scummvm/engines/prince
2014-06-22 20:08:41 +02:00
..
animation.cpp PRINCE: zoomBitmap update - loadZoom(), selectZoom() 2014-06-22 20:08:24 +02:00
animation.h PRINCE: zoomBitmap update - loadZoom(), selectZoom() 2014-06-22 20:08:24 +02:00
archive.cpp PRINCE: Cleaning up warnings 2014-06-22 20:08:12 +02:00
archive.h PRINCE: databank.ptc base archive with decompression 2013-11-09 23:07:40 +00:00
common.h PRINCE: get/set mob data added 2013-11-14 14:44:24 +00:00
configure.engine PRINCE: compilation fix after merge from master 2013-11-26 19:21:00 +00:00
cursor.cpp PRINCE: initroom from debugger 2013-11-11 12:00:19 +00:00
cursor.h PRINCE: script updated to read value when necessary 2013-11-18 16:19:21 +00:00
debugger.cpp PRINCE: Cleaning up warnings 2014-06-22 20:08:12 +02:00
debugger.h PRINCE: initroom from debugger 2013-11-11 12:00:19 +00:00
decompress.cpp PRINCE: Fix endlines 2014-06-22 19:56:56 +02:00
decompress.h PRINCE: Fix endlines 2014-06-22 19:56:56 +02:00
detection.cpp PRINCE: code formating fixed 2013-11-04 11:28:10 +00:00
flags.cpp PRINCE: Change init() to Graphics::drawLine(), code clean up 2014-06-22 20:07:58 +02:00
flags.h PRINCE: small comments here and there 2013-11-04 11:30:46 +00:00
font.cpp PRINCE: compilation fix after merge from master 2013-11-26 19:21:00 +00:00
font.h PRINCE: loadSample with sample looping added, escaping from intro works 2013-12-03 14:46:24 +00:00
graphics.cpp PRINCE: hotspot() - name of mobs in wider locations fix, clean up 2014-06-22 20:08:40 +02:00
graphics.h PRINCE: Code clean up after adding DrawNode 2014-06-22 20:08:38 +02:00
hero_set.cpp PRINCE: Change init() to Graphics::drawLine(), code clean up 2014-06-22 20:07:58 +02:00
hero_set.h PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow() 2014-06-22 20:07:55 +02:00
hero.cpp PRINCE: Hero Z coordinate fix 2014-06-22 20:08:39 +02:00
hero.h PRINCE: Hero inventory beginning, prepareInventoryToView() implementation 2014-06-22 20:08:40 +02:00
mhwanh.cpp PRINCE: script updated to read value when necessary 2013-11-18 16:19:21 +00:00
mhwanh.h PRINCE: Compilation fix after merge 2014-06-22 19:21:10 +02:00
mob.cpp PRINCE: Cleaning up warnings 2014-06-22 20:08:12 +02:00
mob.h PRINCE: Hero inventory beginning, prepareInventoryToView() implementation 2014-06-22 20:08:40 +02:00
module.mk PRINCE: Parallax bitmaps loading, showParallax() implementation 2014-06-22 20:08:36 +02:00
musNum.h PRINCE: code formating fixed 2013-11-04 11:28:10 +00:00
object.cpp PRINCE: Parallax bitmaps loading, showParallax() implementation 2014-06-22 20:08:36 +02:00
object.h PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes() 2014-06-22 20:08:37 +02:00
prince.cpp PRINCE: loadAllInv(), drawInvItems() 2014-06-22 20:08:41 +02:00
prince.h PRINCE: loadAllInv(), drawInvItems() 2014-06-22 20:08:41 +02:00
pscr.cpp PRINCE: Parallax bitmaps loading, showParallax() implementation 2014-06-22 20:08:36 +02:00
pscr.h PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes() 2014-06-22 20:08:37 +02:00
resource.h PRINCE: installBackAnims implementation, first frames drawing 2014-06-22 20:08:10 +02:00
script.cpp PRINCE: loadAllMasks clean up 2014-06-22 20:08:30 +02:00
script.h PRINCE: Rename Overlay to Mask, loadAllMasks update 2014-06-22 20:08:26 +02:00
sound.cpp PRINCE: Animation classes fix. 2014-06-22 19:24:28 +02:00
sound.h PRINCE: Fixed background music playback 2014-06-22 19:24:14 +02:00
variatxt.cpp PRICE: compilation warnings fixed 2013-11-04 16:07:19 +00:00
variatxt.h PRINCE: Change init() to Graphics::drawLine(), code clean up 2014-06-22 20:07:58 +02:00