.. |
cdrom.cpp
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- Minor cleanup
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2007-04-05 13:37:20 +00:00 |
cdrom.h
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dataio.cpp
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- Minor cleanup
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2007-04-05 13:37:20 +00:00 |
dataio.h
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"char *" -> "byte *" where appropriate
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2007-04-02 11:05:09 +00:00 |
detection.cpp
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Added the french Atari ST version of Gob2, as supplied by bgk in bug report #1706861
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2007-04-24 19:24:56 +00:00 |
draw_bargon.cpp
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draw_v1.cpp
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"char *" -> "byte *" where appropriate
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2007-04-02 11:05:09 +00:00 |
draw_v2.cpp
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fixed warnings
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2007-04-15 15:40:24 +00:00 |
draw.cpp
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"char *" -> "byte *" where appropriate
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2007-04-02 11:05:09 +00:00 |
draw.h
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Removed some more superfluous semicolons in the gob engine
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2007-04-25 19:52:26 +00:00 |
driver_vga.cpp
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Some fixes for the Gob3 demos
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2007-04-09 14:00:23 +00:00 |
driver_vga.h
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game_v1.cpp
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- Minor cleanup
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2007-04-05 13:37:20 +00:00 |
game_v2.cpp
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Fix scroll handler
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2007-04-17 09:40:10 +00:00 |
game.cpp
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- Fixed handling of the case split screen + vertical scrolling area
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2007-04-19 13:51:57 +00:00 |
game.h
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Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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2007-04-25 19:31:23 +00:00 |
global.cpp
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Implemented fast modes: CTRL-f for double and CTRL-g for triple speed
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2007-04-13 19:55:09 +00:00 |
global.h
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Implemented fast modes: CTRL-f for double and CTRL-g for triple speed
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2007-04-13 19:55:09 +00:00 |
gob.cpp
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Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
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2007-04-16 05:04:41 +00:00 |
gob.h
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Restructured saving/loading. Should work for Gob3 now, too...
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2007-04-08 00:08:26 +00:00 |
goblin_v1.cpp
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goblin_v2.cpp
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Small glitch/different goblin handling fix for Gob3
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2007-04-09 15:40:10 +00:00 |
goblin_v3.cpp
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Small glitch/different goblin handling fix for Gob3
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2007-04-09 15:40:10 +00:00 |
goblin.cpp
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"char *" -> "byte *" where appropriate
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2007-04-02 11:05:09 +00:00 |
goblin.h
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Removed some more superfluous semicolons in the gob engine
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2007-04-25 19:52:26 +00:00 |
imd.cpp
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Some more MSVC8 uninitialed variable warning (see bug #1700986)
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2007-04-15 14:12:11 +00:00 |
imd.h
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- Fixed another IMD drawing glitch (noticeable when becoming a giant)
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2007-04-14 15:13:45 +00:00 |
init_v1.cpp
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init_v2.cpp
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init_v3.cpp
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Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
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2007-04-16 05:04:41 +00:00 |
init.cpp
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- Minor cleanup
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2007-04-05 13:37:20 +00:00 |
init.h
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Removed some more superfluous semicolons in the gob engine
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2007-04-25 19:52:26 +00:00 |
inter_bargon.cpp
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Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra background buffer
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2007-04-05 16:04:59 +00:00 |
inter_v1.cpp
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Some more small fixes. Gob3 is completable now :)
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2007-04-21 20:13:15 +00:00 |
inter_v2.cpp
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Some more small fixes. Gob3 is completable now :)
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2007-04-21 20:13:15 +00:00 |
inter_v3.cpp
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Some more MSVC8 uninitialed variable warning (see bug #1700986)
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2007-04-15 14:12:11 +00:00 |
inter.cpp
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"char *" -> "byte *" where appropriate
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2007-04-02 11:05:09 +00:00 |
inter.h
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Removed some more superfluous semicolons in the gob engine
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2007-04-25 19:52:26 +00:00 |
map_v1.cpp
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"char *" -> "byte *" where appropriate
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2007-04-02 11:05:09 +00:00 |
map_v2.cpp
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"char *" -> "byte *" where appropriate
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2007-04-02 11:05:09 +00:00 |
map.cpp
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- Minor cleanup
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2007-04-05 13:37:20 +00:00 |
map.h
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"char *" -> "byte *" where appropriate
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2007-04-02 11:05:09 +00:00 |
module.mk
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Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
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2007-04-16 05:04:41 +00:00 |
mult_v1.cpp
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mult_v2.cpp
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Some more small fixes. Gob3 is completable now :)
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2007-04-21 20:13:15 +00:00 |
mult.cpp
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Fixed a bug that crept in during clean-up
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2007-04-17 05:57:17 +00:00 |
mult.h
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Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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2007-04-25 19:31:23 +00:00 |
music.cpp
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music.h
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palanim.cpp
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- Minor cleanup
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2007-04-05 13:37:20 +00:00 |
palanim.h
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parse_v1.cpp
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"char *" -> "byte *" where appropriate
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2007-04-02 11:05:09 +00:00 |
parse_v2.cpp
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- Minor cleanup
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2007-04-05 13:37:20 +00:00 |
parse.cpp
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Some more small fixes. Gob3 is completable now :)
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2007-04-21 20:13:15 +00:00 |
parse.h
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Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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2007-04-25 19:31:23 +00:00 |
saveload_v2.cpp
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Restructured saving/loading. Should work for Gob3 now, too...
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2007-04-08 00:08:26 +00:00 |
saveload_v3.cpp
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Restructured saving/loading. Should work for Gob3 now, too...
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2007-04-08 00:08:26 +00:00 |
saveload.cpp
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Actually use the palette after loading
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2007-04-13 07:48:55 +00:00 |
saveload.h
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Removed some more superfluous semicolons in the gob engine
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2007-04-25 19:52:26 +00:00 |
scenery_v1.cpp
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scenery_v2.cpp
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scenery.cpp
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Fixed the background glitch
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2007-04-09 16:56:47 +00:00 |
scenery.h
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Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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2007-04-25 19:31:23 +00:00 |
sound.cpp
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Fixed regression that was added when making it compile with MSVC8
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2007-04-16 05:03:52 +00:00 |
sound.h
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Removed some more superfluous semicolons in the gob engine
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2007-04-25 19:52:26 +00:00 |
util.cpp
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- Fixed handling of the case split screen + vertical scrolling area
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2007-04-19 13:51:57 +00:00 |
util.h
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Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part in Gob3 Amiga
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2007-04-16 05:05:35 +00:00 |
video_v1.cpp
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video_v2.cpp
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video.cpp
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- Fixed handling of the case split screen + vertical scrolling area
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2007-04-19 13:51:57 +00:00 |
video.h
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Removed some more superfluous semicolons in the gob engine
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2007-04-25 19:52:26 +00:00 |