..
driver
Since soundHandleMusic[] is now an array of sound handles instead of
2003-09-02 12:55:20 +00:00
.cvsignore
bs2
2003-07-28 01:44:38 +00:00
anims.cpp
be more tolerant of files being in different spots, and living on case sensitive filesystems
2003-08-24 12:13:03 +00:00
anims.h
bs2
2003-07-28 01:44:38 +00:00
build_display.cpp
Re-formatted the code to be a bit more in line with the rest of ScummVM.
2003-09-02 09:54:42 +00:00
build_display.h
rename bs2 to sword2 to have the same name as the original engine.
2003-07-30 19:25:31 +00:00
console.cpp
SetPalette conflicts with an OS symbol on OS X
2003-08-23 14:42:37 +00:00
console.h
rename bs2 to sword2 to have the same name as the original engine.
2003-07-30 19:25:31 +00:00
controls.cpp
The graphics detail settings partially work now. They only affect how
2003-08-26 06:53:00 +00:00
controls.h
The graphics detail settings partially work now. They only affect how
2003-08-26 06:53:00 +00:00
credits.h
added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music
2003-08-30 18:06:08 +00:00
debug.cpp
patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local bits in my tree
2003-08-21 13:39:21 +00:00
debug.h
rename bs2 to sword2 to have the same name as the original engine.
2003-07-30 19:25:31 +00:00
defs.h
bs2
2003-07-28 01:44:38 +00:00
events.cpp
Re-formatted the code to be a bit more in line with the rest of ScummVM.
2003-09-02 09:54:42 +00:00
events.h
bs2
2003-07-28 01:44:38 +00:00
function.cpp
properly close down when playing demo
2003-08-30 15:21:51 +00:00
function.h
bs2
2003-07-28 01:44:38 +00:00
header.h
bs2
2003-07-28 01:44:38 +00:00
icons.cpp
rename bs2 to sword2 to have the same name as the original engine.
2003-07-30 19:25:31 +00:00
icons.h
bs2
2003-07-28 01:44:38 +00:00
interpreter.cpp
fixed const errors
2003-07-28 11:54:26 +00:00
interpreter.h
rename bs2 to sword2 to have the same name as the original engine.
2003-07-30 19:25:31 +00:00
layers.cpp
rename bs2 to sword2 to have the same name as the original engine.
2003-07-30 19:25:31 +00:00
layers.h
bs2
2003-07-28 01:44:38 +00:00
logic.cpp
Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
2003-08-19 14:57:26 +00:00
logic.h
bs2
2003-07-28 01:44:38 +00:00
maketext.cpp
rename bs2 to sword2 to have the same name as the original engine.
2003-07-30 19:25:31 +00:00
maketext.h
bs2
2003-07-28 01:44:38 +00:00
mem_view.cpp
Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
2003-08-19 14:57:26 +00:00
mem_view.h
fixed more warnings
2003-07-28 02:23:04 +00:00
memory.cpp
rename memory struct as well
2003-07-28 07:52:01 +00:00
memory.h
bs2
2003-07-28 01:44:38 +00:00
module.mk
bs2
2003-07-28 01:44:38 +00:00
mouse.cpp
SetPalette conflicts with an OS symbol on OS X
2003-08-23 14:42:37 +00:00
mouse.h
bs2
2003-07-28 01:44:38 +00:00
object.h
bs2
2003-07-28 01:44:38 +00:00
protocol.cpp
rename bs2 to sword2 to have the same name as the original engine.
2003-07-30 19:25:31 +00:00
protocol.h
bs2
2003-07-28 01:44:38 +00:00
resman.cpp
Re-formatted the code to be a bit more in line with the rest of ScummVM,
2003-09-02 09:55:11 +00:00
resman.h
bs2
2003-07-28 01:44:38 +00:00
router.cpp
Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
2003-08-19 14:57:26 +00:00
router.h
bs2
2003-07-28 01:44:38 +00:00
save_rest.cpp
fix a resman method and make saving work using SaveFileManager
2003-08-23 14:33:57 +00:00
save_rest.h
bs2
2003-07-28 01:44:38 +00:00
scroll.cpp
Compiles on mingw now
2003-07-28 03:12:49 +00:00
scroll.h
bs2
2003-07-28 01:44:38 +00:00
sound.cpp
Untested (because I don't have any savegames on this computer) support for
2003-08-31 18:09:21 +00:00
sound.h
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
2003-08-01 12:21:04 +00:00
speech.cpp
support having speech clusters named speech1.clu and speech2.clu cd.bin is needed if you want to use this scheme
2003-08-31 03:19:43 +00:00
speech.h
bs2
2003-07-28 01:44:38 +00:00
startup.cpp
Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
2003-08-19 14:57:26 +00:00
startup.h
bs2
2003-07-28 01:44:38 +00:00
sword2.cpp
Set a default music volume so that we can actually hear it. :-)
2003-08-30 21:58:10 +00:00
sword2.h
FadeServer() is now called from ServiceWindows(), thus eliminating the need
2003-08-25 06:13:28 +00:00
sync.cpp
fix some VC7 warnings
2003-07-28 11:21:25 +00:00
sync.h
bs2
2003-07-28 01:44:38 +00:00
tony_gsdk.cpp
Don't use level 1 I/O, it's not part of the C++ standard...
2003-08-03 15:38:27 +00:00
tony_gsdk.h
fixed yet more warnings
2003-07-28 02:37:47 +00:00
walker.cpp
fix some VC7 warnings
2003-07-28 11:21:25 +00:00
walker.h
bs2
2003-07-28 01:44:38 +00:00