mirror of
https://github.com/libretro/scummvm.git
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1873 lines
40 KiB
C++
1873 lines
40 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "common/scummsys.h"
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#include "common/memstream.h"
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#include "common/savefile.h"
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#include "common/serializer.h"
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#include "cge/general.h"
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#include "cge/sound.h"
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#include "cge/startup.h"
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#include "cge/config.h"
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#include "cge/vga13h.h"
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#include "cge/snail.h"
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#include "cge/text.h"
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#include "cge/game.h"
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#include "cge/events.h"
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#include "cge/cfile.h"
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#include "cge/vol.h"
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#include "cge/talk.h"
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#include "cge/vmenu.h"
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#include "cge/gettext.h"
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#include "cge/mixer.h"
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#include "cge/cge_main.h"
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#include "cge/cge.h"
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#include "common/str.h"
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namespace CGE {
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#define STACK_SIZ (K(2))
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#define SVGCHKSUM (1956 + _now + _oldLev + _game + _music + _demoText)
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#define SVG0NAME ("{{INIT}}" SVG_EXT)
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#define SVG0FILE INI_FILE
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uint16 _stklen = (STACK_SIZ * 2);
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Vga *_vga;
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Heart *_heart;
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WALK *_hero;
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System *_sys;
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Sprite *_pocLight;
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EventManager *_eventManager;
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Keyboard *_keyboard;
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Mouse *_mouse;
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Sprite *_pocket[POCKET_NX];
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Sprite *_sprite;
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Sprite *_miniCave;
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Sprite *_shadow;
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HorizLine *_horzLine;
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InfoLine *_infoLine;
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Sprite *_cavLight;
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InfoLine *_debugLine;
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Snail *_snail;
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Snail *_snail_;
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// 0.75 - 17II95 - full sound support
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// 0.76 - 18II95 - small MiniEMS in DEMO,
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// unhide CavLight in SNLEVEL
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// keyclick suppress in startup
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// keyclick on key service in: SYSTEM, GET_TEXT
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// 1.01 - 17VII95 - default savegame with sound ON
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// coditionals EVA for 2-month evaluation version
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static char _usrFnam[15] = "\0ɱ%^<5E><>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD>";
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//--------------------------------------------------------------------------
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static Ems *_mini = _miniEmm.alloc((uint16)MINI_EMM_SIZE);
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static BMP_PTR *_miniShpList = NULL;
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static BMP_PTR _miniShp[] = { NULL, NULL };
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static bool _finis = false;
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int _offUseCount;
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uint16 *_intStackPtr = false;
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Hxy _heroXY[CAVE_MAX] = {{0, 0}};
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Bar _barriers[1 + CAVE_MAX] = { { 0xFF, 0xFF } };
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extern Dac _stdPal[58];
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uint8 Cluster::_map[MAP_ZCNT][MAP_XCNT];
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uint8 &Cluster::cell() {
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return _map[_b][_a];
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}
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bool Cluster::Protected() {
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/*
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if (A == Barriers[Now]._vert || B == Barriers[Now]._horz)
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return true;
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_DX = (MAP_ZCNT << 8) + MAP_XCNT;
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_BX = (uint16) this;
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asm mov ax,1
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asm mov cl,[bx].(COUPLE)A
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asm mov ch,[bx].(COUPLE)B
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asm test cx,0x8080 // (A < 0) || (B < 0)
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asm jnz xit
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asm cmp cl,dl
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asm jge xit
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asm cmp ch,dh
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asm jge xit
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// if (A < 0 || A >= MAP_XCNT || B < 0 || B >= MAP_ZCNT) return true;
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asm mov al,dl
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asm mul ch
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asm xor ch,ch
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asm add ax,cx
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asm mov bx,ax
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_BX += (uint16) Map;
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//asm add bx,offset CLUSTER::Map
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asm mov al,[bx]
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asm and ax,0xFF
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asm jz xit
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asm mov ax,1
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// return Map[B][A] != 0;
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xit: return _AX;
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*/
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warning("STUB: CLUSTER::Protected()");
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return true;
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}
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Cluster XZ(int x, int y) {
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if (y < MAP_TOP)
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y = MAP_TOP;
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if (y > MAP_TOP + MAP_HIG - MAP_ZGRID)
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y = MAP_TOP + MAP_HIG - MAP_ZGRID;
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return Cluster(x / MAP_XGRID, (y - MAP_TOP) / MAP_ZGRID);
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}
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Cluster XZ(Couple xy) {
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signed char x, y;
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xy.split(x, y);
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return XZ(x, y);
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}
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void CGEEngine::syncHeader(Common::Serializer &s) {
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int i;
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s.syncAsUint16LE(_now);
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s.syncAsUint16LE(_oldLev);
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s.syncAsUint16LE(_demoText);
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for (i = 0; i < 5; ++i)
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s.syncAsUint16LE(_game);
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s.syncAsSint16LE(i); // unused VGA::Mono variable
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s.syncAsUint16LE(_music);
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s.syncBytes(_volume, 2);
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for (i = 0; i < 4; ++i)
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s.syncAsUint16LE(_flag[i]);
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for (i = 0; i < CAVE_MAX; ++i) {
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s.syncAsSint16LE(_heroXY[i]._x);
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s.syncAsUint16LE(_heroXY[i]._y);
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}
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for (i = 0; i < 1 + CAVE_MAX; ++i) {
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s.syncAsByte(_barriers[i]._horz);
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s.syncAsByte(_barriers[i]._vert);
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}
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for (i = 0; i < POCKET_NX; ++i)
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s.syncAsUint16LE(_pocref[i]);
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if (s.isSaving()) {
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// Write checksum
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int checksum = SVGCHKSUM;
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s.syncAsUint16LE(checksum);
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} else {
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// Read checksum and validate it
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uint16 checksum;
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s.syncAsUint16LE(checksum);
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if (checksum != SVGCHKSUM)
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error("%s", _text->getText(BADSVG_TEXT));
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}
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}
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void CGEEngine::loadGame(XFile &file, bool tiny = false) {
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Sprite *spr;
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int i;
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// Read the data into a data buffer
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int size = file.size() - file.mark();
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byte *dataBuffer = (byte *)malloc(size);
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file.read(dataBuffer, size);
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Common::MemoryReadStream readStream(dataBuffer, size, DisposeAfterUse::YES);
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Common::Serializer s(&readStream, NULL);
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// Synchronise header data
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syncHeader(s);
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if (Startup::_core < CORE_HIG)
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_music = false;
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if (Startup::_soundOk == 1 && Startup::_mode == 0) {
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_sndDrvInfo.Vol2._d = _volume[0];
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_sndDrvInfo.Vol2._m = _volume[1];
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sndSetVolume();
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}
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if (! tiny) { // load sprites & pocket
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while (readStream.pos() < readStream.size()) {
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Sprite S(this, NULL);
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S.sync(s);
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S._prev = S._next = NULL;
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spr = (scumm_stricmp(S._file + 2, "MUCHA") == 0) ? new Fly(this, NULL)
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: new Sprite(this, NULL);
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if (spr == NULL)
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error("No core");
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*spr = S;
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_vga->_spareQ->append(spr);
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}
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for (i = 0; i < POCKET_NX; i++) {
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register int r = _pocref[i];
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_pocket[i] = (r < 0) ? NULL : _vga->_spareQ->locate(r);
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}
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}
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}
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void CGEEngine::saveSound() {
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CFile cfg(usrPath(progName(CFG_EXT)), WRI);
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if (!cfg._error)
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cfg.write(&_sndDrvInfo, sizeof(_sndDrvInfo) - sizeof(_sndDrvInfo.Vol2));
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}
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void CGEEngine::saveGame(Common::WriteStream *file) {
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Sprite *spr;
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int i;
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for (i = 0; i < POCKET_NX; i++) {
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register Sprite *s = _pocket[i];
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_pocref[i] = (s) ? s->_ref : -1;
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}
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_volume[0] = _sndDrvInfo.Vol2._d;
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_volume[1] = _sndDrvInfo.Vol2._m;
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Common::Serializer s(NULL, file);
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// Synchronise header data
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syncHeader(s);
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// Loop through saving the sprite data
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for (spr = _vga->_spareQ->first(); spr; spr = spr->_next) {
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if ((spr->_ref >= 1000) && !s.err())
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spr->sync(s);
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}
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// Finish writing out game data
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file->finalize();
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}
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void CGEEngine::heroCover(int cvr) {
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SNPOST(SNCOVER, 1, cvr, NULL);
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}
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void CGEEngine::trouble(int seq, int txt) {
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_hero->park();
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SNPOST(SNWAIT, -1, -1, _hero);
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SNPOST(SNSEQ, -1, seq, _hero);
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SNPOST(SNSOUND, -1, 2, _hero);
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SNPOST(SNWAIT, -1, -1, _hero);
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SNPOST(SNSAY, 1, txt, _hero);
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}
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void CGEEngine::offUse() {
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trouble(OFF_USE, OFF_USE_TEXT + new_random(_offUseCount));
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}
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void CGEEngine::tooFar() {
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trouble(TOO_FAR, TOO_FAR_TEXT);
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}
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// Used in stubbed function, do not remove!
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void CGEEngine::noWay() {
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trouble(NO_WAY, NO_WAY_TEXT);
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}
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void CGEEngine::loadHeroXY() {
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INI_FILE cf(progName(".HXY"));
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memset(_heroXY, 0, sizeof(_heroXY));
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if (!cf._error)
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cf.CFREAD(&_heroXY);
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}
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void CGEEngine::loadMapping() {
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if (_now <= CAVE_MAX) {
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INI_FILE cf(progName(".TAB"));
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if (!cf._error) {
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memset(Cluster::_map, 0, sizeof(Cluster::_map));
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cf.seek((_now - 1) * sizeof(Cluster::_map));
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cf.read((uint8 *) Cluster::_map, sizeof(Cluster::_map));
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}
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}
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}
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Cluster Trace[MAX_FIND_LEVEL];
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int FindLevel;
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WALK::WALK(CGEEngine *vm, BMP_PTR *shpl)
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: Sprite(vm, shpl), Dir(NO_DIR), _tracePtr(-1), _vm(vm) {
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}
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void WALK::tick() {
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if (_flags._hide)
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return;
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_here = XZ(_x + _w / 2, _y + _h);
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if (Dir != NO_DIR) {
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Sprite *spr;
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_sys->funTouch();
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for (spr = _vga->_showQ->first(); spr; spr = spr->_next) {
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if (distance(spr) < 2) {
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if (!spr->_flags._near) {
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_vm->feedSnail(spr, NEAR);
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spr->_flags._near = true;
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}
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} else {
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spr->_flags._near = false;
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}
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}
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}
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if (_flags._hold || _tracePtr < 0)
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park();
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else {
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if (_here == Trace[_tracePtr]) {
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if (--_tracePtr < 0)
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park();
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} else {
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signed char dx, dz;
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(Trace[_tracePtr] - _here).split(dx, dz);
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DIR d = (dx) ? ((dx > 0) ? EE : WW) : ((dz > 0) ? SS : NN);
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turn(d);
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}
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}
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step();
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if ((Dir == WW && _x <= 0) ||
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(Dir == EE && _x + _w >= SCR_WID) ||
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(Dir == SS && _y + _w >= WORLD_HIG - 2))
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park();
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else {
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signed char x; // dummy var
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_here.split(x, _z); // take current Z position
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SNPOST_(SNZTRIM, -1, 0, this); // update Hero's pos in show queue
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}
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}
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int WALK::distance(Sprite *spr) {
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int dx, dz;
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dx = spr->_x - (_x + _w - WALKSIDE);
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if (dx < 0)
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dx = (_x + WALKSIDE) - (spr->_x + spr->_w);
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if (dx < 0)
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dx = 0;
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dx /= MAP_XGRID;
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dz = spr->_z - _z;
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if (dz < 0)
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dz = - dz;
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dx = dx * dx + dz * dz;
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for (dz = 1; dz * dz < dx; dz++)
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;
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return dz - 1;
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}
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void WALK::turn(DIR d) {
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DIR dir = (Dir == NO_DIR) ? SS : Dir;
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if (d != Dir) {
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step((d == dir) ? (1 + dir + dir) : (9 + 4 * dir + d));
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Dir = d;
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}
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}
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void WALK::park() {
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if (_time == 0)
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++_time;
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if (Dir != NO_DIR) {
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step(9 + 4 * Dir + Dir);
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Dir = NO_DIR;
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_tracePtr = -1;
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}
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}
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void WALK::findWay(Cluster c) {
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warning("STUB: WALK::findWay");
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/*
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bool Find1Way();
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extern uint16 Target;
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if (c != Here) {
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for (FindLevel = 1; FindLevel <= MAX_FIND_LEVEL; FindLevel++) {
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signed char x, z;
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Here.Split(x, z);
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Target = (z << 8) | x;
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c.Split(x, z);
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_CX = (z << 8) | x;
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if (Find1Way())
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break;
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}
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TracePtr = (FindLevel > MAX_FIND_LEVEL) ? -1 : (FindLevel - 1);
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if (TracePtr < 0)
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NoWay();
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Time = 1;
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}
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*/
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}
|
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void WALK::findWay(Sprite *spr) {
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if (spr && spr != this) {
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int x = spr->_x;
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int z = spr->_z;
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if (spr->_flags._east)
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x += spr->_w + _w / 2 - WALKSIDE;
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else
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x -= _w / 2 - WALKSIDE;
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findWay(Cluster((x / MAP_XGRID),
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((z < MAP_ZCNT - MAX_DISTANCE) ? (z + 1)
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: (z - 1))));
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}
|
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}
|
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|
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|
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bool WALK::lower(Sprite *spr) {
|
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return (spr->_y > _y + (_h * 3) / 5);
|
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}
|
||
|
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|
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void WALK::reach(Sprite *spr, int mode) {
|
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if (spr) {
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_hero->findWay(spr);
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if (mode < 0) {
|
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mode = spr->_flags._east;
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if (lower(spr))
|
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mode += 2;
|
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}
|
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}
|
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// note: insert SNAIL commands in reverse order
|
||
SNINSERT(SNPAUSE, -1, 64, NULL);
|
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SNINSERT(SNSEQ, -1, TSEQ + mode, this);
|
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if (spr) {
|
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SNINSERT(SNWAIT, -1, -1, _hero); /////--------$$$$$$$
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//SNINSERT(SNWALK, -1, -1, spr);
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}
|
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// sequence is not finished,
|
||
// now it is just at sprite appear (disappear) point
|
||
}
|
||
|
||
|
||
class SQUARE : public Sprite {
|
||
public:
|
||
SQUARE(CGEEngine *vm);
|
||
virtual void touch(uint16 mask, int x, int y);
|
||
private:
|
||
CGEEngine *_vm;
|
||
};
|
||
|
||
|
||
SQUARE::SQUARE(CGEEngine *vm)
|
||
: Sprite(vm, NULL), _vm(vm) {
|
||
_flags._kill = true;
|
||
_flags._bDel = false;
|
||
|
||
BMP_PTR *MB = new BMP_PTR[2];
|
||
MB[0] = new Bitmap("BRICK", true);
|
||
MB[1] = NULL;
|
||
setShapeList(MB);
|
||
}
|
||
|
||
|
||
void SQUARE::touch(uint16 mask, int x, int y) {
|
||
Sprite::touch(mask, x, y);
|
||
if (mask & L_UP) {
|
||
XZ(_x + x, _y + y).cell() = 0;
|
||
SNPOST_(SNKILL, -1, 0, this);
|
||
}
|
||
}
|
||
|
||
|
||
void CGEEngine::setMapBrick(int x, int z) {
|
||
SQUARE *s = new SQUARE(this);
|
||
if (s) {
|
||
static char n[] = "00:00";
|
||
s->gotoxy(x * MAP_XGRID, MAP_TOP + z * MAP_ZGRID);
|
||
wtom(x, n + 0, 10, 2);
|
||
wtom(z, n + 3, 10, 2);
|
||
Cluster::_map[z][x] = 1;
|
||
s->setName(n);
|
||
_vga->_showQ->insert(s, _vga->_showQ->first());
|
||
}
|
||
}
|
||
|
||
//static void switchColorMode();
|
||
//static void switchDebug();
|
||
//static void pullSprite();
|
||
//static void NextStep();
|
||
|
||
void CGEEngine::keyClick() {
|
||
SNPOST_(SNSOUND, -1, 5, NULL);
|
||
}
|
||
|
||
|
||
void CGEEngine::resetQSwitch() {
|
||
SNPOST_(SNSEQ, 123, 0, NULL);
|
||
keyClick();
|
||
}
|
||
|
||
|
||
void CGEEngine::quit() {
|
||
static Choice QuitMenu[] = {
|
||
{ NULL, &CGEEngine::startCountDown },
|
||
{ NULL, &CGEEngine::resetQSwitch },
|
||
{ NULL, &CGEEngine::dummy }
|
||
};
|
||
|
||
if (_snail->idle() && !_hero->_flags._hide) {
|
||
if (Vmenu::_addr) {
|
||
SNPOST_(SNKILL, -1, 0, Vmenu::_addr);
|
||
resetQSwitch();
|
||
} else {
|
||
QuitMenu[0]._text = _text->getText(QUIT_TEXT);
|
||
QuitMenu[1]._text = _text->getText(NOQUIT_TEXT);
|
||
(new Vmenu(this, QuitMenu, -1, -1))->setName(_text->getText(QUIT_TITLE));
|
||
SNPOST_(SNSEQ, 123, 1, NULL);
|
||
keyClick();
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
static void AltCtrlDel() {
|
||
SNPOST_(SNSAY, -1, A_C_D_TEXT, _hero);
|
||
}
|
||
|
||
// Used in stubbed function, do not remove!
|
||
static void miniStep(int stp) {
|
||
if (stp < 0)
|
||
_miniCave->_flags._hide = true;
|
||
else {
|
||
&*_mini;
|
||
*_miniShp[0] = *_miniShpList[stp];
|
||
if (_fx._current)
|
||
&*(_fx._current->eAddr());
|
||
|
||
_miniCave->_flags._hide = false;
|
||
}
|
||
}
|
||
|
||
|
||
static void postMiniStep(int stp) {
|
||
//static int recent = -2;
|
||
//TODO Change the SNPOST message send to a special way to send function pointer
|
||
//if (MiniCave && stp != recent) SNPOST_(SNEXEC, -1, recent = stp, (void *)&MiniStep);
|
||
warning("STUB: PostMiniStep()");
|
||
}
|
||
|
||
void System::setPal() {
|
||
uint i;
|
||
Dac *p = Vga::_sysPal + 256 - ArrayCount(_stdPal);
|
||
for (i = 0; i < ArrayCount(_stdPal); i++) {
|
||
p[i]._r = _stdPal[i]._r >> 2;
|
||
p[i]._g = _stdPal[i]._g >> 2;
|
||
p[i]._b = _stdPal[i]._b >> 2;
|
||
}
|
||
}
|
||
|
||
|
||
void System::funTouch() {
|
||
uint16 n = (PAIN) ? HEROFUN1 : HEROFUN0;
|
||
if (_talk == NULL || n > _funDel)
|
||
_funDel = n;
|
||
}
|
||
|
||
|
||
static void ShowBak(int ref) {
|
||
Sprite *spr = _vga->_spareQ->locate(ref);
|
||
if (spr) {
|
||
Bitmap::_pal = Vga::_sysPal;
|
||
spr->expand();
|
||
Bitmap::_pal = NULL;
|
||
spr->show(2);
|
||
_vga->copyPage(1, 2);
|
||
_sys->setPal();
|
||
spr->contract();
|
||
}
|
||
}
|
||
|
||
|
||
void CGEEngine::caveUp() {
|
||
int BakRef = 1000 * _now;
|
||
if (_music)
|
||
loadMidi(_now);
|
||
|
||
ShowBak(BakRef);
|
||
loadMapping();
|
||
_text->preload(BakRef, BakRef + 1000);
|
||
Sprite *spr = _vga->_spareQ->first();
|
||
while (spr) {
|
||
Sprite *n = spr->_next;
|
||
if (spr->_cave == _now || spr->_cave == 0)
|
||
if (spr->_ref != BakRef) {
|
||
if (spr->_flags._back)
|
||
spr->backShow();
|
||
else
|
||
expandSprite(spr);
|
||
}
|
||
spr = n;
|
||
}
|
||
if (_sndDrvInfo._dDev) {
|
||
_sound.stop();
|
||
_fx.clear();
|
||
_fx.preload(0);
|
||
_fx.preload(BakRef);
|
||
}
|
||
|
||
if (_hero) {
|
||
_hero->gotoxy(_heroXY[_now - 1]._x, _heroXY[_now - 1]._y);
|
||
// following 2 lines trims Hero's Z position!
|
||
_hero->tick();
|
||
_hero->_time = 1;
|
||
_hero->_flags._hide = false;
|
||
}
|
||
|
||
if (!_dark)
|
||
_vga->sunset();
|
||
|
||
_vga->copyPage(0, 1);
|
||
selectPocket(-1);
|
||
if (_hero)
|
||
_vga->_showQ->insert(_vga->_showQ->remove(_hero));
|
||
|
||
if (_shadow) {
|
||
_vga->_showQ->remove(_shadow);
|
||
_shadow->makeXlat(glass(Vga::_sysPal, 204, 204, 204));
|
||
_vga->_showQ->insert(_shadow, _hero);
|
||
_shadow->_z = _hero->_z;
|
||
}
|
||
feedSnail(_vga->_showQ->locate(BakRef + 999), TAKE);
|
||
_vga->show();
|
||
_vga->copyPage(1, 0);
|
||
_vga->show();
|
||
_vga->sunrise(Vga::_sysPal);
|
||
_dark = false;
|
||
if (!_startupMode)
|
||
_mouse->on();
|
||
|
||
_heart->_enable = true;
|
||
}
|
||
|
||
|
||
void CGEEngine::caveDown() {
|
||
Sprite *spr;
|
||
if (!_horzLine->_flags._hide)
|
||
switchMapping();
|
||
|
||
for (spr = _vga->_showQ->first(); spr;) {
|
||
Sprite *n = spr->_next;
|
||
if (spr->_ref >= 1000 /*&& spr->_cave*/) {
|
||
if (spr->_ref % 1000 == 999)
|
||
feedSnail(spr, TAKE);
|
||
_vga->_spareQ->append(_vga->_showQ->remove(spr));
|
||
}
|
||
spr = n;
|
||
}
|
||
_text->clear(1000);
|
||
}
|
||
|
||
|
||
void CGEEngine::xCave() {
|
||
caveDown();
|
||
caveUp();
|
||
}
|
||
|
||
|
||
void CGEEngine::qGame() {
|
||
caveDown();
|
||
_oldLev = _lev;
|
||
saveSound();
|
||
|
||
// Write out the user's progress
|
||
Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(Common::String(_usrFnam));
|
||
saveGame(saveFile);
|
||
delete saveFile;
|
||
|
||
_vga->sunset();
|
||
_finis = true;
|
||
}
|
||
|
||
|
||
void CGEEngine::switchCave(int cav) {
|
||
if (cav != _now) {
|
||
_heart->_enable = false;
|
||
if (cav < 0) {
|
||
SNPOST(SNLABEL, -1, 0, NULL); // wait for repaint
|
||
//TODO Change the SNPOST message send to a special way to send function pointer
|
||
//SNPOST(SNEXEC, -1, 0, (void *)&QGame); // switch cave
|
||
warning("SwitchCave() - SNPOST");
|
||
} else {
|
||
_now = cav;
|
||
_mouse->off();
|
||
if (_hero) {
|
||
_hero->park();
|
||
_hero->step(0);
|
||
if (!_isDemo)
|
||
///// protection: auto-destruction on! ----------------------
|
||
_vga->_spareQ->_show = Startup::_summa * (cav <= CAVE_MAX);
|
||
/////--------------------------------------------------------
|
||
}
|
||
_cavLight->gotoxy(CAVE_X + ((_now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX,
|
||
CAVE_Y + ((_now - 1) / CAVE_NX) * CAVE_DY + CAVE_SY);
|
||
killText();
|
||
if (!_startupMode)
|
||
keyClick();
|
||
SNPOST(SNLABEL, -1, 0, NULL); // wait for repaint
|
||
//TODO Change the SNPOST message send to a special way to send function pointer
|
||
//SNPOST(SNEXEC, 0, 0, (void *)&XCave); // switch cave
|
||
warning("SwitchCave() - SNPOST");
|
||
}
|
||
}
|
||
}
|
||
|
||
System::System(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) {
|
||
_funDel = HEROFUN0;
|
||
setPal();
|
||
tick();
|
||
}
|
||
|
||
void System::touch(uint16 mask, int x, int y) {
|
||
static int pp = 0;
|
||
|
||
funTouch();
|
||
|
||
if (mask & KEYB) {
|
||
int pp0;
|
||
_vm->keyClick();
|
||
killText();
|
||
if (_vm->_startupMode == 1) {
|
||
SNPOST(SNCLEAR, -1, 0, NULL);
|
||
return;
|
||
}
|
||
pp0 = pp;
|
||
switch (x) {
|
||
case Del:
|
||
if (_keyboard->_key[ALT] && _keyboard->_key[CTRL])
|
||
AltCtrlDel();
|
||
else
|
||
_vm->killSprite();
|
||
break;
|
||
case 'F':
|
||
if (_keyboard->_key[ALT]) {
|
||
Sprite *m = _vga->_showQ->locate(17001);
|
||
if (m) {
|
||
m->step(1);
|
||
m->_time = 216; // 3s
|
||
}
|
||
}
|
||
break;
|
||
case PgUp:
|
||
_vm->pushSprite();
|
||
break;
|
||
case PgDn:
|
||
_vm->pullSprite();
|
||
break;
|
||
case '+':
|
||
_vm->nextStep();
|
||
break;
|
||
case '`':
|
||
if (_keyboard->_key[ALT])
|
||
_vm->saveMapping();
|
||
else
|
||
_vm->switchMapping();
|
||
break;
|
||
case F1:
|
||
_vm->switchDebug();
|
||
break;
|
||
case F3:
|
||
_hero->step(TSEQ + 4);
|
||
break;
|
||
case F4:
|
||
_hero->step(TSEQ + 5);
|
||
break;
|
||
case F5:
|
||
_hero->step(TSEQ + 0);
|
||
break;
|
||
case F6:
|
||
_hero->step(TSEQ + 1);
|
||
break;
|
||
case F7:
|
||
_hero->step(TSEQ + 2);
|
||
break;
|
||
case F8:
|
||
_hero->step(TSEQ + 3);
|
||
break;
|
||
case F9:
|
||
_sys->_funDel = 1;
|
||
break;
|
||
case 'X':
|
||
if (_keyboard->_key[ALT])
|
||
_finis = true;
|
||
break;
|
||
case '0':
|
||
case '1':
|
||
case '2':
|
||
case '3':
|
||
case '4':
|
||
if (_keyboard->_key[ALT]) {
|
||
SNPOST(SNLEVEL, -1, x - '0', NULL);
|
||
break;
|
||
}
|
||
case '5':
|
||
case '6':
|
||
case '7':
|
||
case '8':
|
||
case '9':
|
||
if (_sprite)
|
||
_sprite->step(x - '0');
|
||
break;
|
||
case F10 :
|
||
if (_snail->idle() && !_hero->_flags._hide)
|
||
_vm->startCountDown();
|
||
break;
|
||
case 'J':
|
||
if (pp == 0)
|
||
pp++;
|
||
break;
|
||
case 'B':
|
||
if (pp == 1)
|
||
pp++;
|
||
break;
|
||
case 'W':
|
||
if (pp == 2)
|
||
_vm->_jbw = !_vm->_jbw;
|
||
break;
|
||
}
|
||
if (pp == pp0)
|
||
pp = 0;
|
||
} else {
|
||
if (_vm->_startupMode)
|
||
return;
|
||
int cav = 0;
|
||
_infoLine->update(NULL);
|
||
if (y >= WORLD_HIG) {
|
||
if (x < BUTTON_X) { // select cave?
|
||
if (y >= CAVE_Y && y < CAVE_Y + CAVE_NY * CAVE_DY &&
|
||
x >= CAVE_X && x < CAVE_X + CAVE_NX * CAVE_DX && !_vm->_game) {
|
||
cav = ((y - CAVE_Y) / CAVE_DY) * CAVE_NX + (x - CAVE_X) / CAVE_DX + 1;
|
||
if (cav > _vm->_maxCave)
|
||
cav = 0;
|
||
} else {
|
||
cav = 0;
|
||
}
|
||
} else if (mask & L_UP) {
|
||
if (y >= POCKET_Y && y < POCKET_Y + POCKET_NY * POCKET_DY &&
|
||
x >= POCKET_X && x < POCKET_X + POCKET_NX * POCKET_DX) {
|
||
int n = ((y - POCKET_Y) / POCKET_DY) * POCKET_NX + (x - POCKET_X) / POCKET_DX;
|
||
_vm->selectPocket(n);
|
||
}
|
||
}
|
||
}
|
||
|
||
postMiniStep(cav - 1);
|
||
|
||
if (mask & L_UP) {
|
||
if (cav && _snail->idle() && _hero->_tracePtr < 0)
|
||
_vm->switchCave(cav);
|
||
|
||
if (!_horzLine->_flags._hide) {
|
||
if (y >= MAP_TOP && y < MAP_TOP + MAP_HIG) {
|
||
int8 x1, z1;
|
||
XZ(x, y).split(x1, z1);
|
||
Cluster::_map[z1][x1] = 1;
|
||
_vm->setMapBrick(x1, z1);
|
||
}
|
||
} else
|
||
{
|
||
if (!_talk && _snail->idle() && _hero
|
||
&& y >= MAP_TOP && y < MAP_TOP + MAP_HIG && !_vm->_game) {
|
||
_hero->findWay(XZ(x, y));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
void System::tick() {
|
||
if (!_vm->_startupMode)
|
||
if (--_funDel == 0) {
|
||
killText();
|
||
if (_snail->idle()) {
|
||
if (PAIN)
|
||
_vm->heroCover(9);
|
||
else if (Startup::_core >= CORE_MID) {
|
||
int n = new_random(100);
|
||
if (n > 96)
|
||
_vm->heroCover(6 + (_hero->_x + _hero->_w / 2 < SCR_WID / 2));
|
||
else {
|
||
if (n > 90)
|
||
_vm->heroCover(5);
|
||
else {
|
||
if (n > 60)
|
||
_vm->heroCover(4);
|
||
else
|
||
_vm->heroCover(3);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
funTouch();
|
||
}
|
||
_time = SYSTIMERATE;
|
||
}
|
||
|
||
|
||
/*
|
||
static void SpkOpen() {
|
||
asm in al,0x61
|
||
asm or al,0x03
|
||
asm out 0x61,al
|
||
asm mov al,0x90
|
||
asm out 0x43,al
|
||
}
|
||
|
||
|
||
static void SpkClose() {
|
||
asm in al,0x61
|
||
asm and al,0xFC
|
||
asm out 0x61,al
|
||
}
|
||
|
||
*/
|
||
|
||
|
||
void CGEEngine::switchColorMode() {
|
||
SNPOST_(SNSEQ, 121, _vga->_mono = !_vga->_mono, NULL);
|
||
keyClick();
|
||
_vga->setColors(Vga::_sysPal, 64);
|
||
}
|
||
|
||
|
||
|
||
void CGEEngine::switchMusic() {
|
||
if (_keyboard->_key[ALT]) {
|
||
if (Vmenu::_addr)
|
||
SNPOST_(SNKILL, -1, 0, Vmenu::_addr);
|
||
else {
|
||
SNPOST_(SNSEQ, 122, (_music = false), NULL);
|
||
//TODO Change the SNPOST message send to a special way to send function pointer
|
||
// SNPOST(SNEXEC, -1, 0, (void *)&selectSound);
|
||
warning("SwitchMusic() - SNPOST");
|
||
}
|
||
} else {
|
||
if (Startup::_core < CORE_HIG)
|
||
SNPOST(SNINF, -1, NOMUSIC_TEXT, NULL);
|
||
else {
|
||
SNPOST_(SNSEQ, 122, (_music = !_music), NULL);
|
||
keyClick();
|
||
}
|
||
}
|
||
if (_music)
|
||
loadMidi(_now);
|
||
else
|
||
killMidi();
|
||
}
|
||
|
||
|
||
void CGEEngine::startCountDown() {
|
||
//SNPOST(SNSEQ, 123, 0, NULL);
|
||
switchCave(-1);
|
||
}
|
||
|
||
|
||
void CGEEngine::takeName() {
|
||
if (GetText::_ptr)
|
||
SNPOST_(SNKILL, -1, 0, GetText::_ptr);
|
||
else {
|
||
GetText *tn = new GetText(this, _text->getText(GETNAME_PROMPT), _usrFnam, 8);
|
||
if (tn) {
|
||
tn->setName(_text->getText(GETNAME_TITLE));
|
||
tn->center();
|
||
tn->gotoxy(tn->_x, tn->_y - 10);
|
||
tn->_z = 126;
|
||
_vga->_showQ->insert(tn);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
void CGEEngine::switchMapping() {
|
||
if (_horzLine->_flags._hide) {
|
||
int i;
|
||
for (i = 0; i < MAP_ZCNT; i++) {
|
||
int j;
|
||
for (j = 0; j < MAP_XCNT; j++) {
|
||
if (Cluster::_map[i][j])
|
||
setMapBrick(j, i);
|
||
}
|
||
}
|
||
} else {
|
||
Sprite *s;
|
||
for (s = _vga->_showQ->first(); s; s = s->_next)
|
||
if (s->_w == MAP_XGRID && s->_h == MAP_ZGRID)
|
||
SNPOST_(SNKILL, -1, 0, s);
|
||
}
|
||
_horzLine->_flags._hide = !_horzLine->_flags._hide;
|
||
}
|
||
|
||
void CGEEngine::killSprite() {
|
||
_sprite->_flags._kill = true;
|
||
_sprite->_flags._bDel = true;
|
||
SNPOST_(SNKILL, -1, 0, _sprite);
|
||
_sprite = NULL;
|
||
}
|
||
|
||
void CGEEngine::pushSprite() {
|
||
Sprite *spr = _sprite->_prev;
|
||
if (spr) {
|
||
_vga->_showQ->insert(_vga->_showQ->remove(_sprite), spr);
|
||
while (_sprite->_z > _sprite->_next->_z)
|
||
_sprite->_z--;
|
||
} else
|
||
SNPOST_(SNSOUND, -1, 2, NULL);
|
||
}
|
||
|
||
void CGEEngine::pullSprite() {
|
||
bool ok = false;
|
||
Sprite *spr = _sprite->_next;
|
||
if (spr) {
|
||
spr = spr->_next;
|
||
if (spr)
|
||
ok = (!spr->_flags._slav);
|
||
}
|
||
if (ok) {
|
||
_vga->_showQ->insert(_vga->_showQ->remove(_sprite), spr);
|
||
if (_sprite->_prev)
|
||
while (_sprite->_z < _sprite->_prev->_z)
|
||
_sprite->_z++;
|
||
} else
|
||
SNPOST_(SNSOUND, -1, 2, NULL);
|
||
}
|
||
|
||
void CGEEngine::nextStep() {
|
||
SNPOST_(SNSTEP, 0, 0, _sprite);
|
||
}
|
||
|
||
void CGEEngine::saveMapping() {
|
||
{
|
||
IoHand cf(progName(".TAB"), UPD);
|
||
if (!cf._error) {
|
||
cf.seek((_now - 1) * sizeof(Cluster::_map));
|
||
cf.write((uint8 *) Cluster::_map, sizeof(Cluster::_map));
|
||
}
|
||
}
|
||
{
|
||
IoHand cf(progName(".HXY"), WRI);
|
||
if (!cf._error) {
|
||
_heroXY[_now - 1]._x = _hero->_x;
|
||
_heroXY[_now - 1]._y = _hero->_y;
|
||
cf.write((uint8 *) _heroXY, sizeof(_heroXY));
|
||
}
|
||
}
|
||
}
|
||
|
||
// 1111111111222222222233333333 334444444444555555555566666666667777777777
|
||
// 01234567890123456789012345678901234567 890123456789012345678901234567890123456789
|
||
static char DebugText[] = " N=00000 F=000000 X=000 Y=000 FPS=0000\0S=00:00 000:000:000 000:000 00 ";
|
||
|
||
#define NFRE (DebugText + 3)
|
||
#define FFRE (DebugText + 11)
|
||
#define ABSX (DebugText + 20)
|
||
#define ABSY (DebugText + 26)
|
||
#define FRPS (DebugText + 34)
|
||
#define XSPR (DebugText + 38)
|
||
#define SP_N (DebugText + 41)
|
||
#define SP_S (DebugText + 44)
|
||
|
||
#define SP_X (DebugText + 47)
|
||
#define SP_Y (DebugText + 51)
|
||
#define SP_Z (DebugText + 55)
|
||
#define SP_W (DebugText + 59)
|
||
#define SP_H (DebugText + 63)
|
||
#define SP_F (DebugText + 67)
|
||
#define SP__ (DebugText + 70)
|
||
|
||
void CGEEngine::sayDebug() {
|
||
if (!_debugLine->_flags._hide) {
|
||
static long t = -1L;
|
||
long t1 = timer();
|
||
|
||
if (t1 - t >= 18) {
|
||
static uint32 old = 0L;
|
||
uint32 now = _vga->_frmCnt;
|
||
dwtom(now - old, FRPS, 10, 4);
|
||
old = now;
|
||
t = t1;
|
||
}
|
||
|
||
dwtom(_mouse->_x, ABSX, 10, 3);
|
||
dwtom(_mouse->_y, ABSY, 10, 3);
|
||
// dwtom(coreleft(), NFRE, 10, 5);
|
||
// dwtom(farcoreleft(), FFRE, 10, 6);
|
||
|
||
// sprite queue size
|
||
uint16 n = 0;
|
||
Sprite *spr;
|
||
for (spr = _vga->_showQ->first(); spr; spr = spr->_next) {
|
||
++ n;
|
||
if (spr == _sprite) {
|
||
*XSPR = ' ';
|
||
dwtom(n, SP_N, 10, 2);
|
||
dwtom(_sprite->_x, SP_X, 10, 3);
|
||
dwtom(_sprite->_y, SP_Y, 10, 3);
|
||
dwtom(_sprite->_z, SP_Z, 10, 3);
|
||
dwtom(_sprite->_w, SP_W, 10, 3);
|
||
dwtom(_sprite->_h, SP_H, 10, 3);
|
||
dwtom(*(uint16 *)(&_sprite->_flags), SP_F, 16, 2);
|
||
}
|
||
}
|
||
dwtom(n, SP_S, 10, 2);
|
||
// *SP__ = (heapcheck() < 0) ? '!' : ' ';
|
||
_debugLine->update(DebugText);
|
||
}
|
||
}
|
||
|
||
|
||
void CGEEngine::switchDebug() {
|
||
_debugLine->_flags._hide = !_debugLine->_flags._hide;
|
||
}
|
||
|
||
|
||
void CGEEngine::optionTouch(int opt, uint16 mask) {
|
||
switch (opt) {
|
||
case 1 :
|
||
if (mask & L_UP)
|
||
switchColorMode();
|
||
break;
|
||
case 2 :
|
||
if (mask & L_UP)
|
||
switchMusic();
|
||
else if (mask & R_UP)
|
||
if (!Mixer::_appear) {
|
||
Mixer::_appear = true;
|
||
new Mixer(this, BUTTON_X, BUTTON_Y);
|
||
}
|
||
break;
|
||
case 3 :
|
||
if (mask & L_UP)
|
||
quit();
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
#pragma argsused
|
||
void Sprite::touch(uint16 mask, int x, int y) {
|
||
_sys->funTouch();
|
||
if ((mask & ATTN) == 0) {
|
||
_infoLine->update(name());
|
||
if (mask & (R_DN | L_DN))
|
||
_sprite = this;
|
||
if (_ref / 10 == 12) {
|
||
_vm->optionTouch(_ref % 10, mask);
|
||
return;
|
||
}
|
||
if (_flags._syst)
|
||
return; // cannot access system sprites
|
||
if (_vm->_game) if (mask & L_UP) {
|
||
mask &= ~L_UP;
|
||
mask |= R_UP;
|
||
}
|
||
if ((mask & R_UP) && _snail->idle()) {
|
||
Sprite *ps = (_pocLight->_seqPtr) ? _pocket[_vm->_pocPtr] : NULL;
|
||
if (ps) {
|
||
if (_flags._kept || _hero->distance(this) < MAX_DISTANCE) {
|
||
if (works(ps)) {
|
||
_vm->feedSnail(ps, TAKE);
|
||
} else
|
||
_vm->offUse();
|
||
_vm->selectPocket(-1);
|
||
} else
|
||
_vm->tooFar();
|
||
} else {
|
||
if (_flags._kept)
|
||
mask |= L_UP;
|
||
else {
|
||
if (_hero->distance(this) < MAX_DISTANCE) {
|
||
///
|
||
if (_flags._port) {
|
||
if (_vm->findPocket(NULL) < 0)
|
||
_vm->pocFul();
|
||
else {
|
||
SNPOST(SNREACH, -1, -1, this);
|
||
SNPOST(SNKEEP, -1, -1, this);
|
||
_flags._port = false;
|
||
}
|
||
} else {
|
||
if (_takePtr != NO_PTR) {
|
||
if (snList(TAKE)[_takePtr]._com == SNNEXT)
|
||
_vm->offUse();
|
||
else
|
||
_vm->feedSnail(this, TAKE);
|
||
} else
|
||
_vm->offUse();
|
||
}
|
||
}///
|
||
else
|
||
_vm->tooFar();
|
||
}
|
||
}
|
||
}
|
||
if ((mask & L_UP) && _snail->idle()) {
|
||
if (_flags._kept) {
|
||
int n;
|
||
for (n = 0; n < POCKET_NX; n++) {
|
||
if (_pocket[n] == this) {
|
||
_vm->selectPocket(n);
|
||
break;
|
||
}
|
||
}
|
||
} else
|
||
SNPOST(SNWALK, -1, -1, this); // Hero->FindWay(this);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
void CGEEngine::loadSprite(const char *fname, int ref, int cav, int col = 0, int row = 0, int pos = 0) {
|
||
static const char *Comd[] = { "Name", "Type", "Phase", "East",
|
||
"Left", "Right", "Top", "Bottom",
|
||
"Seq", "Near", "Take",
|
||
"Portable", "Transparent",
|
||
NULL
|
||
};
|
||
static const char *Type[] = { "DEAD", "AUTO", "WALK", "NEWTON", "LISSAJOUS",
|
||
"FLY", NULL
|
||
};
|
||
char line[LINE_MAX];
|
||
|
||
int shpcnt = 0;
|
||
int type = 0; // DEAD
|
||
bool east = false;
|
||
bool port = false;
|
||
bool tran = false;
|
||
int i, lcnt = 0;
|
||
uint16 len;
|
||
|
||
mergeExt(line, fname, SPR_EXT);
|
||
if (INI_FILE::exist(line)) { // sprite description file exist
|
||
INI_FILE sprf(line);
|
||
if (sprf._error)
|
||
error("Bad SPR [%s]", line);
|
||
|
||
while ((len = sprf.read((uint8 *)line)) != 0) {
|
||
++ lcnt;
|
||
if (len && line[len - 1] == '\n')
|
||
line[-- len] = '\0';
|
||
if (len == 0 || *line == '.')
|
||
continue;
|
||
|
||
if ((i = takeEnum(Comd, strtok(line, " =\t"))) < 0)
|
||
error("Bad line %d [%s]", lcnt, fname);
|
||
|
||
|
||
switch (i) {
|
||
case 0 : // Name - will be taken in Expand routine
|
||
break;
|
||
case 1 : // Type
|
||
if ((type = takeEnum(Type, strtok(NULL, " \t,;/"))) < 0)
|
||
error("Bad line %d [%s]", lcnt, fname);
|
||
break;
|
||
case 2 : // Phase
|
||
++ shpcnt;
|
||
break;
|
||
case 3 : // East
|
||
east = (atoi(strtok(NULL, " \t,;/")) != 0);
|
||
break;
|
||
case 11 : // Portable
|
||
port = (atoi(strtok(NULL, " \t,;/")) != 0);
|
||
break;
|
||
case 12 : // Transparent
|
||
tran = (atoi(strtok(NULL, " \t,;/")) != 0);
|
||
break;
|
||
}
|
||
}
|
||
if (! shpcnt)
|
||
error("No shapes [%s]", fname);
|
||
} else { // no sprite description: mono-shaped sprite with only .BMP file
|
||
++shpcnt;
|
||
}
|
||
|
||
// make sprite of choosen type
|
||
switch (type) {
|
||
case 1 : { // AUTO
|
||
_sprite = new Sprite(this, NULL);
|
||
if (_sprite) {
|
||
_sprite->gotoxy(col, row);
|
||
//Sprite->Time = 1;//-----------$$$$$$$$$$$$$$$$
|
||
}
|
||
break;
|
||
}
|
||
case 2 : { // WALK
|
||
WALK *w = new WALK(this, NULL);
|
||
if (w && ref == 1) {
|
||
w->gotoxy(col, row);
|
||
if (_hero)
|
||
error("2nd HERO [%s]", fname);
|
||
_hero = w;
|
||
}
|
||
_sprite = w;
|
||
break;
|
||
}
|
||
/*
|
||
case 3 : // NEWTON
|
||
NEWTON * n = new NEWTON(NULL);
|
||
if (n)
|
||
{
|
||
n->Ay = (bottom-n->H);
|
||
n->By = 90;
|
||
n->Cy = 3;
|
||
n->Bx = 99;
|
||
n->Cx = 3;
|
||
n->Goto(col, row);
|
||
}
|
||
_sprite = n;
|
||
break;
|
||
*/
|
||
case 4 : { // LISSAJOUS
|
||
error("Bad type [%s]", fname);
|
||
/*
|
||
LISSAJOUS * l = new LISSAJOUS(NULL);
|
||
if (l)
|
||
{
|
||
l->Ax = SCR_WID/2;
|
||
l->Ay = SCR_HIG/2;
|
||
l->Bx = 7;
|
||
l->By = 13;
|
||
l->Cx = 300;
|
||
l->Cy = 500;
|
||
*(long *) &l->Dx = 0; // movex * cnt
|
||
l->Goto(col, row);
|
||
}
|
||
_sprite = l;
|
||
*/
|
||
break;
|
||
}
|
||
case 5 : { // FLY
|
||
Fly *f = new Fly(this, NULL);
|
||
_sprite = f;
|
||
//////Sprite->Time = 1;//-----------$$$$$$$$$$$$$$
|
||
break;
|
||
}
|
||
default: { // DEAD
|
||
_sprite = new Sprite(this, NULL);
|
||
if (_sprite)
|
||
_sprite->gotoxy(col, row);
|
||
break;
|
||
}
|
||
}
|
||
if (_sprite) {
|
||
_sprite->_ref = ref;
|
||
_sprite->_cave = cav;
|
||
_sprite->_z = pos;
|
||
_sprite->_flags._east = east;
|
||
_sprite->_flags._port = port;
|
||
_sprite->_flags._tran = tran;
|
||
_sprite->_flags._kill = true;
|
||
_sprite->_flags._bDel = true;
|
||
|
||
// Extract the filename, without the extension
|
||
strcpy(_sprite->_file, fname);
|
||
char *p = strchr(_sprite->_file, '.');
|
||
if (p)
|
||
*p = '\0';
|
||
|
||
_sprite->_shpCnt = shpcnt;
|
||
_vga->_spareQ->append(_sprite);
|
||
}
|
||
}
|
||
|
||
|
||
void CGEEngine::loadScript(const char *fname) {
|
||
char line[LINE_MAX];
|
||
char *SpN;
|
||
int SpI, SpA, SpX, SpY, SpZ;
|
||
bool BkG = false;
|
||
INI_FILE scrf(fname);
|
||
int lcnt = 0;
|
||
bool ok = true;
|
||
|
||
if (scrf._error)
|
||
return;
|
||
|
||
while (scrf.read((uint8 *)line) != 0) {
|
||
char *p;
|
||
|
||
lcnt++;
|
||
if (*line == 0 || *line == '\n' || *line == '.')
|
||
continue;
|
||
|
||
ok = false; // not OK if break
|
||
// sprite ident number
|
||
if ((p = strtok(line, " \t\n")) == NULL)
|
||
break;
|
||
SpI = atoi(p);
|
||
// sprite file name
|
||
if ((SpN = strtok(NULL, " ,;/\t\n")) == NULL)
|
||
break;
|
||
// sprite cave
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
|
||
break;
|
||
SpA = atoi(p);
|
||
// sprite column
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
|
||
break;
|
||
SpX = atoi(p);
|
||
// sprite row
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
|
||
break;
|
||
SpY = atoi(p);
|
||
// sprite Z pos
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
|
||
break;
|
||
SpZ = atoi(p);
|
||
// sprite life
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
|
||
break;
|
||
BkG = atoi(p) == 0;
|
||
|
||
ok = true; // no break: OK
|
||
|
||
_sprite = NULL;
|
||
loadSprite(SpN, SpI, SpA, SpX, SpY, SpZ);
|
||
if (_sprite && BkG)
|
||
_sprite->_flags._back = true;
|
||
}
|
||
if (! ok)
|
||
error("Bad INI line %d [%s]", lcnt, fname);
|
||
}
|
||
|
||
#define GAME_FRAME_DELAY (1000 / 50)
|
||
|
||
void CGEEngine::mainLoop() {
|
||
sayDebug();
|
||
|
||
if (_isDemo) {
|
||
// static uint32 tc = 0;
|
||
if (/* FIXME: TimerCount - tc >= ((182L * 6L) * 5L) && */ _talk == NULL && _snail->idle()) {
|
||
if (_text->getText(_demoText)) {
|
||
SNPOST(SNSOUND, -1, 4, NULL); // drumla
|
||
SNPOST(SNINF, -1, _demoText, NULL);
|
||
SNPOST(SNLABEL, -1, -1, NULL);
|
||
if (_text->getText(++_demoText) == NULL)
|
||
_demoText = DEMO_TEXT + 1;
|
||
}
|
||
//FIXME: tc = TimerCount;
|
||
}
|
||
}
|
||
_vga->show();
|
||
_snail_->runCom();
|
||
_snail->runCom();
|
||
|
||
// Game frame delay
|
||
uint32 millis = g_system->getMillis();
|
||
while (!_eventManager->_quitFlag && (millis < (_lastFrame + GAME_FRAME_DELAY))) {
|
||
// Handle any pending events
|
||
_eventManager->poll();
|
||
|
||
// Slight delay
|
||
g_system->delayMillis(10);
|
||
millis = g_system->getMillis();
|
||
}
|
||
_lastFrame = millis;
|
||
|
||
// Dispatch the tick to any active objects
|
||
tick();
|
||
|
||
// Handle any pending events
|
||
_eventManager->poll();
|
||
}
|
||
|
||
void CGEEngine::tick() {
|
||
for (Sprite *spr = _vga->_showQ->first(); spr; spr = spr->_next) {
|
||
if (spr->_time) {
|
||
if (!spr->_flags._hide) {
|
||
if (--spr->_time == 0)
|
||
spr->tick();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void CGEEngine::loadUser() {
|
||
// set scene
|
||
if (Startup::_mode == 0) { // user .SVG file found
|
||
CFile cfile = CFile(usrPath(_usrFnam), REA, RCrypt);
|
||
loadGame(cfile);
|
||
} else {
|
||
if (Startup::_mode == 1) {
|
||
SVG0FILE file = SVG0FILE(SVG0NAME);
|
||
loadGame(file);
|
||
} else {
|
||
// TODO: I think this was only used by the original developers to create the initial
|
||
// game state savegame. Verify this is the case, and if so remove this block
|
||
loadScript(progName(INI_EXT));
|
||
_music = true;
|
||
|
||
Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(
|
||
Common::String(SVG0NAME));
|
||
saveGame(saveFile);
|
||
delete saveFile;
|
||
|
||
error("Ok [%s]", SVG0NAME);
|
||
}
|
||
}
|
||
loadScript(progName(IN0_EXT));
|
||
}
|
||
|
||
|
||
void CGEEngine::runGame() {
|
||
if (_eventManager->_quitFlag)
|
||
return;
|
||
|
||
_text->clear();
|
||
_text->preload(100, 1000);
|
||
loadHeroXY();
|
||
|
||
_cavLight->_flags._tran = true;
|
||
_vga->_showQ->append(_cavLight);
|
||
_cavLight->_flags._hide = true;
|
||
|
||
const Seq pocSeq[] = { { 0, 0, 0, 0, 20 },
|
||
{ 1, 2, 0, 0, 4 },
|
||
{ 2, 3, 0, 0, 4 },
|
||
{ 3, 4, 0, 0, 16 },
|
||
{ 2, 5, 0, 0, 4 },
|
||
{ 1, 6, 0, 0, 4 },
|
||
{ 0, 1, 0, 0, 16 },
|
||
};
|
||
Seq *seq = (Seq *)malloc(7 * sizeof(Seq));
|
||
Common::copy(pocSeq, pocSeq + 7, seq);
|
||
_pocLight->setSeq(seq);
|
||
|
||
_pocLight->_flags._tran = true;
|
||
_pocLight->_time = 1;
|
||
_pocLight->_z = 120;
|
||
_vga->_showQ->append(_pocLight);
|
||
selectPocket(-1);
|
||
|
||
_vga->_showQ->append(_mouse);
|
||
|
||
// ___________
|
||
loadUser();
|
||
// ~~~~~~~~~~~
|
||
|
||
if ((_sprite = _vga->_spareQ->locate(121)) != NULL)
|
||
SNPOST_(SNSEQ, -1, _vga->_mono, _sprite);
|
||
if ((_sprite = _vga->_spareQ->locate(122)) != NULL)
|
||
_sprite->step(_music);
|
||
SNPOST_(SNSEQ, -1, _music, _sprite);
|
||
if (!_music)
|
||
killMidi();
|
||
|
||
if (_mini && INI_FILE::exist("MINI.SPR")) {
|
||
uint8 *ptr = (uint8 *) &*_mini;
|
||
if (ptr != NULL) {
|
||
loadSprite("MINI", -1, 0, MINI_X, MINI_Y);
|
||
expandSprite(_miniCave = _sprite); // NULL is ok
|
||
if (_miniCave) {
|
||
_miniCave->_flags._hide = true;
|
||
_miniCave->moveShapes(ptr);
|
||
_miniShp[0] = new Bitmap(*_miniCave->shp());
|
||
_miniShpList = _miniCave->setShapeList(_miniShp);
|
||
postMiniStep(-1);
|
||
}
|
||
}
|
||
}
|
||
|
||
if (_hero) {
|
||
expandSprite(_hero);
|
||
_hero->gotoxy(_heroXY[_now - 1]._x, _heroXY[_now - 1]._y);
|
||
if (INI_FILE::exist("00SHADOW.SPR")) {
|
||
loadSprite("00SHADOW", -1, 0, _hero->_x + 14, _hero->_y + 51);
|
||
if ((_shadow = _sprite) != NULL) {
|
||
_shadow->_ref = 2;
|
||
_shadow->_flags._tran = true;
|
||
_hero->_flags._shad = true;
|
||
_vga->_showQ->insert(_vga->_spareQ->remove(_shadow), _hero);
|
||
}
|
||
}
|
||
}
|
||
|
||
_infoLine->gotoxy(INFO_X, INFO_Y);
|
||
_infoLine->_flags._tran = true;
|
||
_infoLine->update(NULL);
|
||
_vga->_showQ->insert(_infoLine);
|
||
|
||
_debugLine->_z = 126;
|
||
_vga->_showQ->insert(_debugLine);
|
||
|
||
_horzLine->_y = MAP_TOP - (MAP_TOP > 0);
|
||
_horzLine->_z = 126;
|
||
_vga->_showQ->insert(_horzLine);
|
||
|
||
_mouse->_busy = _vga->_spareQ->locate(BUSY_REF);
|
||
if (_mouse->_busy)
|
||
expandSprite(_mouse->_busy);
|
||
|
||
_startupMode = 0;
|
||
|
||
SNPOST(SNLEVEL, -1, _oldLev, &_cavLight);
|
||
_cavLight->gotoxy(CAVE_X + ((_now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX,
|
||
CAVE_Y + ((_now - 1) / CAVE_NX) * CAVE_DY + CAVE_SY);
|
||
caveUp();
|
||
|
||
_keyboard->setClient(_sys);
|
||
// main loop
|
||
while (!_finis && !_eventManager->_quitFlag) {
|
||
//TODO Change the SNPOST message send to a special way to send function pointer
|
||
// if (FINIS) SNPOST(SNEXEC, -1, 0, (void *)&QGame);
|
||
warning("RunGame: problematic use of SNPOST");
|
||
mainLoop();
|
||
}
|
||
|
||
_keyboard->setClient(NULL);
|
||
_heart->_enable = false;
|
||
SNPOST(SNCLEAR, -1, 0, NULL);
|
||
SNPOST_(SNCLEAR, -1, 0, NULL);
|
||
_mouse->off();
|
||
_vga->_showQ->clear();
|
||
_vga->_spareQ->clear();
|
||
_hero = NULL;
|
||
_shadow = NULL;
|
||
}
|
||
|
||
|
||
void CGEEngine::movie(const char *ext) {
|
||
if (_eventManager->_quitFlag)
|
||
return;
|
||
|
||
const char *fn = progName(ext);
|
||
if (INI_FILE::exist(fn)) {
|
||
loadScript(fn);
|
||
expandSprite(_vga->_spareQ->locate(999));
|
||
feedSnail(_vga->_showQ->locate(999), TAKE);
|
||
|
||
// FIXME: Allow ScummVM to handle mouse display
|
||
//Vga->ShowQ->Append(Mouse);
|
||
|
||
_heart->_enable = true;
|
||
_keyboard->setClient(_sys);
|
||
while (!_snail->idle() && !_eventManager->_quitFlag)
|
||
mainLoop();
|
||
|
||
_keyboard->setClient(NULL);
|
||
_heart->_enable = false;
|
||
SNPOST(SNCLEAR, -1, 0, NULL);
|
||
SNPOST_(SNCLEAR, -1, 0, NULL);
|
||
_vga->_showQ->clear();
|
||
_vga->_spareQ->clear();
|
||
}
|
||
}
|
||
|
||
|
||
bool CGEEngine::showTitle(const char *name) {
|
||
if (_eventManager->_quitFlag)
|
||
return false;
|
||
|
||
Bitmap::_pal = Vga::_sysPal;
|
||
BMP_PTR *LB = new BMP_PTR[2];
|
||
LB[0] = new Bitmap(name, true);
|
||
LB[1] = NULL;
|
||
Bitmap::_pal = NULL;
|
||
bool usr_ok = false;
|
||
|
||
Sprite D(this, LB);
|
||
D._flags._kill = true;
|
||
D._flags._bDel = true;
|
||
D.center();
|
||
D.show(2);
|
||
|
||
if (Startup::_mode == 2) {
|
||
inf(SVG0NAME);
|
||
_talk->show(2);
|
||
}
|
||
|
||
_vga->sunset();
|
||
_vga->copyPage(1, 2);
|
||
_vga->copyPage(0, 1);
|
||
selectPocket(-1);
|
||
_vga->sunrise(Vga::_sysPal);
|
||
|
||
if (Startup::_mode < 2 && !Startup::_soundOk) {
|
||
_vga->copyPage(1, 2);
|
||
_vga->copyPage(0, 1);
|
||
_vga->_showQ->append(_mouse);
|
||
_heart->_enable = true;
|
||
_mouse->on();
|
||
for (selectSound(); !_snail->idle() || Vmenu::_addr;) {
|
||
mainLoop();
|
||
if (_eventManager->_quitFlag)
|
||
return false;
|
||
}
|
||
|
||
_mouse->off();
|
||
_heart->_enable = false;
|
||
_vga->_showQ->clear();
|
||
_vga->copyPage(0, 2);
|
||
Startup::_soundOk = 2;
|
||
if (_music)
|
||
loadMidi(0);
|
||
}
|
||
|
||
if (Startup::_mode < 2) {
|
||
if (_isDemo) {
|
||
strcpy(_usrFnam, progName(SVG_EXT));
|
||
usr_ok = true;
|
||
} else {
|
||
//-----------------------------------------
|
||
#ifndef EVA
|
||
#ifdef CD
|
||
Startup::_summa |= (0xC0 + (DriveCD(0) << 6)) & 0xFF;
|
||
#else
|
||
// At this point the game originally read the boot sector to get
|
||
// the serial number for it's copy protection check
|
||
#endif
|
||
//-----------------------------------------
|
||
movie("X00"); // paylist
|
||
_vga->copyPage(1, 2);
|
||
_vga->copyPage(0, 1);
|
||
_vga->_showQ->append(_mouse);
|
||
//Mouse.On();
|
||
_heart->_enable = true;
|
||
for (takeName(); GetText::_ptr;) {
|
||
mainLoop();
|
||
if (_eventManager->_quitFlag)
|
||
return false;
|
||
}
|
||
_heart->_enable = false;
|
||
if (_keyboard->last() == Enter && *_usrFnam)
|
||
usr_ok = true;
|
||
if (usr_ok)
|
||
strcat(_usrFnam, SVG_EXT);
|
||
//Mouse.Off();
|
||
_vga->_showQ->clear();
|
||
_vga->copyPage(0, 2);
|
||
#endif
|
||
}
|
||
|
||
if (usr_ok && Startup::_mode == 0) {
|
||
const char *n = usrPath(_usrFnam);
|
||
if (CFile::exist(n)) {
|
||
CFile file = CFile(n, REA, RCrypt);
|
||
loadGame(file, true); // only system vars
|
||
_vga->setColors(Vga::_sysPal, 64);
|
||
_vga->update();
|
||
if (_flag[3]) { //flag FINIS
|
||
Startup::_mode++;
|
||
_flag[3] = false;
|
||
}
|
||
} else
|
||
Startup::_mode++;
|
||
}
|
||
}
|
||
|
||
if (Startup::_mode < 2)
|
||
movie("X01"); // wink
|
||
|
||
_vga->copyPage(0, 2);
|
||
|
||
if (_isDemo)
|
||
return true;
|
||
else
|
||
return (Startup::_mode == 2 || usr_ok);
|
||
}
|
||
|
||
|
||
/*
|
||
void StkDump () {
|
||
CFILE f("!STACK.DMP", BFW);
|
||
f.Write((uint8 *) (intStackPtr-STACK_SIZ/2), STACK_SIZ*2);
|
||
}
|
||
*/
|
||
|
||
|
||
void CGEEngine::cge_main() {
|
||
uint16 intStack[STACK_SIZ / 2];
|
||
_intStackPtr = intStack;
|
||
|
||
//Debug( memset((void *) (-K(2)), 0, K(1)); )
|
||
//Debug( memset((void *) (-K(4)), 0, K(1)); )
|
||
memset(_barriers, 0xFF, sizeof(_barriers));
|
||
|
||
if (!_mouse->_exist)
|
||
error("%s", _text->getText(NO_MOUSE_TEXT));
|
||
|
||
if (!SVG0FILE::exist(SVG0NAME))
|
||
Startup::_mode = 2;
|
||
|
||
_debugLine->_flags._hide = true;
|
||
_horzLine->_flags._hide = true;
|
||
|
||
//srand((uint16) Timer());
|
||
_sys = new System(this);
|
||
|
||
if (_music && Startup::_soundOk)
|
||
loadMidi(0);
|
||
if (Startup::_mode < 2)
|
||
movie(LGO_EXT);
|
||
|
||
if (showTitle("WELCOME")) {
|
||
if ((!_isDemo) && (Startup::_mode == 1))
|
||
movie("X02"); // intro
|
||
runGame();
|
||
_startupMode = 2;
|
||
if (_flag[3]) // Flag FINIS
|
||
movie("X03");
|
||
} else
|
||
_vga->sunset();
|
||
}
|
||
|
||
} // End of namespace CGE
|