scummvm/engines/freescape
2024-07-02 07:45:55 +02:00
..
games FREESCAPE: avoid crashing when selecting german language in castle 2024-06-26 21:30:32 +02:00
language FREESCAPE: avoid crashing when executing SETFLAGS 2024-06-04 08:45:42 +02:00
loaders FREESCAPE: fixes for zx release of castle 2024-06-15 14:39:45 +02:00
objects FREESCAPE: added more color cycle elements in dark for atari 2024-06-04 08:45:42 +02:00
shaders FREESCAPE: improved stipple effect in OpenGL shaders 2024-06-11 13:56:13 +02:00
area.cpp FREESCAPE: initial code for support zx release of castle 2024-06-13 08:24:02 +02:00
area.h FREESCAPE: added some code to handle ghosts in castle 2024-05-12 20:26:23 +02:00
assets.cpp FREESCAPE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
configure.engine FREESCAPE: enable building by default 2022-12-05 10:06:29 +01:00
credits.pl FREESCAPE: added credits.pl 2022-12-13 11:32:14 -03:00
demo.cpp FREESCAPE: improved movement using original (co)sine table for demo mode 2024-06-10 22:52:39 +02:00
detection.cpp FREESCAPE: added more entries in detection tables 2024-07-02 07:45:55 +02:00
detection.h FREESCAPE: added authentic graphics option to simulate original size of stipple patterns 2024-06-10 22:52:39 +02:00
events.cpp FREESCAPE: reset events when the engine quits or returns to launcher 2024-01-16 09:40:13 +01:00
freescape.cpp FREESCAPE: initial code for support zx release of castle 2024-06-13 08:24:02 +02:00
freescape.h FREESCAPE: improved movement using original (co)sine table for demo mode 2024-06-10 22:52:39 +02:00
gfx_opengl_shaders.cpp FREESCAPE: improved stipple effect in OpenGL shaders 2024-06-11 13:56:13 +02:00
gfx_opengl_shaders.h FREESCAPE: added authentic graphics option to simulate original size of stipple patterns 2024-06-10 22:52:39 +02:00
gfx_opengl_texture.cpp FREESCAPE: avoid blurry textures in OpenGL 2022-11-06 22:00:43 +01:00
gfx_opengl_texture.h FREESCAPE: define texture pixel format and convert images if necessary 2022-11-06 22:00:41 +01:00
gfx_opengl.cpp FREESCAPE: added authentic graphics option to simulate original size of stipple patterns 2024-06-10 22:52:39 +02:00
gfx_opengl.h FREESCAPE: added authentic graphics option to simulate original size of stipple patterns 2024-06-10 22:52:39 +02:00
gfx_tinygl_texture.cpp TINYGL: Fix memory leak 2023-02-03 22:18:45 +00:00
gfx_tinygl_texture.h TINYGL: Fix memory leak 2023-02-03 22:18:45 +00:00
gfx_tinygl.cpp FREESCAPE: added authentic graphics option to simulate original size of stipple patterns 2024-06-10 22:52:39 +02:00
gfx_tinygl.h FREESCAPE: added stipple support for software rendering 2024-05-18 08:10:13 +02:00
gfx.cpp FREESCAPE: added authentic graphics option to simulate original size of stipple patterns 2024-06-10 22:52:39 +02:00
gfx.h COMMON: Avoid including engine headers in common code for DebugChannelDef 2024-06-20 20:15:57 +01:00
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
module.mk FREESCAPE: initial code for support zx release of castle 2024-06-13 08:24:02 +02:00
movement.cpp FREESCAPE: improved movement using original (co)sine table for demo mode 2024-06-10 22:52:39 +02:00
POTFILES FREESCAPE: Added missing files to POTFILES 2024-05-22 21:58:59 +02:00
sound.cpp FREESCAPE: added some digitalized sounds for eclipse for atari st 2024-06-07 12:44:15 +02:00
sound.h FREESCAPE: added more sounds for dark and eclipse in zx 2024-03-09 08:15:06 +01:00
sweepAABB.cpp FREESCAPE: improved shooted object detection and moved sweepAABB implementation to its own file 2023-11-18 17:32:14 +01:00
sweepAABB.h FREESCAPE: improved shooted object detection and moved sweepAABB implementation to its own file 2023-11-18 17:32:14 +01:00
ui.cpp FREESCAPE: improved movement using original (co)sine table for demo mode 2024-06-10 22:52:39 +02:00
unpack.cpp FREESCAPE: Fix memory leak in unpacker 2024-03-06 09:29:08 -07:00