mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
193 lines
4.4 KiB
C++
193 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "mads/mads.h"
|
|
#include "mads/camera.h"
|
|
|
|
namespace MADS {
|
|
|
|
Camera::Camera(MADSEngine *vm) : _vm(vm) {
|
|
_panAllowedFl = false;
|
|
_activeFl = false;
|
|
_currentFrameFl = false;
|
|
_manualFl = false;
|
|
_speed = -1;
|
|
_rate = -1;
|
|
_target = -1;
|
|
_distOffCenter = -1;
|
|
_startTolerance = -1;
|
|
_endTolerance = -1;
|
|
_direction = -1;
|
|
_timer = 0;
|
|
}
|
|
|
|
void Camera::setDefaultPanX() {
|
|
_activeFl = false;
|
|
Scene &scene = _vm->_game->_scene;
|
|
_panAllowedFl = (scene._sceneInfo->_width > MADS_SCREEN_WIDTH);
|
|
|
|
if (_panAllowedFl) {
|
|
_manualFl = false;
|
|
_rate = 4;
|
|
_speed = 4;
|
|
_target = 0;
|
|
_distOffCenter = 80;
|
|
_startTolerance = 80;
|
|
_endTolerance = 4;
|
|
_timer = scene._frameStartTime;
|
|
}
|
|
}
|
|
|
|
void Camera::setDefaultPanY() {
|
|
_activeFl = false;
|
|
Scene &scene = _vm->_game->_scene;
|
|
_panAllowedFl = (scene._sceneInfo->_height > MADS_SCENE_HEIGHT);
|
|
|
|
if (_panAllowedFl) {
|
|
_manualFl = true;
|
|
_rate = 4;
|
|
_speed = 2;
|
|
_target = 0;
|
|
_distOffCenter = 80;
|
|
_startTolerance = 60;
|
|
_endTolerance = 4;
|
|
_timer = scene._frameStartTime;
|
|
}
|
|
}
|
|
|
|
void Camera::camPanTo(int target) {
|
|
if (_panAllowedFl) {
|
|
_activeFl = true;
|
|
_manualFl = true;
|
|
_target = target;
|
|
_timer = _vm->_game->_scene._frameStartTime;
|
|
}
|
|
}
|
|
|
|
bool Camera::camPan(int16 *picture_view, int16 *player_loc, int display_size, int picture_size) {
|
|
bool panningFl = false;
|
|
if (_panAllowedFl) {
|
|
Scene &scene = _vm->_game->_scene;
|
|
Player &player = _vm->_game->_player;
|
|
|
|
_currentFrameFl = false;
|
|
|
|
uint32 timer;
|
|
if ((abs((int32) (_timer - player._priorTimer)) < _rate) && (player._ticksAmount == _rate))
|
|
timer = player._priorTimer;
|
|
else
|
|
timer = _timer;
|
|
|
|
if (_activeFl && (scene._frameStartTime < timer))
|
|
return (panningFl);
|
|
|
|
_timer = scene._frameStartTime + _rate;
|
|
|
|
if (_manualFl) {
|
|
if (_activeFl) {
|
|
int diff = _target - *picture_view;
|
|
int direction = 0;
|
|
if (diff < 0)
|
|
direction = -1;
|
|
else if (diff > 0)
|
|
direction = 1;
|
|
|
|
int magnitude = MIN(abs(diff), _speed);
|
|
|
|
if (magnitude == 0)
|
|
_activeFl = false;
|
|
else {
|
|
int panAmount;
|
|
if (direction < 0)
|
|
panAmount = -magnitude;
|
|
else
|
|
panAmount = magnitude;
|
|
|
|
*picture_view += panAmount;
|
|
|
|
panningFl = true;
|
|
_currentFrameFl = true;
|
|
}
|
|
}
|
|
} else {
|
|
if (!_activeFl) {
|
|
int lowEdge = *picture_view + _startTolerance;
|
|
int highEdge = *picture_view - _startTolerance + display_size - 1;
|
|
|
|
if ((*player_loc < lowEdge) && (*picture_view > 0)) {
|
|
_activeFl = true;
|
|
_direction = -1;
|
|
}
|
|
|
|
if ((*player_loc > highEdge) && (*picture_view < (picture_size - display_size))) {
|
|
_activeFl = true;
|
|
_direction = 1;
|
|
}
|
|
}
|
|
|
|
int newTarget = *player_loc - (display_size >> 1);
|
|
|
|
if (_direction < 0)
|
|
newTarget -= _distOffCenter;
|
|
else
|
|
newTarget += _distOffCenter;
|
|
|
|
newTarget = MAX(0, newTarget);
|
|
newTarget = MIN(newTarget, (picture_size - display_size));
|
|
|
|
_target = newTarget;
|
|
|
|
int diff = newTarget - *picture_view;
|
|
int magnitude = abs(diff);
|
|
|
|
int direction = 0;
|
|
if (diff < 0)
|
|
direction = -1;
|
|
else if (diff > 0)
|
|
direction = 1;
|
|
|
|
if (_activeFl && (magnitude <= _endTolerance))
|
|
_activeFl = false;
|
|
|
|
if (_activeFl) {
|
|
magnitude = MIN(magnitude, _speed);
|
|
|
|
int panAmount;
|
|
if (direction < 0)
|
|
panAmount = -magnitude;
|
|
else
|
|
panAmount = magnitude;
|
|
|
|
if (panAmount) {
|
|
*picture_view += panAmount;
|
|
panningFl = true;
|
|
_currentFrameFl = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return (panningFl);
|
|
}
|
|
|
|
} // End of namespace MADS
|