scummvm/saga
Torbjörn Andersson 8c708cce8e A few subtitle-related changes:
* Added speechCoords to the SpeechData structure so that talking actors
  don't drag their speech subtitles with them just because they're moving
  and talking at the same time. (Could this also be useful for non-actor
  speech?) If the actor has multiple strings, the coordinates are updated
  for each new string.

* Made speechColor and outlineCoor arrays so that simultaneous speech (i.e.
  where several actors are talking at the same time) multi-coloured. This
  is completely untested, though.

* Used getBlack() to get the black colour for the text outline. The
  original uses a constant, but we could always make getBlack() return
  that constant, if we want to.

svn-id: r16550
2005-01-13 07:47:04 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actionmap.cpp fixing scene transition 2005-01-07 21:24:26 +00:00
actionmap.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
actor.cpp A few subtitle-related changes: 2005-01-13 07:47:04 +00:00
actor.h A few subtitle-related changes: 2005-01-13 07:47:04 +00:00
actordata.cpp o Fixed some indentation 2005-01-09 16:43:57 +00:00
actordata.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
animation.cpp Slight adjustment to previous commit. 2005-01-12 12:51:56 +00:00
animation.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
console.cpp begining of verb implementation 2005-01-08 20:30:07 +00:00
console.h begining of verb implementation 2005-01-08 20:30:07 +00:00
events.cpp Eliminate _scene->getMode() and use scene flags instead 2005-01-07 22:18:53 +00:00
events.h o Fix for popped up actors at initial scene fade out 2005-01-07 00:57:43 +00:00
font_map.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
font.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
font.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
game.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
gfx.cpp Placard functions are now event-driven, so the blocking palette faders are 2005-01-06 16:07:46 +00:00
gfx.h Placard functions are now event-driven, so the blocking palette faders are 2005-01-06 16:07:46 +00:00
ihnm_introproc.cpp - GameModule is gone 2005-01-09 23:41:22 +00:00
image.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
input.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
interface.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
interface.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
isomap.cpp - GameModule is gone 2005-01-09 23:41:22 +00:00
isomap.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
ite_introproc.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
list.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
module.mk sdata.cpp not needed anymore 2004-12-22 22:52:20 +00:00
music.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
music.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
objectdata.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
objectdata.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
objectmap.cpp Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM, 2005-01-02 14:52:11 +00:00
objectmap.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
palanim.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
palanim.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
render.cpp system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files) 2005-01-10 22:06:49 +00:00
render.h begining of verb implementation 2005-01-08 20:30:07 +00:00
resnames.h Added proper IHNM scripts lut and run scripts, though not much to see. 2005-01-09 21:07:19 +00:00
rscfile_mod.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
rscfile.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
rscfile.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
saga.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
saga.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
scene.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
scene.h o Fixed some indentation 2005-01-09 16:43:57 +00:00
script.cpp - GameModule is gone 2005-01-09 23:41:22 +00:00
script.h rename StringsList to StringsTable 2005-01-08 21:06:06 +00:00
sdebug.cpp - script execution stops properly 2005-01-03 21:17:32 +00:00
sfuncs.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
sndres.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
sndres.h - GameModule is gone 2005-01-09 23:41:22 +00:00
sound.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
sound.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
sprite.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
sprite.h rewritten sprite class 2005-01-09 15:07:49 +00:00
sthread.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
stream.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
transitions.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
xref.txt o Fix regression with Win32 CD ITE at wyrmkeep logo 2005-01-04 17:15:53 +00:00