scummvm/engines/gob
2007-04-25 19:52:26 +00:00
..
cdrom.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
cdrom.h
dataio.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
dataio.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
detection.cpp Added the french Atari ST version of Gob2, as supplied by bgk in bug report #1706861 2007-04-24 19:24:56 +00:00
draw_bargon.cpp
draw_v1.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
draw_v2.cpp fixed warnings 2007-04-15 15:40:24 +00:00
draw.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
draw.h Removed some more superfluous semicolons in the gob engine 2007-04-25 19:52:26 +00:00
driver_vga.cpp Some fixes for the Gob3 demos 2007-04-09 14:00:23 +00:00
driver_vga.h
game_v1.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
game_v2.cpp Fix scroll handler 2007-04-17 09:40:10 +00:00
game.cpp - Fixed handling of the case split screen + vertical scrolling area 2007-04-19 13:51:57 +00:00
game.h Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel) 2007-04-25 19:31:23 +00:00
global.cpp Implemented fast modes: CTRL-f for double and CTRL-g for triple speed 2007-04-13 19:55:09 +00:00
global.h Implemented fast modes: CTRL-f for double and CTRL-g for triple speed 2007-04-13 19:55:09 +00:00
gob.cpp Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless 2007-04-16 05:04:41 +00:00
gob.h Restructured saving/loading. Should work for Gob3 now, too... 2007-04-08 00:08:26 +00:00
goblin_v1.cpp
goblin_v2.cpp Small glitch/different goblin handling fix for Gob3 2007-04-09 15:40:10 +00:00
goblin_v3.cpp Small glitch/different goblin handling fix for Gob3 2007-04-09 15:40:10 +00:00
goblin.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
goblin.h Removed some more superfluous semicolons in the gob engine 2007-04-25 19:52:26 +00:00
imd.cpp Some more MSVC8 uninitialed variable warning (see bug #1700986) 2007-04-15 14:12:11 +00:00
imd.h - Fixed another IMD drawing glitch (noticeable when becoming a giant) 2007-04-14 15:13:45 +00:00
init_v1.cpp
init_v2.cpp
init_v3.cpp Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless 2007-04-16 05:04:41 +00:00
init.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
init.h Removed some more superfluous semicolons in the gob engine 2007-04-25 19:52:26 +00:00
inter_bargon.cpp Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra background buffer 2007-04-05 16:04:59 +00:00
inter_v1.cpp Some more small fixes. Gob3 is completable now :) 2007-04-21 20:13:15 +00:00
inter_v2.cpp Some more small fixes. Gob3 is completable now :) 2007-04-21 20:13:15 +00:00
inter_v3.cpp Some more MSVC8 uninitialed variable warning (see bug #1700986) 2007-04-15 14:12:11 +00:00
inter.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
inter.h Removed some more superfluous semicolons in the gob engine 2007-04-25 19:52:26 +00:00
map_v1.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
map_v2.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
map.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
map.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
module.mk Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless 2007-04-16 05:04:41 +00:00
mult_v1.cpp
mult_v2.cpp Some more small fixes. Gob3 is completable now :) 2007-04-21 20:13:15 +00:00
mult.cpp Fixed a bug that crept in during clean-up 2007-04-17 05:57:17 +00:00
mult.h Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel) 2007-04-25 19:31:23 +00:00
music.cpp
music.h
palanim.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
palanim.h
parse_v1.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
parse_v2.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
parse.cpp Some more small fixes. Gob3 is completable now :) 2007-04-21 20:13:15 +00:00
parse.h Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel) 2007-04-25 19:31:23 +00:00
saveload_v2.cpp Restructured saving/loading. Should work for Gob3 now, too... 2007-04-08 00:08:26 +00:00
saveload_v3.cpp Restructured saving/loading. Should work for Gob3 now, too... 2007-04-08 00:08:26 +00:00
saveload.cpp Actually use the palette after loading 2007-04-13 07:48:55 +00:00
saveload.h Removed some more superfluous semicolons in the gob engine 2007-04-25 19:52:26 +00:00
scenery_v1.cpp
scenery_v2.cpp
scenery.cpp Fixed the background glitch 2007-04-09 16:56:47 +00:00
scenery.h Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel) 2007-04-25 19:31:23 +00:00
sound.cpp Fixed regression that was added when making it compile with MSVC8 2007-04-16 05:03:52 +00:00
sound.h Removed some more superfluous semicolons in the gob engine 2007-04-25 19:52:26 +00:00
util.cpp - Fixed handling of the case split screen + vertical scrolling area 2007-04-19 13:51:57 +00:00
util.h Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part in Gob3 Amiga 2007-04-16 05:05:35 +00:00
video_v1.cpp
video_v2.cpp
video.cpp - Fixed handling of the case split screen + vertical scrolling area 2007-04-19 13:51:57 +00:00
video.h Removed some more superfluous semicolons in the gob engine 2007-04-25 19:52:26 +00:00