scummvm/saga
Torbjörn Andersson 8bfbc143a8 The sfRand() script function was slightly wrong
Old behaviour:     0 <= random number <= param
Correct behaviour: 0 <= random number < param

svn-id: r16636
2005-01-25 18:16:02 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actor.cpp Picky indentation. Main reason is to make version 1.100 :P. 2005-01-23 21:55:13 +00:00
actor.h implemented Sprite::hitTest 2005-01-18 23:15:41 +00:00
actordata.cpp Whitespace changes 2005-01-17 14:57:28 +00:00
actordata.h some work in progress on verb stuff: 2005-01-15 20:12:49 +00:00
animation.cpp Slight adjustment to previous commit. 2005-01-12 12:51:56 +00:00
animation.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
console.cpp begining of verb implementation 2005-01-08 20:30:07 +00:00
console.h begining of verb implementation 2005-01-08 20:30:07 +00:00
events.cpp problems solved: 2005-01-21 21:55:54 +00:00
events.h problems solved: 2005-01-21 21:55:54 +00:00
font_map.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
font.cpp problems solved: 2005-01-21 21:55:54 +00:00
font.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
game.cpp problems solved: 2005-01-21 21:55:54 +00:00
gfx.cpp Fix cursor shape. 2005-01-21 23:18:32 +00:00
gfx.h Use the same hard-coded cursor image and colours as the original ITE 2005-01-15 13:41:57 +00:00
ihnm_introproc.cpp some work in progress on verb stuff: 2005-01-15 20:12:49 +00:00
image.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
input.cpp - added partial scene change by actor's walking (todo:entrance should be supported) 2005-01-15 23:46:43 +00:00
interface.cpp problems solved: 2005-01-21 21:55:54 +00:00
interface.h problems solved: 2005-01-21 21:55:54 +00:00
isomap.cpp - GameModule is gone 2005-01-09 23:41:22 +00:00
isomap.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
ite_introproc.cpp Removed the unused i_cvar_name field from INTRO_DIALOGUE. 2005-01-14 11:05:12 +00:00
list.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
module.mk - remove ActionMap.h & ActionMap.cpp 2005-01-18 11:59:09 +00:00
music.cpp If the game tries to start a piece of music that happens to be playing 2005-01-17 14:19:17 +00:00
music.h If the game tries to start a piece of music that happens to be playing 2005-01-17 14:19:17 +00:00
objectdata.cpp partly implemented game objects 2005-01-18 21:13:44 +00:00
objectdata.h partly implemented game objects 2005-01-18 21:13:44 +00:00
objectmap.cpp problems solved: 2005-01-21 21:55:54 +00:00
objectmap.h another step in verb implementation: 2005-01-18 15:01:21 +00:00
palanim.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
palanim.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
render.cpp problems solved: 2005-01-21 21:55:54 +00:00
render.h begining of verb implementation 2005-01-08 20:30:07 +00:00
resnames.h implemented sfWaitWalk scriptFunction 2005-01-22 21:40:54 +00:00
rscfile_mod.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
rscfile.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
rscfile.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
saga.cpp fixed default verb issue 2005-01-19 00:02:25 +00:00
saga.h Fix compilation 2005-01-21 23:16:38 +00:00
scene.cpp problems solved: 2005-01-21 21:55:54 +00:00
scene.h another step in verb implementation: 2005-01-18 15:01:21 +00:00
script.cpp all opcodes revisited 2005-01-22 16:32:30 +00:00
script.h implemented sfWaitWalk scriptFunction 2005-01-22 21:40:54 +00:00
sdebug.cpp Fixed warning. 2005-01-22 14:10:14 +00:00
sfuncs.cpp The sfRand() script function was slightly wrong 2005-01-25 18:16:02 +00:00
sndres.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
sndres.h - GameModule is gone 2005-01-09 23:41:22 +00:00
sound.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
sound.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
sprite.cpp problems solved: 2005-01-21 21:55:54 +00:00
sprite.h implemented Sprite::hitTest 2005-01-18 23:15:41 +00:00
sthread.cpp - removed returning value from scriptFunctions 2005-01-22 19:21:38 +00:00
stream.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
transitions.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
xref.txt Use the kITEColor constants for the ITE mouse cursor. Ironically, this is 2005-01-20 13:59:12 +00:00