scummvm/engines/tinsel/cliprect.h
2021-12-26 18:48:43 +01:00

73 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Clipping rectangle defines
*/
#ifndef TINSEL_CLIPRECT_H // prevent multiple includes
#define TINSEL_CLIPRECT_H
#include "common/list.h"
#include "common/rect.h"
namespace Tinsel {
struct OBJECT;
typedef Common::List<Common::Rect> RectList;
/*----------------------------------------------------------------------*\
|* Clip Rect Function Prototypes *|
\*----------------------------------------------------------------------*/
void ResetClipRect(); // Resets the clipping rectangle allocator
void AddClipRect( // Allocate a clipping rectangle from the free list
const Common::Rect &pClip); // clip rectangle dimensions to allocate
const RectList &GetClipRects();
bool IntersectRectangle( // Creates the intersection of two rectangles
Common::Rect &pDest, // pointer to destination rectangle that is to receive the intersection
const Common::Rect &pSrc1, // pointer to a source rectangle
const Common::Rect &pSrc2); // pointer to a source rectangle
bool UnionRectangle( // Creates the union of two rectangles
Common::Rect &pDest, // destination rectangle that is to receive the new union
const Common::Rect &pSrc1, // a source rectangle
const Common::Rect &pSrc2); // a source rectangle
void FindMovingObjects( // Creates clipping rectangles for all the objects that have moved on the specified object list
OBJECT **pObjList, // playfield display list to draw
Common::Point *pWin, // playfield window top left position
Common::Rect *pClip, // playfield clipping rectangle
bool bVelocity, // when set, objects pos is updated with velocity
bool bScrolled); // when set, playfield has scrolled
void MergeClipRect(); // Merges any clipping rectangles that overlap
void UpdateClipRect( // Redraws all objects within this clipping rectangle
OBJECT **pObjList, // object list to draw
Common::Point *pWin, // window top left position
Common::Rect *pClip); // pointer to clip rectangle
} // End of namespace Tinsel
#endif // TINSEL_CLIPRECT_H