scummvm/base
Marcus Comstedt 8bd14c7337 Fixed new plugin search code to work with Dreamcast:
* Code does case-sensitive comparison with PLUGIN_SUFFIX, so put it in
  uppercase (as filenames in ISO9660 are required to be uppercase).

* There is an assert somewhere which prevents the use of "" as a
  directory.  Use "/" instead...

svn-id: r18683
2005-08-14 13:44:20 +00:00
..
.cvsignore new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
engine.cpp Don't explicity check for tremor and vorbis everywhere and 2005-08-10 12:42:56 +00:00
engine.h Remove trailing whitespaces. 2005-07-30 21:11:48 +00:00
gameDetector.cpp Remove trailing whitespaces. 2005-07-30 21:11:48 +00:00
gameDetector.h Remove trailing whitespaces. 2005-07-30 21:11:48 +00:00
main.cpp Rest of the changes required for tremor to actually work. 2005-08-10 06:16:26 +00:00
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
plugins.cpp Fixed new plugin search code to work with Dreamcast: 2005-08-14 13:44:20 +00:00
plugins.h Remove trailing whitespaces. 2005-07-30 21:11:48 +00:00
version.h Updated copyright 2005-01-01 16:09:25 +00:00