scummvm/engines/sci/graphics/transitions32.h
Colin Snover ff3503abde SCI32: Clean up GfxTransitions32
* Use containers where appropriate
* Re-wrap doxygen comments to 80 columns
* Clarify comments for parts of the engine that are understood now
  but were not understood at the time of the initial
  implementation
2017-10-06 22:10:50 -05:00

458 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_GRAPHICS_TRANSITIONS32_H
#define SCI_GRAPHICS_TRANSITIONS32_H
#include "common/list.h"
#include "common/scummsys.h"
#include "sci/engine/vm_types.h"
namespace Sci {
enum ShowStyleType {
kShowStyleNone = 0,
kShowStyleHShutterOut = 1,
kShowStyleHShutterIn = 2,
kShowStyleVShutterOut = 3,
kShowStyleVShutterIn = 4,
kShowStyleWipeLeft = 5,
kShowStyleWipeRight = 6,
kShowStyleWipeUp = 7,
kShowStyleWipeDown = 8,
kShowStyleIrisOut = 9,
kShowStyleIrisIn = 10,
kShowStyleDissolveNoMorph = 11,
kShowStyleDissolve = 12,
kShowStyleFadeOut = 13,
kShowStyleFadeIn = 14,
kShowStyleMorph = 15
};
/**
* A show style represents a transition applied to a Plane. One show style per
* plane can be active at a time.
*/
struct PlaneShowStyle {
/**
* The ID of the plane this transition applies to.
*/
reg_t plane;
/**
* The type of the transition.
*/
ShowStyleType type;
/**
* When true, the show style is an entry transition to a new room. When
* false, it is an exit transition away from an old room.
*/
bool fadeUp;
/**
* The number of steps for the show style.
*/
int16 divisions;
/**
* The color used by transitions that draw CelObjColor screen items. -1 for
* transitions that do not draw screen items.
*/
int16 color;
/**
* The amount of time, in ticks, between each cycle of the animation.
*/
int delay;
/**
* If true, GfxTransitions32 will yield back to the main game loop after
* calculating the next frame. Otherwise, GfxTransitions32 takes exclusive
* control over the game loop until the transition has completed.
*/
bool animate;
/**
* The time at which the next step of the animation should execute.
*/
uint32 nextTick;
/**
* During playback of the show style, the current step (out of `divisions`).
*/
int currentStep;
/**
* Whether or not this style has finished running and is ready for disposal.
*/
bool processed;
//
// Engine specific properties for SCI2.1early
//
/**
* A list of screen items, each representing one block of a wipe transition.
* These screen items are owned by GfxFrameout.
*/
Common::Array<ScreenItem *> screenItems;
/**
* For wipe transitions, the number of edges with a moving wipe (1, 2, or
* 4).
*/
uint8 numEdges;
/**
* The dimensions of the plane, in game script coordinates.
*/
int16 width, height;
/**
* For pixel dissolve transitions, the screen item used to render the
* transition. This screen item is owned by GfxFrameout.
*/
ScreenItem *bitmapScreenItem;
/**
* For pixel dissolve transitions, the bitmap used to render the transition.
*/
reg_t bitmap;
/**
* The bit mask used by pixel dissolve transitions.
*/
uint32 dissolveMask;
/**
* The first pixel that was dissolved in a pixel dissolve transition.
*/
uint32 firstPixel;
/**
* The last pixel that was dissolved. Once all pixels have been dissolved,
* `pixel` will once again equal `firstPixel`.
*/
uint32 pixel;
//
// Engine specific properties for SCI2.1mid through SCI3
//
/**
* An array of palette indexes, in the order [ fromColor, toColor, ... ].
* Only colors within this range are transitioned.
*/
Common::Array<uint16> fadeColorRanges;
};
/**
* PlaneScroll describes a transition between two different pictures within a
* single plane.
*/
struct PlaneScroll {
/**
* The ID of the plane to be scrolled.
*/
reg_t plane;
/**
* The current position of the scroll.
*/
int16 x, y;
/**
* The distance that should be scrolled. Only one of `deltaX` or `deltaY`
* may be set.
*/
int16 deltaX, deltaY;
/**
* The pic that should be created and scrolled into view inside the plane.
*/
GuiResourceId newPictureId;
/**
* The picture that should be scrolled out of view and deleted from the
* plane.
*/
GuiResourceId oldPictureId;
/**
* If true, GfxTransitions32 will yield back to the main game loop after
* calculating the next frame. Otherwise, GfxTransitions32 takes exclusive
* control over the game loop until the transition has completed.
*/
bool animate;
/**
* The tick after which the animation will start.
*/
uint32 startTick;
};
typedef Common::List<PlaneShowStyle> ShowStyleList;
typedef Common::List<PlaneScroll> ScrollList;
class GfxTransitions32 {
public:
GfxTransitions32(SegManager *_segMan);
~GfxTransitions32();
private:
SegManager *_segMan;
/**
* Throttles transition playback to prevent transitions from being
* instantaneous on modern computers.
*
* kSetShowStyle transitions are throttled at 10ms intervals, under the
* assumption that the default fade transition of 101 divisions was designed
* to finish in one second. Empirically, this seems to roughly match the
* speed of DOSBox, and feels reasonable.
*
* Transitions using kSetScroll (used in the LSL6hires intro) need to be
* slower, so they get throttled at 33ms instead of 10ms. This value was
* chosen by gut feel, as these scrolling transitions are instantaneous in
* DOSBox.
*/
void throttle(const uint32 ms = 10);
void clearShowRects();
void addShowRect(const Common::Rect &rect);
void sendShowRects();
#pragma mark -
#pragma mark Show styles
public:
inline bool hasShowStyles() const { return !_showStyles.empty(); }
/**
* Processes all active show styles in a loop until they are finished.
*/
void processShowStyles();
/**
* Processes show styles that are applied through
* `GfxFrameout::palMorphFrameOut`.
*/
void processEffects(PlaneShowStyle &showStyle);
void kernelSetShowStyle(const uint16 argc, const reg_t planeObj, const ShowStyleType type, const int16 seconds, const int16 direction, const int16 priority, const int16 animate, const int16 frameOutNow, reg_t pFadeArray, int16 divisions, const int16 blackScreen);
/**
* Sets the range that will be used by `GfxFrameout::palMorphFrameOut` to
* alter palette entries.
*/
void kernelSetPalStyleRange(const uint8 fromColor, const uint8 toColor);
/**
* A map of palette entries that can be morphed by the Morph show style.
*/
int8 _styleRanges[256];
private:
/**
* Default sequence values for pixel dissolve transition bit masks.
*/
int *_dissolveSequenceSeeds;
/**
* Default values for `PlaneShowStyle::divisions` for the current SCI
* version.
*/
int16 *_defaultDivisions;
/**
* The list of PlaneShowStyles that are currently active.
*/
ShowStyleList _showStyles;
/**
* Finds a show style that applies to the given plane.
*/
PlaneShowStyle *findShowStyleForPlane(const reg_t planeObj);
/**
* Finds the iterator for a show style that applies to the given plane.
*/
ShowStyleList::iterator findIteratorForPlane(const reg_t planeObj);
/**
* Deletes the given PlaneShowStyle and returns the next PlaneShowStyle from
* the list of styles.
*/
ShowStyleList::iterator deleteShowStyle(const ShowStyleList::iterator &showStyle);
/**
* Initializes the given PlaneShowStyle for a horizontal wipe effect for
* SCI2 to 2.1early.
*/
void configure21EarlyHorizontalWipe(PlaneShowStyle &showStyle, const int16 priority);
/**
* Initializes the given PlaneShowStyle for a horizontal shutter effect for
* SCI2 to 2.1early.
*/
void configure21EarlyHorizontalShutter(PlaneShowStyle &showStyle, const int16 priority);
/**
* Initializes the given PlaneShowStyle for an iris effect for SCI2 to
* 2.1early.
*/
void configure21EarlyIris(PlaneShowStyle &showStyle, const int16 priority);
/**
* Initializes the given PlaneShowStyle for a pixel dissolve effect for SCI2
* to 2.1early.
*/
void configure21EarlyDissolve(PlaneShowStyle &showStyle, const int16 priority, const Common::Rect &gameRect);
/**
* Processes one tick of the given PlaneShowStyle.
*/
bool processShowStyle(PlaneShowStyle &showStyle, uint32 now);
/**
* Performs an instant transition between two rooms.
*/
bool processNone(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room with a horizontal shutter
* effect.
*/
bool processHShutterOut(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black with a horizontal shutter
* effect.
*/
void processHShutterIn(const PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room with a vertical shutter
* effect.
*/
void processVShutterOut(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black with a vertical shutter
* effect.
*/
void processVShutterIn(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room with a wipe to the left.
*/
void processWipeLeft(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black with a wipe to the right.
*/
void processWipeRight(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room with a wipe upwards.
*/
void processWipeUp(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black with a wipe downwards.
*/
void processWipeDown(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room with an iris effect.
*/
bool processIrisOut(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black with an iris effect.
*/
bool processIrisIn(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders between rooms using a block dissolve
* effect.
*/
void processDissolveNoMorph(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders between rooms with a pixel dissolve
* effect.
*/
bool processPixelDissolve(PlaneShowStyle &showStyle);
/**
* SCI2 to 2.1early implementation of pixel dissolve.
*/
bool processPixelDissolve21Early(PlaneShowStyle &showStyle);
/**
* SCI2.1mid and later implementation of pixel dissolve.
*/
bool processPixelDissolve21Mid(const PlaneShowStyle &showStyle);
/**
* Performs a transition that fades to black between rooms.
*/
bool processFade(const int8 direction, PlaneShowStyle &showStyle);
/**
* Morph transition calls back into the transition system's `processEffects`
* method, which then applies transitions other than None, Fade, or Morph.
*/
bool processMorph(PlaneShowStyle &showStyle);
/**
* Performs a generic transition for any of the wipe/shutter/iris effects.
*/
bool processWipe(const int8 direction, PlaneShowStyle &showStyle);
#pragma mark -
#pragma mark Scrolls
public:
inline bool hasScrolls() const { return !_scrolls.empty(); }
/**
* Processes all active plane scrolls in a loop until they are finished.
*/
void processScrolls();
void kernelSetScroll(const reg_t plane, const int16 deltaX, const int16 deltaY, const GuiResourceId pictureId, const bool animate, const bool mirrorX);
private:
/**
* A list of active plane scrolls.
*/
ScrollList _scrolls;
/**
* Performs a scroll of the content of a plane.
*/
bool processScroll(PlaneScroll &scroll);
};
} // End of namespace Sci
#endif