scummvm/queen
Max Horn 859a9c0129 o Added SoundMixer::isReady()
o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()

svn-id: r11893
2003-12-24 17:42:22 +00:00
..
.cvsignore Ignores deps 2003-09-29 07:29:09 +00:00
command.cpp cleanup 2003-12-15 12:59:43 +00:00
command.h don't call Command::changeObjectState() on items 2003-12-14 20:24:29 +00:00
cutaway.cpp some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr)) 2003-12-20 16:54:46 +00:00
cutaway.h constructors cleanup 2003-12-11 22:16:35 +00:00
debug.cpp constructors cleanup 2003-12-11 22:16:35 +00:00
debug.h constructors cleanup 2003-12-11 22:16:35 +00:00
defs.h get rid of Verb class 2003-12-12 10:33:34 +00:00
display.cpp constructors cleanup 2003-12-11 22:16:35 +00:00
display.h constructors cleanup 2003-12-11 22:16:35 +00:00
graphics.cpp some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr)) 2003-12-20 16:54:46 +00:00
graphics.h put all 'bam' related stuff in a class and allow load/save during a 'bam' scene 2003-12-19 09:22:20 +00:00
input.cpp cleanup 2003-12-12 20:26:20 +00:00
input.h get rid of Verb class 2003-12-12 10:33:34 +00:00
journal.cpp handle mouse wheel in Journal screen 2003-12-19 09:21:02 +00:00
journal.h handle mouse wheel in Journal screen 2003-12-19 09:21:02 +00:00
logic.cpp some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr)) 2003-12-20 16:54:46 +00:00
logic.h some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr)) 2003-12-20 16:54:46 +00:00
module.mk Initial (Roland) Music support; a lot of stuff is still missing and/or incomplete. 2003-12-14 00:33:21 +00:00
music.cpp Initial (Roland) Music support; a lot of stuff is still missing and/or incomplete. 2003-12-14 00:33:21 +00:00
music.h Get rid of unused variable 2003-12-14 01:04:07 +00:00
musicdata.cpp stdafx.h first, please. 2003-12-21 16:17:27 +00:00
queen.cpp o Added SoundMixer::isReady() 2003-12-24 17:42:22 +00:00
queen.h put all 'bam' related stuff in a class and allow load/save during a 'bam' scene 2003-12-19 09:22:20 +00:00
resource.cpp get rid of queencomp target (rather simply always check for both queen.1 and queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen 2003-12-12 15:29:58 +00:00
resource.h get rid of queencomp target (rather simply always check for both queen.1 and queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen 2003-12-12 15:29:58 +00:00
restables.cpp added resource-table loading from external file 2003-10-06 23:04:00 +00:00
sound.cpp turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them 2003-12-24 00:25:18 +00:00
sound.h cleanup 2003-12-21 00:07:16 +00:00
state.cpp get rid of Verb class 2003-12-12 10:33:34 +00:00
state.h get rid of Verb class 2003-12-12 10:33:34 +00:00
structs.h some refactoring in Command code (removed/commented unused code, renamed some methods) 2003-12-13 20:05:28 +00:00
talk.cpp some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr)) 2003-12-20 16:54:46 +00:00
talk.h constructors cleanup 2003-12-11 22:16:35 +00:00
walk.cpp cleanup 2003-12-12 20:26:20 +00:00
walk.h cleanup 2003-12-12 20:26:20 +00:00
xref.txt some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr)) 2003-12-20 16:54:46 +00:00