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scummvm
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8cf77f1c09
scummvm
/
engines
/
tinsel
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Cameron Cawley
441b02d057
DETECTION: Use uint32 for ADGameFileDescription file size
2024-06-30 19:13:41 +02:00
..
noir
actors.cpp
actors.h
adpcm.cpp
adpcm.h
anim.cpp
anim.h
background.cpp
background.h
bg.cpp
bmv.cpp
bmv.h
cliprect.cpp
cliprect.h
config.cpp
config.h
configure.engine
credits.pl
cursor.cpp
cursor.h
debugger.cpp
debugger.h
detection_tables.h
DETECTION: Use uint32 for ADGameFileDescription file size
2024-06-30 19:13:41 +02:00
detection.cpp
DETECTION: Use uint32 for ADGameFileDescription file size
2024-06-30 19:13:41 +02:00
detection.h
ENGINES: Add ADDynamicGameDescription class
2024-06-30 18:39:06 +02:00
dialogs.cpp
dialogs.h
drives.cpp
drives.h
dw.h
effect.cpp
events.cpp
events.h
faders.cpp
faders.h
film.cpp
film.h
font.cpp
font.h
graphics.cpp
graphics.h
handle.cpp
handle.h
heapmem.cpp
heapmem.h
inv_objects.cpp
inv_objects.h
mareels.cpp
mareels.h
metaengine.cpp
ENGINES: Create a type aware advanced meta engine
2024-06-30 18:39:06 +02:00
module.mk
move.cpp
move.h
movers.cpp
movers.h
multiobj.cpp
multiobj.h
music.cpp
music.h
object.cpp
object.h
palette.cpp
palette.h
pcode.cpp
pcode.h
pdisplay.cpp
pdisplay.h
pid.h
play.cpp
play.h
polygons.cpp
polygons.h
POTFILES
saveload.cpp
savescn.cpp
savescn.h
scene.cpp
scene.h
sched.cpp
sched.h
scn.cpp
scn.h
scroll.cpp
scroll.h
sound.cpp
sound.h
strres.cpp
strres.h
sysvar.cpp
sysvar.h
text.cpp
text.h
timers.cpp
timers.h
tinlib.cpp
tinlib.h
tinsel.cpp
tinsel.h
token.cpp
token.h