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agos.cpp
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Add extra picture opcode code for ELvira 1/2
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2006-10-22 00:55:17 +00:00 |
agos.h
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Add extra picture opcode code for ELvira 1/2
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2006-10-22 00:55:17 +00:00 |
agosgame.cpp
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Sync. names of filesDescriptions
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2006-10-21 10:05:11 +00:00 |
animation.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
animation.h
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Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and
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2006-09-29 09:44:30 +00:00 |
charset.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
contain.cpp
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Fix guard response in Elvira 1
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2006-10-10 11:44:58 +00:00 |
cursor.cpp
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Fix display of sword cursor in WW
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2006-10-18 12:23:43 +00:00 |
debug.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
debug.h
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Add more opcode differences for WW
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2006-10-16 09:44:47 +00:00 |
debugger.cpp
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Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and
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2006-09-29 09:44:30 +00:00 |
debugger.h
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Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and
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2006-09-29 09:44:30 +00:00 |
draw.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
event.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
game.cpp
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Split md5 details for game detection into separate file
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2006-10-19 12:14:53 +00:00 |
gfx.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
icons.cpp
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Add extra picture opcode code for ELvira 1/2
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2006-10-22 00:55:17 +00:00 |
input.cpp
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Add extra picture opcode code for ELvira 1/2
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2006-10-22 00:55:17 +00:00 |
intern.h
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Auto decrunch the gamexx file when required
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2006-10-16 04:31:09 +00:00 |
items.cpp
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Split code into more specific files and cleanup
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2006-10-20 02:10:51 +00:00 |
menus.cpp
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Add extra picture opcode code for ELvira 1/2
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2006-10-22 00:55:17 +00:00 |
midi.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
midi.h
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Cleanup
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2006-10-21 01:51:59 +00:00 |
midiparser_s1d.cpp
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Add extra events, which are triggered by Elvira 1/2 and WW
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2006-10-21 12:59:23 +00:00 |
module.mk
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Cleanup
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2006-10-21 01:51:59 +00:00 |
oracle.cpp
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Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and
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2006-09-29 09:44:30 +00:00 |
res_ami.cpp
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Add mouse cursors for WW
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2006-10-18 11:52:55 +00:00 |
res_snd.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
res.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
rooms.cpp
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Enable menus in WW, allows more progress
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2006-10-16 08:41:50 +00:00 |
saveload.cpp
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Minor cleanup
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2006-10-15 05:59:22 +00:00 |
script_e1.cpp
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Split game specific script opcodes into separate files
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2006-10-19 11:40:26 +00:00 |
script_e2.cpp
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Split script opcode tables up into more specifics
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2006-10-19 23:57:54 +00:00 |
script_ff.cpp
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Split code into more specific files and cleanup
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2006-10-20 02:10:51 +00:00 |
script_pp.cpp
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Add system includes
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2006-10-22 01:05:14 +00:00 |
script_s1.cpp
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Add system includes
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2006-10-22 01:05:14 +00:00 |
script_s2.cpp
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Split code into more specific files and cleanup
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2006-10-20 02:10:51 +00:00 |
script_ww.cpp
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Split script opcode tables up into more specifics
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2006-10-19 23:57:54 +00:00 |
script.cpp
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Ooops, correct typo
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2006-10-22 00:58:55 +00:00 |
sound.cpp
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Only stop the required sound channel, when switching sound files
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2006-10-15 08:08:50 +00:00 |
sound.h
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Add sound effects support for early games
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2006-10-14 01:15:28 +00:00 |
string.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
subroutine.cpp
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Split code into more specific files and cleanup
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2006-10-20 02:10:51 +00:00 |
verb.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
vga_ff.cpp
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Split code into more specific files and cleanup
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2006-10-20 02:10:51 +00:00 |
vga_s1.cpp
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Split code into more specific files and cleanup
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2006-10-20 02:10:51 +00:00 |
vga_s2.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
vga.cpp
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Fix regression, due to lost code
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2006-10-21 10:50:19 +00:00 |
vga.h
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Add support for clearWindow and cleanup
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2006-10-11 12:03:47 +00:00 |
window.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
zones.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |