scummvm/engines
2008-08-19 10:12:35 +00:00
..
agi Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game. 2008-08-13 11:57:48 +00:00
agos Committed my patch #2040074 ("XMIDI callback control events"). At the moment, I'm 2008-08-10 17:59:42 +00:00
cine Added some documentation about how data is unpacked in gfxConvertSpriteToRaw (Learned this from trying to implement convertPI1_2 i.e. gfxConvertSpriteToRaw myself to see if that was the problem with the Operation Stealth's labyrinth arcade sequence). 2008-08-17 20:53:18 +00:00
cruise Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing 2008-07-29 16:09:10 +00:00
drascula Fix for bug #2057664 - "DRASCULA: No GUI warning when playing from CD" 2008-08-19 10:12:35 +00:00
gob Fixing a segfault in the Bargon Attack menu 2008-08-15 10:47:42 +00:00
igor Don't use kPlainSoundType if you don't have to 2008-07-11 20:28:14 +00:00
kyra Use the correct and specified datatype int32 instead of only int. 2008-08-19 09:26:41 +00:00
lure Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame 2008-07-14 10:33:57 +00:00
m4 One more MSVC warning 2008-07-08 11:48:16 +00:00
made Fixed unitialized variables 2008-07-01 10:33:25 +00:00
parallaction Fixed segfault when quitting BRA. 2008-08-19 08:08:32 +00:00
queen Turned InSaveFile & OutSaveFile into simple typedefs 2008-08-04 11:38:25 +00:00
saga Fix for bug #2057194 - "IHNM: -x option crashes ScummVM, if savegame doesn't exist" 2008-08-19 08:49:53 +00:00
scumm Compile fix for 34006 2008-08-18 20:43:44 +00:00
sky Fixed bug #1995033 ("BASS: BG Sound stopped on opening item list"). Apparently 2008-08-03 10:16:17 +00:00
sword1 Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing 2008-07-29 16:09:10 +00:00
sword2 Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing 2008-07-29 16:09:10 +00:00
tinsel Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid confusion with DW2 2008-08-02 23:01:14 +00:00
touche fix for bug #2040484: TOUCHE: Graphic glitch with long answer options 2008-08-07 21:50:12 +00:00
engine.cpp
engine.h
engines.mk Added Tinsel engine to main repos (no news item for it ON PURPOSE) 2008-07-23 09:02:47 +00:00
metaengine.h Fixed some code formatting thanks to LordHoto 2008-05-26 00:28:48 +00:00
module.mk