scummvm/engines/adl/console.h

73 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ADL_CONSOLE_H
#define ADL_CONSOLE_H
#include "gui/debugger.h"
#include "common/hashmap.h"
#include "common/path.h"
namespace Common {
class String;
}
namespace Adl {
class AdlEngine;
struct Item;
class Console : public GUI::Debugger {
public:
Console(AdlEngine *engine);
static Common::String toAscii(const Common::String &str);
Common::String toNative(const Common::String &str);
private:
bool Cmd_Nouns(int argc, const char **argv);
bool Cmd_Verbs(int argc, const char **argv);
bool Cmd_DumpScripts(int argc, const char **argv);
bool Cmd_ValidCommands(int argc, const char **argv);
bool Cmd_Region(int argc, const char **argv);
bool Cmd_Room(int argc, const char **argv);
bool Cmd_Items(int argc, const char **argv);
bool Cmd_GiveItem(int argc, const char **argv);
bool Cmd_Vars(int argc, const char **argv);
bool Cmd_Var(int argc, const char **argv);
bool Cmd_ConvertDisk(int argc, const char **argv);
bool Cmd_RunScript(int argc, const char **argv);
bool Cmd_StopScript(int argc, const char **argv);
bool Cmd_SetScriptDelay(int argc, const char **argv);
void printItem(const Item &item);
void printWordMap(const Common::HashMap<Common::String, uint> &wordMap);
void dumpScripts(const Common::Path &prefix = Common::Path());
void prepareGame();
AdlEngine *_engine;
};
} // End of namespace Adl
#endif