scummvm/engines/tinsel/font.h
2021-12-26 18:48:43 +01:00

100 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TINSEL_FONT_H // prevent multiple includes
#define TINSEL_FONT_H
#include "tinsel/dw.h"
namespace Tinsel {
// A temporary buffer for extracting text into is defined in font.c
// Accessed using TextBufferAddr(), this is how big it is:
#define TBUFSZ 512
class Font {
public:
Font() : _hTagFont(0), _hTalkFont(0), _hRegularTalkFont(0), _hRegularTagFont(0) {
}
/**
* Return address of tBuffer
*/
char* TextBufferAddr() { return _tBuffer; }
/**
* Return hTagFont handle.
*/
SCNHANDLE GetTagFontHandle() { return _hTagFont; }
/**
* Return hTalkFont handle.
*/
SCNHANDLE GetTalkFontHandle();
/**
* Called from dec_tagfont() Glitter function. Store the tag font handle.
*/
void SetTagFontHandle(SCNHANDLE hFont);
/**
* Called from dec_talkfont() Glitter function.
* Store the talk font handle.
*/
void SetTalkFontHandle(SCNHANDLE hFont) {
_hTalkFont = _hRegularTalkFont = hFont;
}
/**
* Declare a temporary text font (DW2 only).
*/
void SetTempTagFontHandle(SCNHANDLE hFont) {
_hTagFont = hFont;
}
/**
* Declare a temporary text font (DW2 only).
*/
void SetTempTalkFontHandle(SCNHANDLE hFont) {
_hTalkFont = hFont;
}
void ResetFontHandles() {
_hTagFont = _hRegularTagFont;
_hTalkFont = _hRegularTalkFont;
}
/**
* Poke the background palette into character 0's images.
*/
void FettleFontPal(SCNHANDLE fontPal);
private:
char _tBuffer[TBUFSZ];
SCNHANDLE _hTagFont, _hTalkFont;
SCNHANDLE _hRegularTalkFont, _hRegularTagFont;
};
} // End of namespace Tinsel
#endif // TINSEL_FONT_H