scummvm/engines/saga2/uitext.h
2021-07-01 01:36:44 +02:00

65 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_UITEXT_H
#define SAGA2_UITEXT_H
namespace Saga2 {
#define FILE_DIALOG_NONAME "Empty Slot"
#define SAVE_DIALOG_NAME "Save Game"
#define SAVE_DIALOG_BUTTON1 "Cancel"
#define SAVE_DIALOG_BUTTON2 "Save"
#define LOAD_DIALOG_NAME "Load Game"
#define LOAD_DIALOG_BUTTON1 "Cancel"
#define LOAD_DIALOG_BUTTON2 "Load"
#define OPTN_DIALOG_NAME "Options"
#define OPTN_DIALOG_SLIDE1 "Sound Effects Volume"
#define OPTN_DIALOG_SLIDE2 "Speech Volume"
#define OPTN_DIALOG_SLIDE3 "Music Volume"
#define OPTN_DIALOG_CHECK1 "Auto-Aggression"
#define OPTN_DIALOG_CHECK2 "Auto-Wield Weapon"
#define OPTN_DIALOG_CHECK3 "Speech Text"
#define OPTN_DIALOG_CHECK4 "Night"
#define OPTN_DIALOG_BUTTON1 "Resume Play"
#define OPTN_DIALOG_BUTTON2 "Save"
#define OPTN_DIALOG_BUTTON3 "Load"
#define OPTN_DIALOG_BUTTON4 "Quit"
#define OPTN_DIALOG_BUTTON5 "Credits"
#define OPTN_DIALOG_BUTTON6 "New Game"
#define VFYX_DIALOG_NAME "Faery Tale Adventure"
#define VFYX_DIALOG_CAPTION "Do you really want to quit?"
#define VFYX_DIALOG_BUTTON1 "_Quit"
#define VFYX_DIALOG_BUTTON2 "_Continue"
} // end of namespace Saga2
#endif