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disassembly
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Committed recent disassembly efforts
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2006-08-27 11:57:30 +00:00 |
animseq.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
animseq.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
debug-input.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
debug-input.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
debug-methods.cpp
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Makes lure compile with msvc8 again.
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2006-09-10 13:09:04 +00:00 |
debug-methods.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
debugger.cpp
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Added sub-option to hotspot command to allow the activation or deactivation of hotspots
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2007-02-16 04:50:42 +00:00 |
debugger.h
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Added 'room' command to show room information
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2007-02-09 10:59:15 +00:00 |
decode.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
decode.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
disk.cpp
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Fixed error message that still referred to disk0.vga
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2006-09-05 12:17:14 +00:00 |
disk.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
events.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
events.h
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
game.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
game.h
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Removed use of static support data record for player to simplify save process
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2007-02-09 10:54:55 +00:00 |
hotspots.cpp
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Added in more character tick handlers
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2007-04-02 06:03:47 +00:00 |
hotspots.h
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Added in more character tick handlers
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2007-04-02 06:03:47 +00:00 |
intro.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
intro.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
lure.cpp
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Got rid of Lure::System
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2007-03-17 00:39:18 +00:00 |
lure.h
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Got rid of Lure::System
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2007-03-17 00:39:18 +00:00 |
luredefs.h
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Added in more character tick handlers
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2007-04-02 06:03:47 +00:00 |
memory.cpp
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Made the Memory::dealloc take a void * to make it easier to free any memory block type
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2006-08-27 11:44:39 +00:00 |
memory.h
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Made the Memory::dealloc take a void * to make it easier to free any memory block type
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2006-08-27 11:44:39 +00:00 |
menu.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
menu.h
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Transferred all previously hard-coded English in-game text to a resource
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2006-09-07 11:21:20 +00:00 |
module.mk
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Got rid of Lure::System
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2007-03-17 00:39:18 +00:00 |
palette.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palette.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
res_struct.cpp
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Got rid of Lure::System
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2007-03-17 00:39:18 +00:00 |
res_struct.h
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Added saving of the random actions set state, and implemented NPC opcode 29, which allows for an NPC to be given a custom talk record
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2007-02-26 02:50:23 +00:00 |
res.cpp
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Added saving of the random actions set state, and implemented NPC opcode 29, which allows for an NPC to be given a custom talk record
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2007-02-26 02:50:23 +00:00 |
res.h
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Added proper support for the random actions your sidekick can do in each room
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2007-02-22 06:29:09 +00:00 |
room.cpp
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Added line to ensure the current room number field variable is kept up to date
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2007-02-17 03:42:43 +00:00 |
room.h
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Added functionality to allow saving/loading the game state
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2006-10-02 12:48:56 +00:00 |
screen.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
screen.h
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
scripts.cpp
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Bugfix to correctly remove an item from a character's inventory when it is deactivated
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2007-04-01 11:48:54 +00:00 |
scripts.h
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Added script methods needed for leaving the dungeon
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2007-01-31 02:24:55 +00:00 |
strings.cpp
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Revised previously committed guard to comply to ScummVM coding standard
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2007-02-16 03:49:34 +00:00 |
strings.h
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Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the)
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2006-08-07 13:13:20 +00:00 |
surface.cpp
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Bugfix for strings that wrapped near a carriage return character
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2007-04-01 11:47:35 +00:00 |
surface.h
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Added proper support for showing a hotspot or character's name in dialogs where the message contains a placeholder mark for it
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2007-02-14 02:37:53 +00:00 |