.. |
animation.cpp
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PRINCE: zoomBitmap update - loadZoom(), selectZoom()
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2014-06-22 20:08:24 +02:00 |
animation.h
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PRINCE: zoomBitmap update - loadZoom(), selectZoom()
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2014-06-22 20:08:24 +02:00 |
archive.cpp
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PRINCE: Cleaning up warnings
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2014-06-22 20:08:12 +02:00 |
archive.h
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PRINCE: databank.ptc base archive with decompression
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2013-11-09 23:07:40 +00:00 |
common.h
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PRINCE: get/set mob data added
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2013-11-14 14:44:24 +00:00 |
configure.engine
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PRINCE: compilation fix after merge from master
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2013-11-26 19:21:00 +00:00 |
cursor.cpp
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PRINCE: initroom from debugger
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2013-11-11 12:00:19 +00:00 |
cursor.h
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PRINCE: script updated to read value when necessary
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2013-11-18 16:19:21 +00:00 |
debugger.cpp
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PRINCE: Cleaning up warnings
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2014-06-22 20:08:12 +02:00 |
debugger.h
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PRINCE: initroom from debugger
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2013-11-11 12:00:19 +00:00 |
decompress.cpp
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PRINCE: Fix endlines
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2014-06-22 19:56:56 +02:00 |
decompress.h
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PRINCE: Fix endlines
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2014-06-22 19:56:56 +02:00 |
detection.cpp
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PRINCE: code formating fixed
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2013-11-04 11:28:10 +00:00 |
flags.cpp
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PRINCE: Change init() to Graphics::drawLine(), code clean up
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2014-06-22 20:07:58 +02:00 |
flags.h
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PRINCE: small comments here and there
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2013-11-04 11:30:46 +00:00 |
font.cpp
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PRINCE: compilation fix after merge from master
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2013-11-26 19:21:00 +00:00 |
font.h
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PRINCE: loadSample with sample looping added, escaping from intro works
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2013-12-03 14:46:24 +00:00 |
graphics.cpp
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PRINCE: hotspot() - name of mobs in wider locations fix, clean up
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2014-06-22 20:08:40 +02:00 |
graphics.h
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PRINCE: Code clean up after adding DrawNode
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2014-06-22 20:08:38 +02:00 |
hero_set.cpp
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PRINCE: Change init() to Graphics::drawLine(), code clean up
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2014-06-22 20:07:58 +02:00 |
hero_set.h
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PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()
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2014-06-22 20:07:55 +02:00 |
hero.cpp
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PRINCE: Hero Z coordinate fix
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2014-06-22 20:08:39 +02:00 |
hero.h
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PRINCE: Hero inventory beginning, prepareInventoryToView() implementation
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2014-06-22 20:08:40 +02:00 |
mhwanh.cpp
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PRINCE: script updated to read value when necessary
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2013-11-18 16:19:21 +00:00 |
mhwanh.h
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PRINCE: Compilation fix after merge
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2014-06-22 19:21:10 +02:00 |
mob.cpp
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PRINCE: Cleaning up warnings
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2014-06-22 20:08:12 +02:00 |
mob.h
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PRINCE: Hero inventory beginning, prepareInventoryToView() implementation
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2014-06-22 20:08:40 +02:00 |
module.mk
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PRINCE: Parallax bitmaps loading, showParallax() implementation
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2014-06-22 20:08:36 +02:00 |
musNum.h
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PRINCE: code formating fixed
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2013-11-04 11:28:10 +00:00 |
object.cpp
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PRINCE: Parallax bitmaps loading, showParallax() implementation
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2014-06-22 20:08:36 +02:00 |
object.h
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PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()
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2014-06-22 20:08:37 +02:00 |
prince.cpp
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PRINCE: loadAllInv(), drawInvItems()
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2014-06-22 20:08:41 +02:00 |
prince.h
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PRINCE: loadAllInv(), drawInvItems()
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2014-06-22 20:08:41 +02:00 |
pscr.cpp
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PRINCE: Parallax bitmaps loading, showParallax() implementation
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2014-06-22 20:08:36 +02:00 |
pscr.h
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PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()
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2014-06-22 20:08:37 +02:00 |
resource.h
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PRINCE: installBackAnims implementation, first frames drawing
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2014-06-22 20:08:10 +02:00 |
script.cpp
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PRINCE: loadAllMasks clean up
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2014-06-22 20:08:30 +02:00 |
script.h
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PRINCE: Rename Overlay to Mask, loadAllMasks update
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2014-06-22 20:08:26 +02:00 |
sound.cpp
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PRINCE: Animation classes fix.
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2014-06-22 19:24:28 +02:00 |
sound.h
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PRINCE: Fixed background music playback
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2014-06-22 19:24:14 +02:00 |
variatxt.cpp
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PRICE: compilation warnings fixed
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2013-11-04 16:07:19 +00:00 |
variatxt.h
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PRINCE: Change init() to Graphics::drawLine(), code clean up
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2014-06-22 20:07:58 +02:00 |