursor() : _surface(NULL) {
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}
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Cursor::~Cursor() {
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_surface->free();
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delete _surface;
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_surface = NULL;
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}
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bool Cursor::loadFromStream(Common::SeekableReadStream &stream) {
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stream.skip(4);
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uint16 w = stream.readUint16LE();
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uint16 h = stream.readUint16LE();
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_surface = new Graphics::Surface();
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_surface->create(w, h, Graphics::PixelFormat::createFormatCLUT8());
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for (int ih = 0; ih < h; ++ih)
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stream.read(_surface->getBasePtr(0, ih), w);
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return true;
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}
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}
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/* vim: set tabstop=4 noexpandtab: */
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