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games
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FREESCAPE: avoid crashing when selecting german language in castle
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2024-06-26 21:30:32 +02:00 |
language
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FREESCAPE: avoid crashing when executing SETFLAGS
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2024-06-04 08:45:42 +02:00 |
loaders
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FREESCAPE: fixes for zx release of castle
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2024-06-15 14:39:45 +02:00 |
objects
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FREESCAPE: added more color cycle elements in dark for atari
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2024-06-04 08:45:42 +02:00 |
shaders
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FREESCAPE: improved stipple effect in OpenGL shaders
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2024-06-11 13:56:13 +02:00 |
area.cpp
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FREESCAPE: initial code for support zx release of castle
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2024-06-13 08:24:02 +02:00 |
area.h
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FREESCAPE: added some code to handle ghosts in castle
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2024-05-12 20:26:23 +02:00 |
assets.cpp
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FREESCAPE: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
configure.engine
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FREESCAPE: enable building by default
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2022-12-05 10:06:29 +01:00 |
credits.pl
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FREESCAPE: added credits.pl
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2022-12-13 11:32:14 -03:00 |
demo.cpp
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FREESCAPE: improved movement using original (co)sine table for demo mode
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2024-06-10 22:52:39 +02:00 |
detection.cpp
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FREESCAPE: added more entries in detection tables
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2024-07-02 07:45:55 +02:00 |
detection.h
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FREESCAPE: added authentic graphics option to simulate original size of stipple patterns
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2024-06-10 22:52:39 +02:00 |
events.cpp
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FREESCAPE: reset events when the engine quits or returns to launcher
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2024-01-16 09:40:13 +01:00 |
freescape.cpp
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FREESCAPE: initial code for support zx release of castle
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2024-06-13 08:24:02 +02:00 |
freescape.h
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FREESCAPE: improved movement using original (co)sine table for demo mode
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2024-06-10 22:52:39 +02:00 |
gfx_opengl_shaders.cpp
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FREESCAPE: improved stipple effect in OpenGL shaders
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2024-06-11 13:56:13 +02:00 |
gfx_opengl_shaders.h
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FREESCAPE: added authentic graphics option to simulate original size of stipple patterns
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2024-06-10 22:52:39 +02:00 |
gfx_opengl_texture.cpp
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FREESCAPE: avoid blurry textures in OpenGL
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2022-11-06 22:00:43 +01:00 |
gfx_opengl_texture.h
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FREESCAPE: define texture pixel format and convert images if necessary
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2022-11-06 22:00:41 +01:00 |
gfx_opengl.cpp
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FREESCAPE: added authentic graphics option to simulate original size of stipple patterns
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2024-06-10 22:52:39 +02:00 |
gfx_opengl.h
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FREESCAPE: added authentic graphics option to simulate original size of stipple patterns
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2024-06-10 22:52:39 +02:00 |
gfx_tinygl_texture.cpp
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TINYGL: Fix memory leak
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2023-02-03 22:18:45 +00:00 |
gfx_tinygl_texture.h
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TINYGL: Fix memory leak
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2023-02-03 22:18:45 +00:00 |
gfx_tinygl.cpp
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FREESCAPE: added authentic graphics option to simulate original size of stipple patterns
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2024-06-10 22:52:39 +02:00 |
gfx_tinygl.h
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FREESCAPE: added stipple support for software rendering
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2024-05-18 08:10:13 +02:00 |
gfx.cpp
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FREESCAPE: added authentic graphics option to simulate original size of stipple patterns
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2024-06-10 22:52:39 +02:00 |
gfx.h
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COMMON: Avoid including engine headers in common code for DebugChannelDef
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2024-06-20 20:15:57 +01:00 |
metaengine.cpp
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ENGINES: Create a type aware advanced meta engine
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2024-06-30 18:39:06 +02:00 |
module.mk
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FREESCAPE: initial code for support zx release of castle
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2024-06-13 08:24:02 +02:00 |
movement.cpp
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FREESCAPE: improved movement using original (co)sine table for demo mode
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2024-06-10 22:52:39 +02:00 |
POTFILES
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FREESCAPE: Added missing files to POTFILES
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2024-05-22 21:58:59 +02:00 |
sound.cpp
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FREESCAPE: added some digitalized sounds for eclipse for atari st
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2024-06-07 12:44:15 +02:00 |
sound.h
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FREESCAPE: added more sounds for dark and eclipse in zx
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2024-03-09 08:15:06 +01:00 |
sweepAABB.cpp
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FREESCAPE: improved shooted object detection and moved sweepAABB implementation to its own file
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2023-11-18 17:32:14 +01:00 |
sweepAABB.h
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FREESCAPE: improved shooted object detection and moved sweepAABB implementation to its own file
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2023-11-18 17:32:14 +01:00 |
ui.cpp
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FREESCAPE: improved movement using original (co)sine table for demo mode
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2024-06-10 22:52:39 +02:00 |
unpack.cpp
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FREESCAPE: Fix memory leak in unpacker
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2024-03-06 09:29:08 -07:00 |