scummvm/engines/lure
Paul Gilbert 89a29e32bf Added in more character tick handlers
svn-id: r26368
2007-04-02 06:03:47 +00:00
..
disassembly Committed recent disassembly efforts 2006-08-27 11:57:30 +00:00
animseq.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
animseq.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debug-input.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
debug-input.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debug-methods.cpp Makes lure compile with msvc8 again. 2006-09-10 13:09:04 +00:00
debug-methods.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debugger.cpp Added sub-option to hotspot command to allow the activation or deactivation of hotspots 2007-02-16 04:50:42 +00:00
debugger.h Added 'room' command to show room information 2007-02-09 10:59:15 +00:00
decode.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
decode.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
disk.cpp Fixed error message that still referred to disk0.vga 2006-09-05 12:17:14 +00:00
disk.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
events.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
events.h Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
game.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
game.h Removed use of static support data record for player to simplify save process 2007-02-09 10:54:55 +00:00
hotspots.cpp Added in more character tick handlers 2007-04-02 06:03:47 +00:00
hotspots.h Added in more character tick handlers 2007-04-02 06:03:47 +00:00
intro.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
intro.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
lure.cpp Got rid of Lure::System 2007-03-17 00:39:18 +00:00
lure.h Got rid of Lure::System 2007-03-17 00:39:18 +00:00
luredefs.h Added in more character tick handlers 2007-04-02 06:03:47 +00:00
memory.cpp Made the Memory::dealloc take a void * to make it easier to free any memory block type 2006-08-27 11:44:39 +00:00
memory.h Made the Memory::dealloc take a void * to make it easier to free any memory block type 2006-08-27 11:44:39 +00:00
menu.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
menu.h Transferred all previously hard-coded English in-game text to a resource 2006-09-07 11:21:20 +00:00
module.mk Got rid of Lure::System 2007-03-17 00:39:18 +00:00
palette.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
res_struct.cpp Got rid of Lure::System 2007-03-17 00:39:18 +00:00
res_struct.h Added saving of the random actions set state, and implemented NPC opcode 29, which allows for an NPC to be given a custom talk record 2007-02-26 02:50:23 +00:00
res.cpp Added saving of the random actions set state, and implemented NPC opcode 29, which allows for an NPC to be given a custom talk record 2007-02-26 02:50:23 +00:00
res.h Added proper support for the random actions your sidekick can do in each room 2007-02-22 06:29:09 +00:00
room.cpp Added line to ensure the current room number field variable is kept up to date 2007-02-17 03:42:43 +00:00
room.h Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
screen.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
screen.h Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
scripts.cpp Bugfix to correctly remove an item from a character's inventory when it is deactivated 2007-04-01 11:48:54 +00:00
scripts.h Added script methods needed for leaving the dungeon 2007-01-31 02:24:55 +00:00
strings.cpp Revised previously committed guard to comply to ScummVM coding standard 2007-02-16 03:49:34 +00:00
strings.h Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the) 2006-08-07 13:13:20 +00:00
surface.cpp Bugfix for strings that wrapped near a carriage return character 2007-04-01 11:47:35 +00:00
surface.h Added proper support for showing a hotspot or character's name in dialogs where the message contains a placeholder mark for it 2007-02-14 02:37:53 +00:00