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agi
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Remove warnings from NDS build.
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2008-11-29 18:01:16 +00:00 |
agos
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Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet).
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2008-12-14 23:41:48 +00:00 |
cine
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Fixed gcc warning.
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2008-11-20 22:58:22 +00:00 |
cruise
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Committed my patch #2123680 "SDL: Backend transaction / rollback support".
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2008-11-14 22:08:10 +00:00 |
drascula
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Removed unused variable.
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2008-12-03 19:20:59 +00:00 |
gob
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Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;)
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2008-12-18 16:38:28 +00:00 |
groovie
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T7G: Fix for performance issue in save/load screen when hovering savegames
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2008-12-06 11:01:44 +00:00 |
igor
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Added license header, and guard against multiple inclusion.
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2008-11-14 22:48:09 +00:00 |
kyra
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Cleanup.
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2008-12-18 18:46:24 +00:00 |
lure
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Remove warnings from NDS build.
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2008-11-29 18:01:16 +00:00 |
m4
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Simplify line reading with the simpler readLine(), instead of readLine_NEW
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2008-12-03 11:51:51 +00:00 |
made
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- Implemented cmd_restart (for the restart functionality in Return to Zork)
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2008-12-15 09:01:43 +00:00 |
parallaction
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Reduced code duplication when manipulating Animations, and cleanup.
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2008-12-17 11:15:47 +00:00 |
queen
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Got rid of Stream::readLine_OLD calls in two places (mostly untested, please check/test for regressions)
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2008-12-01 21:13:02 +00:00 |
saga
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Fixed a regression of commit #34458. Sound data for compressed sounds was read incorrectly. Fixes bugs #2422371 - "ITE: Talk animation takes longer than speaking" and #2111496 - "IHNM: Speech is garbled"
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2008-12-12 22:56:56 +00:00 |
scumm
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- Added some disabled code for Smacker audio support (still incomplete, not working yet)
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2008-12-17 14:48:57 +00:00 |
sky
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Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As an
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2008-12-07 17:32:25 +00:00 |
sword1
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Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet).
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2008-12-14 23:41:48 +00:00 |
sword2
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Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet).
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2008-12-14 23:41:48 +00:00 |
tinsel
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move necessary code outside of assert
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2008-12-17 19:25:54 +00:00 |
touche
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fixed wrong z-reordering when one of the keychars is 0
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2008-12-13 19:38:48 +00:00 |
tucker
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moved game version flags to detection entries ; unset kGameFlagEncodedData for polish version (tracker item #2436225)
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2008-12-17 21:29:56 +00:00 |
dialogs.cpp
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Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI::ThemeEngine::TextAlignVertical
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2008-11-12 14:30:16 +00:00 |
dialogs.h
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Reduced header dependencies
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2008-11-12 22:25:19 +00:00 |
engine.cpp
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Fixed various g++ warnings ("format not a string literal and no format arguments").
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2008-11-16 20:20:31 +00:00 |
engine.h
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Paranoia: Add destination buffer size to Engine::errorString to help avoiding buffer overflows.
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2008-11-15 03:16:41 +00:00 |
engines.mk
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Patch #2271425: Groovie engine
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2008-11-14 21:32:20 +00:00 |
game.cpp
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Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc)
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2008-11-09 20:07:46 +00:00 |
game.h
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Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc)
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2008-11-09 20:07:46 +00:00 |
metaengine.h
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Update documentation.
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2008-11-09 20:08:54 +00:00 |
module.mk
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Moved base/game.* to engines/game.*
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2008-09-17 17:31:29 +00:00 |