mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 08:17:40 +00:00
236 lines
6.9 KiB
C++
236 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef TINSEL_TINSEL_H
|
|
#define TINSEL_TINSEL_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/system.h"
|
|
#include "common/error.h"
|
|
#include "common/events.h"
|
|
#include "common/keyboard.h"
|
|
#include "common/random.h"
|
|
#include "common/util.h"
|
|
|
|
#include "engines/engine.h"
|
|
#include "gui/debugger.h"
|
|
|
|
#include "tinsel/debugger.h"
|
|
#include "tinsel/graphics.h"
|
|
#include "tinsel/sound.h"
|
|
#include "tinsel/dw.h"
|
|
#include "tinsel/detection.h"
|
|
|
|
/**
|
|
* This is the namespace of the Tinsel engine.
|
|
*
|
|
* Status of this engine: Complete
|
|
*
|
|
* Games using this engine:
|
|
* - Discworld
|
|
* - Discworld 2: Missing Presumed ...!?
|
|
*/
|
|
namespace Tinsel {
|
|
|
|
class BMVPlayer;
|
|
class Config;
|
|
class MidiDriver;
|
|
class MidiMusicPlayer;
|
|
class PCMMusicPlayer;
|
|
class Music;
|
|
class SoundManager;
|
|
class Background;
|
|
class Font;
|
|
class Cursor;
|
|
class Actor;
|
|
class Handle;
|
|
class Scroll;
|
|
class Dialogs;
|
|
class Notebook;
|
|
class SystemReel;
|
|
|
|
typedef Common::List<Common::Rect> RectList;
|
|
|
|
enum {
|
|
kTinselDebugAnimations = 1 << 0,
|
|
kTinselDebugActions = 1 << 1,
|
|
kTinselDebugSound = 1 << 2,
|
|
kTinselDebugMusic = 2 << 3
|
|
};
|
|
|
|
#define DEBUG_BASIC 1
|
|
#define DEBUG_INTERMEDIATE 2
|
|
#define DEBUG_DETAILED 3
|
|
|
|
enum TinselKeyDirection {
|
|
MSK_LEFT = 1, MSK_RIGHT = 2, MSK_UP = 4, MSK_DOWN = 8,
|
|
MSK_DIRECTION = MSK_LEFT | MSK_RIGHT | MSK_UP | MSK_DOWN
|
|
};
|
|
|
|
typedef bool (*KEYFPTR)(const Common::KeyState &);
|
|
|
|
#define SCREEN_WIDTH (_vm->screen().w) // PC screen dimensions
|
|
#define SCREEN_HEIGHT (_vm->screen().h)
|
|
#define SCRN_CENTER_X ((SCREEN_WIDTH - 1) / 2) // screen center x
|
|
#define SCRN_CENTER_Y ((SCREEN_HEIGHT - 1) / 2) // screen center y
|
|
#define UNUSED_LINES 48
|
|
#define EXTRA_UNUSED_LINES 3
|
|
//#define SCREEN_BOX_HEIGHT1 (SCREEN_HEIGHT - UNUSED_LINES)
|
|
//#define SCREEN_BOX_HEIGHT2 (SCREEN_BOX_HEIGHT1 - EXTRA_UNUSED_LINES)
|
|
#define SCREEN_BOX_HEIGHT1 SCREEN_HEIGHT
|
|
#define SCREEN_BOX_HEIGHT2 SCREEN_HEIGHT
|
|
|
|
#define GAME_FRAME_DELAY (1000 / ONE_SECOND)
|
|
|
|
#define TinselVersion (_vm->getVersion())
|
|
#define TinselV2Demo (TinselVersion == 2 && _vm->getIsADGFDemo())
|
|
#define TinselV1PSX (TinselVersion == 1 && _vm->getPlatform() == Common::kPlatformPSX)
|
|
#define TinselV1Mac (TinselVersion == 1 && _vm->getPlatform() == Common::kPlatformMacintosh)
|
|
#define TinselV1Saturn (TinselVersion == 1 && _vm->getPlatform() == Common::kPlatformSaturn)
|
|
|
|
#define READ_16(v) (TinselV1Mac || TinselV1Saturn ? READ_BE_UINT16(v) : READ_LE_UINT16(v))
|
|
#define READ_32(v) (TinselV1Mac || TinselV1Saturn ? READ_BE_UINT32(v) : READ_LE_UINT32(v))
|
|
#define WRITE_32(p, v) (TinselV1Mac || TinselV1Saturn ? WRITE_BE_UINT32(p, v) : WRITE_LE_UINT32(p, v))
|
|
#define FROM_16(v) (TinselV1Mac || TinselV1Saturn ? FROM_BE_16(v) : FROM_LE_16(v))
|
|
#define FROM_32(v) (TinselV1Mac || TinselV1Saturn ? FROM_BE_32(v) : FROM_LE_32(v))
|
|
#define TO_32(v) (TinselV1Mac || TinselV1Saturn ? TO_BE_32(v) : TO_LE_32(v))
|
|
|
|
// Global reference to the TinselEngine object
|
|
extern TinselEngine *_vm;
|
|
|
|
class TinselEngine : public Engine {
|
|
int _gameId;
|
|
Common::KeyState _keyPressed;
|
|
Common::RandomSource _random;
|
|
Graphics::Surface _screenSurface;
|
|
Common::Point _mousePos;
|
|
uint8 _dosPlayerDir;
|
|
|
|
static const char *const _sampleIndices[][3];
|
|
static const char *const _sampleFiles[][3];
|
|
static const char *const _textFiles[][3];
|
|
static const char *const _sceneFiles[];
|
|
|
|
protected:
|
|
|
|
// Engine APIs
|
|
void initializePath(const Common::FSNode &gamePath) override;
|
|
Common::Error run() override;
|
|
bool hasFeature(EngineFeature f) const override;
|
|
Common::Error loadGameState(int slot) override;
|
|
#if 0
|
|
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false);
|
|
#endif
|
|
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
|
|
#if 0
|
|
bool canSaveGameStateCurrently();
|
|
#endif
|
|
|
|
public:
|
|
TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc);
|
|
~TinselEngine() override;
|
|
int getGameId() {
|
|
return _gameId;
|
|
}
|
|
|
|
const TinselGameDescription *_gameDescription;
|
|
uint32 getGameID() const;
|
|
uint32 getFeatures() const;
|
|
Common::Language getLanguage() const;
|
|
uint16 getVersion() const;
|
|
Common::Platform getPlatform() const;
|
|
bool getIsADGFDemo() const;
|
|
bool isV1CD() const;
|
|
|
|
const char *getSampleIndex(LANGUAGE lang);
|
|
const char *getSampleFile(LANGUAGE lang);
|
|
const char *getTextFile(LANGUAGE lang);
|
|
// Noir
|
|
const char *getSceneFile(LANGUAGE lang);
|
|
|
|
MidiDriver *_driver;
|
|
SoundManager *_sound;
|
|
MidiMusicPlayer *_midiMusic;
|
|
PCMMusicPlayer *_pcmMusic;
|
|
Music *_music;
|
|
BMVPlayer *_bmv;
|
|
Background* _bg;
|
|
Font *_font;
|
|
Cursor *_cursor;
|
|
Actor *_actor;
|
|
Handle *_handle;
|
|
Config *_config;
|
|
Scroll *_scroll;
|
|
Dialogs *_dialogs;
|
|
Notebook *_notebook = nullptr;
|
|
SystemReel *_systemReel = nullptr;
|
|
|
|
KEYFPTR _keyHandler;
|
|
|
|
/** Stack of pending mouse button events. */
|
|
Common::List<Common::EventType> _mouseButtons;
|
|
|
|
/** Stack of pending keypresses. */
|
|
Common::List<Common::Event> _keypresses;
|
|
|
|
|
|
/** List of all clip rectangles. */
|
|
RectList _clipRects;
|
|
|
|
private:
|
|
void NextGameCycle();
|
|
void CreateConstProcesses();
|
|
void RestartGame();
|
|
void RestartDrivers();
|
|
void ChopDrivers();
|
|
void ProcessKeyEvent(const Common::Event &event);
|
|
bool pollEvent();
|
|
|
|
public:
|
|
const Common::String getTargetName() const { return _targetName; }
|
|
Common::String getSavegameFilename(int16 saveNum) const;
|
|
Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; }
|
|
Graphics::Surface &screen() { return _screenSurface; }
|
|
|
|
Common::Point getMousePosition() const { return _mousePos; }
|
|
void setMousePosition(Common::Point pt) {
|
|
// Clip mouse position to be within the screen coordinates
|
|
pt.x = CLIP<int16>(pt.x, 0, SCREEN_WIDTH - 1);
|
|
pt.y = CLIP<int16>(pt.y, 0, SCREEN_HEIGHT - 1);
|
|
|
|
int yOffset = (TinselVersion >= 2) ? (g_system->getHeight() - _screenSurface.h) / 2 : 0;
|
|
g_system->warpMouse(pt.x, pt.y + yOffset);
|
|
_mousePos = pt;
|
|
}
|
|
void divertKeyInput(KEYFPTR fptr) { _keyHandler = fptr; }
|
|
int getRandomNumber(int maxNumber) { return _random.getRandomNumber(maxNumber); }
|
|
uint8 getKeyDirection() const { return _dosPlayerDir; }
|
|
};
|
|
|
|
// Externally available methods
|
|
void CuttingScene(bool bCutting);
|
|
void CDChangeForRestore(int cdNumber);
|
|
void CdHasChanged();
|
|
|
|
} // End of namespace Tinsel
|
|
|
|
#endif /* TINSEL_TINSEL_H */
|