scummvm/common/config-manager.cpp

675 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#if defined(WIN32)
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one...
#undef ARRAYSIZE
#endif
#include "common/config-manager.h"
#include "common/file.h"
#include "common/util.h"
DECLARE_SINGLETON(Common::ConfigManager);
#ifdef __PLAYSTATION2__
#include "backends/platform/ps2/systemps2.h"
#endif
#if defined(UNIX)
#ifdef MACOSX
#define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences"
#else
#define DEFAULT_CONFIG_FILE ".scummvmrc"
#endif
#else
#define DEFAULT_CONFIG_FILE "scummvm.ini"
#endif
#define MAXLINELEN 256
static bool isValidDomainName(const Common::String &domName) {
const char *p = domName.c_str();
while (*p && (isalnum(*p) || *p == '-' || *p == '_'))
p++;
return *p == 0;
}
namespace Common {
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
const String ConfigManager::kApplicationDomain("scummvm");
const String ConfigManager::kTransientDomain("__TRANSIENT");
#else
const char *ConfigManager::kApplicationDomain = "scummvm";
const char *ConfigManager::kTransientDomain = "__TRANSIENT";
#endif
#pragma mark -
ConfigManager::ConfigManager()
: _activeDomain(0) {
}
void ConfigManager::loadDefaultConfigFile() {
char configFile[MAXPATHLEN];
#if defined(UNIX) && !defined(GP2X) // GP2X is Linux based but Home dir can be read only so do not use it and put the config in the executable dir.
const char *home = getenv("HOME");
if (home != NULL && strlen(home) < MAXPATHLEN)
snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE);
else
strcpy(configFile, DEFAULT_CONFIG_FILE);
#else
#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
OSVERSIONINFO win32OsVersion;
ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&win32OsVersion);
// Check for non-9X version of Windows.
if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
// Use the Application Data directory of the user profile.
if (win32OsVersion.dwMajorVersion >= 5) {
if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
error("Unable to access application data directory");
} else {
if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
error("Unable to access user profile directory");
strcat(configFile, "\\Application Data");
CreateDirectory(configFile, NULL);
}
strcat(configFile, "\\ScummVM");
CreateDirectory(configFile, NULL);
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
if (fopen(configFile, "r") == NULL) {
// Check windows directory
char oldConfigFile[MAXPATHLEN];
GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
if (fopen(oldConfigFile, "r")) {
printf("The default location of the config file (scummvm.ini) in ScummVM has changed,\n");
printf("under Windows NT4/2000/XP/Vista. You may want to consider moving your config\n");
printf("file from the old default location:\n");
printf("%s\n", oldConfigFile);
printf("to the new default location:\n");
printf("%s\n\n", configFile);
strcpy(configFile, oldConfigFile);
}
}
} else {
// Check windows directory
GetWindowsDirectory(configFile, MAXPATHLEN);
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
}
#elif defined(PALMOS_MODE)
strcpy(configFile,"/PALM/Programs/ScummVM/" DEFAULT_CONFIG_FILE);
#elif defined(__PLAYSTATION2__)
((OSystem_PS2*)g_system)->makeConfigPath(configFile);
#elif defined(__PSP__)
strcpy(configFile, "ms0:/" DEFAULT_CONFIG_FILE);
#elif defined (__SYMBIAN32__)
strcpy(configFile, Symbian::GetExecutablePath());
strcat(configFile, DEFAULT_CONFIG_FILE);
#else
strcpy(configFile, DEFAULT_CONFIG_FILE);
#endif
#endif
loadConfigFile(configFile);
flushToDisk();
}
void ConfigManager::loadConfigFile(const String &filename) {
_appDomain.clear();
_gameDomains.clear();
_transientDomain.clear();
_filename = filename;
_domainSaveOrder.clear();
loadFile(_filename);
printf("Using configuration file: %s\n", _filename.c_str());
}
void ConfigManager::loadFile(const String &filename) {
File cfg_file;
if (!cfg_file.open(filename)) {
printf("Creating configuration file: %s\n", filename.c_str());
} else {
char buf[MAXLINELEN];
String domain;
String comment;
int lineno = 0;
// TODO: Detect if a domain occurs multiple times (or likewise, if
// a key occurs multiple times inside one domain).
while (!cfg_file.eof()) {
lineno++;
if (!cfg_file.readLine(buf, MAXLINELEN))
break;
if (buf[0] == '#') {
// Accumulate comments here. Once we encounter either the start
// of a new domain, or a key-value-pair, we associate the value
// of the 'comment' variable with that entity.
comment += buf;
comment += '\n';
} else if (buf[0] == '[') {
// It's a new domain which begins here.
char *p = buf + 1;
// Get the domain name, and check whether it's valid (that
// is, verify that it only consists of alphanumerics,
// dashes and underscores).
while (*p && (isalnum(*p) || *p == '-' || *p == '_'))
p++;
switch (*p) {
case '\0':
error("Config file buggy: missing ] in line %d", lineno);
break;
case ']':
*p = 0;
domain = buf + 1;
break;
default:
error("Config file buggy: Invalid character '%c' occured in domain name in line %d", *p, lineno);
}
// Store domain comment
if (domain == kApplicationDomain) {
_appDomain.setDomainComment(comment);
} else {
_gameDomains[domain].setDomainComment(comment);
}
comment.clear();
_domainSaveOrder.push_back(domain);
} else {
// Skip leading & trailing whitespaces
char *t = rtrim(ltrim(buf));
// Skip empty lines
if (*t == 0)
continue;
// If no domain has been set, this config file is invalid!
if (domain.empty()) {
error("Config file buggy: Key/value pair found outside a domain in line %d", lineno);
}
// Split string at '=' into 'key' and 'value'.
char *p = strchr(t, '=');
if (!p)
error("Config file buggy: Junk found in line line %d: '%s'", lineno, t);
*p = 0;
String key = rtrim(t);
String value = ltrim(p + 1);
set(key, value, domain);
// Store comment
if (domain == kApplicationDomain) {
_appDomain.setKVComment(key, comment);
} else {
_gameDomains[domain].setKVComment(key, comment);
}
comment.clear();
}
}
}
}
void ConfigManager::flushToDisk() {
#ifndef __DC__
File cfg_file;
// TODO
// if (!willwrite)
// return;
if (!cfg_file.open(_filename, File::kFileWriteMode)) {
warning("Unable to write configuration file: %s", _filename.c_str());
} else {
// First write the domains in _domainSaveOrder, in that order.
// Note: It's possible for _domainSaveOrder to list domains which
// are not present anymore.
StringList::const_iterator i;
for (i = _domainSaveOrder.begin(); i != _domainSaveOrder.end(); ++i) {
if (kApplicationDomain == *i) {
writeDomain(cfg_file, *i, _appDomain);
} else if (_gameDomains.contains(*i)) {
writeDomain(cfg_file, *i, _gameDomains[*i]);
}
}
DomainMap::const_iterator d;
// Now write the domains which haven't been written yet
if (!_domainSaveOrder.contains(kApplicationDomain))
writeDomain(cfg_file, kApplicationDomain, _appDomain);
for (d = _gameDomains.begin(); d != _gameDomains.end(); ++d) {
if (!_domainSaveOrder.contains(d->_key))
writeDomain(cfg_file, d->_key, d->_value);
}
}
#endif // !__DC__
}
void ConfigManager::writeDomain(WriteStream &stream, const String &name, const Domain &domain) {
if (domain.empty())
return; // Don't bother writing empty domains.
String comment;
// Write domain comment (if any)
comment = domain.getDomainComment();
if (!comment.empty())
stream.writeString(comment);
// Write domain start
stream.writeByte('[');
stream.writeString(name);
stream.writeByte(']');
stream.writeByte('\n');
// Write all key/value pairs in this domain, including comments
Domain::const_iterator x;
for (x = domain.begin(); x != domain.end(); ++x) {
if (!x->_value.empty()) {
// Write comment (if any)
if (domain.hasKVComment(x->_key)) {
comment = domain.getKVComment(x->_key);
stream.writeString(comment);
}
// Write the key/value pair
stream.writeString(x->_key);
stream.writeByte('=');
stream.writeString(x->_value);
stream.writeByte('\n');
}
}
stream.writeByte('\n');
}
#pragma mark -
const ConfigManager::Domain *ConfigManager::getDomain(const String &domName) const {
assert(!domName.empty());
assert(isValidDomainName(domName));
if (domName == kTransientDomain)
return &_transientDomain;
if (domName == kApplicationDomain)
return &_appDomain;
if (_gameDomains.contains(domName))
return &_gameDomains[domName];
return 0;
}
ConfigManager::Domain *ConfigManager::getDomain(const String &domName) {
assert(!domName.empty());
assert(isValidDomainName(domName));
if (domName == kTransientDomain)
return &_transientDomain;
if (domName == kApplicationDomain)
return &_appDomain;
if (_gameDomains.contains(domName))
return &_gameDomains[domName];
return 0;
}
#pragma mark -
bool ConfigManager::hasKey(const String &key) const {
// Search the domains in the following order:
// 1) the transient domain,
// 2) the active game domain (if any),
// 3) the application domain.
// The defaults domain is explicitly *not* checked.
if (_transientDomain.contains(key))
return true;
if (_activeDomain && _activeDomain->contains(key))
return true;
if (_appDomain.contains(key))
return true;
return false;
}
bool ConfigManager::hasKey(const String &key, const String &domName) const {
// FIXME: For now we continue to allow empty domName to indicate
// "use 'default' domain". This is mainly needed for the SCUMM ConfigDialog
// and should be removed ASAP.
if (domName.empty())
return hasKey(key);
const Domain *domain = getDomain(domName);
if (!domain)
return false;
return domain->contains(key);
}
void ConfigManager::removeKey(const String &key, const String &domName) {
Domain *domain = getDomain(domName);
if (!domain)
error("ConfigManager::removeKey(%s, %s) called on non-existent domain",
key.c_str(), domName.c_str());
domain->erase(key);
}
#pragma mark -
const String & ConfigManager::get(const String &key) const {
if (_transientDomain.contains(key))
return _transientDomain[key];
else if (_activeDomain && _activeDomain->contains(key))
return (*_activeDomain)[key];
else if (_appDomain.contains(key))
return _appDomain[key];
else if (_defaultsDomain.contains(key))
return _defaultsDomain[key];
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
return String::emptyString;
#else
return ConfMan._emptyString;
#endif
}
const String & ConfigManager::get(const String &key, const String &domName) const {
// FIXME: For now we continue to allow empty domName to indicate
// "use 'default' domain". This is mainly needed for the SCUMM ConfigDialog
// and should be removed ASAP.
if (domName.empty())
return get(key);
const Domain *domain = getDomain(domName);
if (!domain)
error("ConfigManager::get(%s,%s) called on non-existent domain",
key.c_str(), domName.c_str());
if (domain->contains(key))
return (*domain)[key];
return _defaultsDomain.get(key);
if (!domain->contains(key)) {
#if 1
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
return String::emptyString;
#else
return ConfMan._emptyString;
#endif
#else
error("ConfigManager::get(%s,%s) called on non-existent key",
key.c_str(), domName.c_str());
#endif
}
return (*domain)[key];
}
int ConfigManager::getInt(const String &key, const String &domName) const {
String value(get(key, domName));
char *errpos;
// For now, be tolerant against missing config keys. Strictly spoken, it is
// a bug in the calling code to retrieve an int for a key which isn't even
// present... and a default value of 0 seems rather arbitrary.
if (value.empty())
return 0;
// We use the special value '0' for the base passed to strtol. Doing that
// makes it possible to enter hex values as "0x1234", but also decimal
// values ("123") are still valid.
int ivalue = (int)strtol(value.c_str(), &errpos, 0);
if (value.c_str() == errpos)
error("ConfigManager::getInt(%s,%s): '%s' is not a valid integer",
key.c_str(), domName.c_str(), errpos);
return ivalue;
}
bool ConfigManager::getBool(const String &key, const String &domName) const {
String value(get(key, domName));
if ((value == "true") || (value == "yes") || (value == "1"))
return true;
if ((value == "false") || (value == "no") || (value == "0"))
return false;
error("ConfigManager::getBool(%s,%s): '%s' is not a valid bool",
key.c_str(), domName.c_str(), value.c_str());
}
#pragma mark -
void ConfigManager::set(const String &key, const String &value) {
// Remove the transient domain value, if any.
_transientDomain.erase(key);
// Write the new key/value pair into the active domain, resp. into
// the application domain if no game domain is active.
if (_activeDomain)
(*_activeDomain)[key] = value;
else
_appDomain[key] = value;
}
void ConfigManager::set(const String &key, const String &value, const String &domName) {
// FIXME: For now we continue to allow empty domName to indicate
// "use 'default' domain". This is mainly needed for the SCUMM ConfigDialog
// and should be removed ASAP.
if (domName.empty()) {
set(key, value);
return;
}
Domain *domain = getDomain(domName);
if (!domain)
error("ConfigManager::set(%s,%s,%s) called on non-existent domain",
key.c_str(), value.c_str(), domName.c_str());
(*domain)[key] = value;
// TODO/FIXME: We used to erase the given key from the transient domain
// here. Do we still want to do that?
// It was probably there to simplify the options dialogs code:
// Imagine you are editing the current options (via the SCUMM ConfigDialog,
// for example). If you edit the game domain for that, but a matching
// entry in the transient domain is present, than your changes may not take
// effect. So you want to remove the key from the transient domain before
// adding it to the active domain.
// But doing this here seems rather evil... need to comb the options dialog
// code to find out if it's still necessary, and if that's the case, how
// to replace it in a clean fashion...
/*
if (domName == kTransientDomain)
_transientDomain[key] = value;
else {
if (domName == kApplicationDomain) {
_appDomain[key] = value;
if (_activeDomainName.empty() || !_gameDomains[_activeDomainName].contains(key))
_transientDomain.erase(key);
} else {
_gameDomains[domName][key] = value;
if (domName == _activeDomainName)
_transientDomain.erase(key);
}
}
*/
}
void ConfigManager::setInt(const String &key, int value, const String &domName) {
char tmp[128];
snprintf(tmp, sizeof(tmp), "%i", value);
set(key, String(tmp), domName);
}
void ConfigManager::setBool(const String &key, bool value, const String &domName) {
set(key, String(value ? "true" : "false"), domName);
}
#pragma mark -
void ConfigManager::registerDefault(const String &key, const String &value) {
_defaultsDomain[key] = value;
}
void ConfigManager::registerDefault(const String &key, const char *value) {
registerDefault(key, String(value));
}
void ConfigManager::registerDefault(const String &key, int value) {
char tmp[128];
snprintf(tmp, sizeof(tmp), "%i", value);
registerDefault(key, tmp);
}
void ConfigManager::registerDefault(const String &key, bool value) {
registerDefault(key, value ? "true" : "false");
}
#pragma mark -
void ConfigManager::setActiveDomain(const String &domName) {
if (domName.empty()) {
_activeDomain = 0;
} else {
assert(isValidDomainName(domName));
_activeDomain = & _gameDomains[domName];
}
_activeDomainName = domName;
}
void ConfigManager::addGameDomain(const String &domName) {
assert(!domName.empty());
assert(isValidDomainName(domName));
// TODO: Do we want to generate an error/warning if a domain with
// the given name already exists?
_gameDomains[domName];
}
void ConfigManager::removeGameDomain(const String &domName) {
assert(!domName.empty());
assert(isValidDomainName(domName));
_gameDomains.erase(domName);
}
void ConfigManager::renameGameDomain(const String &oldName, const String &newName) {
if (oldName == newName)
return;
assert(!oldName.empty());
assert(!newName.empty());
assert(isValidDomainName(oldName));
assert(isValidDomainName(newName));
// _gameDomains[newName].merge(_gameDomains[oldName]);
Domain &oldDom = _gameDomains[oldName];
Domain &newDom = _gameDomains[newName];
Domain::const_iterator iter;
for (iter = oldDom.begin(); iter != oldDom.end(); ++iter)
newDom[iter->_key] = iter->_value;
_gameDomains.erase(oldName);
}
bool ConfigManager::hasGameDomain(const String &domName) const {
assert(!domName.empty());
return isValidDomainName(domName) && _gameDomains.contains(domName);
}
#pragma mark -
const String &ConfigManager::Domain::get(const String &key) const {
const_iterator iter(find(key));
if (iter != end())
return iter->_value;
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
return String::emptyString;
#else
return ConfMan._emptyString;
#endif
}
void ConfigManager::Domain::setDomainComment(const String &comment) {
_domainComment = comment;
}
const String &ConfigManager::Domain::getDomainComment() const {
return _domainComment;
}
void ConfigManager::Domain::setKVComment(const String &key, const String &comment) {
_keyValueComments[key] = comment;
}
const String &ConfigManager::Domain::getKVComment(const String &key) const {
return _keyValueComments[key];
}
bool ConfigManager::Domain::hasKVComment(const String &key) const {
return _keyValueComments.contains(key);
}
} // End of namespace Common