mirror of
https://github.com/libretro/scummvm.git
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872a708c4e
svn-id: r24428
222 lines
6.3 KiB
C++
222 lines
6.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/system.h"
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#include "agos/agos.h"
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namespace AGOS {
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void AGOSEngine::setupSimon1Opcodes(OpcodeProc *op) {
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setupCommonOpcodes(op);
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op[65] = &AGOSEngine::o_addTextBox;
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op[66] = &AGOSEngine::o_setShortText;
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op[67] = &AGOSEngine::o_setLongText;
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op[70] = &AGOSEngine::o1_printLongText;
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op[83] = &AGOSEngine::o1_rescan;
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op[98] = &AGOSEngine::o1_animate;
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op[99] = &AGOSEngine::o1_stopAnimate;
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op[127] = &AGOSEngine::o1_playTune;
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op[161] = &AGOSEngine::o_screenTextBox;
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op[162] = &AGOSEngine::o_screenTextMsg;
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op[163] = &AGOSEngine::o_playEffect;
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op[164] = &AGOSEngine::o_getDollar2;
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op[165] = &AGOSEngine::o_isAdjNoun;
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op[166] = &AGOSEngine::o_b2Set;
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op[167] = &AGOSEngine::o_b2Clear;
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op[168] = &AGOSEngine::o_b2Zero;
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op[169] = &AGOSEngine::o_b2NotZero;
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op[175] = &AGOSEngine::o_lockZones;
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op[176] = &AGOSEngine::o_unlockZones;
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op[177] = &AGOSEngine::o1_screenTextPObj;
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op[178] = &AGOSEngine::o_getPathPosn;
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op[179] = &AGOSEngine::o_scnTxtLongText;
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op[180] = &AGOSEngine::o_mouseOn;
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op[181] = &AGOSEngine::o1_mouseOff;
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op[182] = &AGOSEngine::o1_loadBeard;
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op[183] = &AGOSEngine::o1_unloadBeard;
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op[184] = &AGOSEngine::o_unloadZone;
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op[185] = &AGOSEngine::o1_loadStrings;
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op[186] = &AGOSEngine::o_unfreezeZones;
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op[187] = &AGOSEngine::o1_specialFade;
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}
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// -----------------------------------------------------------------------
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// Simon 1 Opcodes
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// -----------------------------------------------------------------------
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void AGOSEngine::o1_printLongText() {
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// 70: show string from array
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const char *str = (const char *)getStringPtrByID(_longText[getVarOrByte()]);
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showMessageFormat("%s\n", str);
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}
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void AGOSEngine::o1_rescan() {
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// 83: restart subroutine
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setScriptReturn(-10);
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}
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void AGOSEngine::o1_animate() {
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// 98: start vga
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uint vgaSpriteId = getVarOrWord();
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uint windowNum = getVarOrByte();
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uint x = getVarOrWord();
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uint y = getVarOrWord();
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uint palette = getVarOrWord();
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if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) && vgaSpriteId >= 400) {
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_lastVgaWaitFor = 0;
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}
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_lockWord |= 0x40;
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animate(windowNum, vgaSpriteId / 100, vgaSpriteId, x, y, palette);
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_lockWord &= ~0x40;
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}
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void AGOSEngine::o1_stopAnimate() {
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// 99: kill sprite
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stopAnimateSimon1(getVarOrWord());
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}
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void AGOSEngine::o1_playTune() {
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// 127: deals with music
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int music = getVarOrWord();
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int track = getVarOrWord();
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// Jamieson630:
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// This appears to be a "load or play music" command.
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// The music resource is specified, and optionally
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// a track as well. Normally we see two calls being
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// made, one to load the resource and another to
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// actually start a track (so the resource is
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// effectively preloaded so there's no latency when
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// starting playback).
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if (music != _lastMusicPlayed) {
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_lastMusicPlayed = music;
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loadMusic(music);
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midi.startTrack(track);
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}
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}
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void AGOSEngine::o1_screenTextPObj() {
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// 177: inventory descriptions
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uint vgaSpriteId = getVarOrByte();
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uint color = getVarOrByte();
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SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), 2);
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if (getFeatures() & GF_TALKIE) {
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if (subObject != NULL && subObject->objectFlags & kOFVoice) {
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uint offs = getOffsetOfChild2Param(subObject, kOFVoice);
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playSpeech(subObject->objectFlagValue[offs], vgaSpriteId);
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} else if (subObject != NULL && subObject->objectFlags & kOFNumber) {
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uint offs = getOffsetOfChild2Param(subObject, kOFNumber);
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playSpeech(subObject->objectFlagValue[offs] + 3550, vgaSpriteId);
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}
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}
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if (subObject != NULL && subObject->objectFlags & kOFText && _subtitles) {
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const char *stringPtr = (const char *)getStringPtrByID(subObject->objectFlagValue[0]);
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TextLocation *tl = getTextLocation(vgaSpriteId);
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char buf[256];
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int j, k;
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if (subObject->objectFlags & kOFNumber) {
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if (_language == Common::HB_ISR) {
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j = subObject->objectFlagValue[getOffsetOfChild2Param(subObject, kOFNumber)];
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k = (j % 10) * 10;
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k += j / 10;
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if (!(j % 10))
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sprintf(buf,"0%d%s", k, stringPtr);
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else
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sprintf(buf,"%d%s", k, stringPtr);
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} else {
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sprintf(buf,"%d%s", subObject->objectFlagValue[getOffsetOfChild2Param(subObject, kOFNumber)], stringPtr);
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}
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stringPtr = buf;
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}
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if (stringPtr != NULL)
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printScreenText(vgaSpriteId, color, stringPtr, tl->x, tl->y, tl->width);
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}
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}
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void AGOSEngine::o1_mouseOff() {
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// 181: force mouseOff
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scriptMouseOff();
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}
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void AGOSEngine::o1_loadBeard() {
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// 182: load beard
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if (_beardLoaded == false) {
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_beardLoaded = true;
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_lockWord |= 0x8000;
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loadVGABeardFile(328);
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_lockWord &= ~0x8000;
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}
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}
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void AGOSEngine::o1_unloadBeard() {
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// 183: unload beard
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if (_beardLoaded == true) {
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_beardLoaded = false;
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_lockWord |= 0x8000;
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loadVGABeardFile(23);
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_lockWord &= ~0x8000;
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}
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}
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void AGOSEngine::o1_loadStrings() {
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// 185: load sound files
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_soundFileId = getVarOrWord();
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if (getPlatform() == Common::kPlatformAmiga && getFeatures() & GF_TALKIE) {
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char buf[10];
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sprintf(buf, "%d%s", _soundFileId, "Effects");
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_sound->readSfxFile(buf);
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sprintf(buf, "%d%s", _soundFileId, "simon");
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_sound->readVoiceFile(buf);
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}
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}
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void AGOSEngine::o1_specialFade() {
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// 187: fade to black
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uint i;
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memcpy(_videoBuf1, _currentPalette, 4 * 256);
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for (i = 32; i != 0; --i) {
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paletteFadeOut(_videoBuf1, 32, 8);
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paletteFadeOut(_videoBuf1 + 4 * 48, 144, 8);
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paletteFadeOut(_videoBuf1 + 4 * 208, 48, 8);
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_system->setPalette(_videoBuf1, 0, 256);
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delay(5);
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}
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memcpy(_currentPalette, _videoBuf1, 1024);
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memcpy(_displayPalette, _videoBuf1, 1024);
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}
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} // End of namespace AGOS
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