mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 08:17:40 +00:00
371 lines
13 KiB
C++
371 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_STATICRES_H
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#define TSAGE_STATICRES_H
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#include "common/scummsys.h"
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namespace TsAGE {
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extern const byte CURSOR_ARROW_DATA[];
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extern const byte CURSOR_WALK_DATA[];
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extern char const *const LOOK_SCENE_HOTSPOT;
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extern char const *const USE_SCENE_HOTSPOT;
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extern char const *const TALK_SCENE_HOTSPOT;
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extern char const *const SPECIAL_SCENE_HOTSPOT;
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extern char const *const DEFAULT_SCENE_HOTSPOT;
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extern char const *const SAVE_ERROR_MSG;
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extern char const *const SAVING_NOT_ALLOWED_MSG;
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extern char const *const RESTORING_NOT_ALLOWED_MSG;
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// Dialogs
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extern char const *const QUIT_CONFIRM_MSG;
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extern char const *const RESTART_MSG;
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extern char const *const GAME_PAUSED_MSG;
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extern char const *const OK_BTN_STRING;
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extern char const *const CONTINUE_BTN_STRING;
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extern char const *const CANCEL_BTN_STRING;
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extern char const *const QUIT_BTN_STRING;
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extern char const *const RESTART_BTN_STRING;
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extern char const *const SAVE_BTN_STRING;
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extern char const *const RESTORE_BTN_STRING;
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extern char const *const SOUND_BTN_STRING;
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extern char const *const RESUME_BTN_STRING;
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extern char const *const LOOK_BTN_STRING;
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extern char const *const PICK_BTN_STRING;
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extern char const *const INV_EMPTY_MSG;
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// Spanish version
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extern char const *const ESP_LOOK_SCENE_HOTSPOT;
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extern char const *const ESP_USE_SCENE_HOTSPOT;
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extern char const *const ESP_TALK_SCENE_HOTSPOT;
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extern char const *const ESP_SPECIAL_SCENE_HOTSPOT;
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extern char const *const ESP_DEFAULT_SCENE_HOTSPOT;
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extern char const *const ESP_SAVE_ERROR_MSG;
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extern char const *const ESP_SAVING_NOT_ALLOWED_MSG;
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extern char const *const ESP_RESTORING_NOT_ALLOWED_MSG;
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extern char const *const ESP_INV_EMPTY_MSG;
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// Dialogs
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extern char const *const ESP_OK_BTN_STRING;
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extern char const *const ESP_CONTINUE_BTN_STRING;
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extern char const *const ESP_CANCEL_BTN_STRING;
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extern char const *const ESP_RESTORE_BTN_STRING;
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extern char const *const ESP_SOUND_BTN_STRING;
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extern char const *const ESP_LOOK_BTN_STRING;
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extern char const *const ESP_PICK_BTN_STRING;
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// Russian version
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extern char const *const RUS_LOOK_SCENE_HOTSPOT;
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extern char const *const RUS_USE_SCENE_HOTSPOT;
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extern char const *const RUS_TALK_SCENE_HOTSPOT;
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extern char const *const RUS_SPECIAL_SCENE_HOTSPOT;
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extern char const *const RUS_DEFAULT_SCENE_HOTSPOT;
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extern char const *const RUS_SAVE_ERROR_MSG;
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extern char const *const RUS_SAVING_NOT_ALLOWED_MSG;
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extern char const *const RUS_RESTORING_NOT_ALLOWED_MSG;
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extern char const *const RUS_INV_EMPTY_MSG;
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// Dialogs
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extern char const *const RUS_OK_BTN_STRING;
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extern char const *const RUS_CONTINUE_BTN_STRING;
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extern char const *const RUS_CANCEL_BTN_STRING;
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extern char const *const RUS_RESTORE_BTN_STRING;
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extern char const *const RUS_SOUND_BTN_STRING;
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extern char const *const RUS_LOOK_BTN_STRING;
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extern char const *const RUS_PICK_BTN_STRING;
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namespace Ringworld {
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// Dialog resources
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extern char const *const HELP_MSG;
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extern char const *const WATCH_INTRO_MSG;
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extern char const *const START_PLAY_BTN_STRING;
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extern char const *const INTRODUCTION_BTN_STRING;
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extern char const *const OPTIONS_MSG;
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// Scene specific resources
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extern char const *const EXIT_MSG;
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extern char const *const SCENE6100_CAREFUL;
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extern char const *const SCENE6100_TOUGHER;
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extern char const *const SCENE6100_ONE_MORE_HIT;
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extern char const *const SCENE6100_DOING_BEST;
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extern char const *const SCENE6100_REPAIR;
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extern char const *const SCENE6100_ROCKY_AREA;
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extern char const *const SCENE6100_REPLY;
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extern char const *const SCENE6100_TAKE_CONTROLS;
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extern char const *const SCENE6100_SURPRISE;
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extern char const *const SCENE6100_SWEAT;
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extern char const *const SCENE6100_VERY_WELL;
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// Demo messages
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extern char const *const DEMO_HELP_MSG;
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extern char const *const DEMO_PAUSED_MSG;
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extern char const *const DEMO_HELP_MSG;
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extern char const *const DEMO_PAUSED_MSG;
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extern char const *const DEMO_EXIT_MSG;
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extern char const *const EXIT_BTN_STRING;
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extern char const *const DEMO_BTN_STRING;
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extern char const *const DEMO_RESUME_BTN_STRING;
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// Spanish version
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extern char const *const ESP_QUIT_CONFIRM_1_MSG;
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extern char const *const ESP_QUIT_CONFIRM_2_MSG;
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extern char const *const ESP_RESTART_MSG;
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extern char const *const ESP_GAME_PAUSED_MSG;
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extern char const *const ESP_QUIT_BTN_STRING;
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extern char const *const ESP_RESTART_BTN_1_STRING;
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extern char const *const ESP_RESTART_BTN_2_STRING;
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extern char const *const ESP_SAVE_BTN_STRING;
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extern char const *const ESP_RESUME_BTN_STRING;
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// Dialog resources
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extern char const *const ESP_HELP_MSG;
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extern char const *const ESP_WATCH_INTRO_MSG;
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extern char const *const ESP_START_PLAY_BTN_STRING;
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extern char const *const ESP_INTRODUCTION_BTN_STRING;
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extern char const *const ESP_OPTIONS_MSG;
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// Scene specific resources
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extern char const *const ESP_EXIT_MSG;
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extern char const *const ESP_SCENE6100_CAREFUL;
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extern char const *const ESP_SCENE6100_TOUGHER;
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extern char const *const ESP_SCENE6100_ONE_MORE_HIT;
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extern char const *const ESP_SCENE6100_DOING_BEST;
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extern char const *const ESP_SCENE6100_REPAIR;
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extern char const *const ESP_SCENE6100_ROCKY_AREA;
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extern char const *const ESP_SCENE6100_REPLY;
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extern char const *const ESP_SCENE6100_TAKE_CONTROLS;
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extern char const *const ESP_SCENE6100_SURPRISE;
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extern char const *const ESP_SCENE6100_SWEAT;
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extern char const *const ESP_SCENE6100_VERY_WELL;
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// Russian version
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extern char const *const RUS_QUIT_CONFIRM_MSG;
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extern char const *const RUS_RESTART_MSG;
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extern char const *const RUS_GAME_PAUSED_MSG;
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extern char const *const RUS_QUIT_BTN_STRING;
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extern char const *const RUS_RESTART_BTN_STRING;
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extern char const *const RUS_SAVE_BTN_STRING;
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extern char const *const RUS_RESUME_BTN_STRING;
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// Dialog resources
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extern char const *const RUS_HELP_MSG;
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extern char const *const RUS_WATCH_INTRO_MSG;
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extern char const *const RUS_START_PLAY_BTN_STRING;
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extern char const *const RUS_INTRODUCTION_BTN_STRING;
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extern char const *const RUS_OPTIONS_MSG;
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// Scene specific resources
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extern char const *const RUS_EXIT_MSG;
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extern char const *const RUS_SCENE6100_CAREFUL;
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extern char const *const RUS_SCENE6100_TOUGHER;
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extern char const *const RUS_SCENE6100_ONE_MORE_HIT;
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extern char const *const RUS_SCENE6100_DOING_BEST;
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extern char const *const RUS_SCENE6100_REPAIR;
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extern char const *const RUS_SCENE6100_ROCKY_AREA;
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extern char const *const RUS_SCENE6100_REPLY;
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extern char const *const RUS_SCENE6100_TAKE_CONTROLS;
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extern char const *const RUS_SCENE6100_SURPRISE;
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extern char const *const RUS_SCENE6100_SWEAT;
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extern char const *const RUS_SCENE6100_VERY_WELL;
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} // End of namespace Ringworld
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namespace BlueForce {
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// Dialog resources
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extern char const *const HELP_MSG;
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extern char const *const WATCH_INTRO_MSG;
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extern char const *const START_PLAY_BTN_STRING;
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extern char const *const INTRODUCTION_BTN_STRING;
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extern char const *const OPTIONS_MSG;
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// Blue Force messages
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extern char const *const BF_NAME;
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extern char const *const BF_COPYRIGHT;
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extern char const *const BF_ALL_RIGHTS_RESERVED;
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extern char const *const BF_19840518;
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extern char const *const BF_19840515;
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extern char const *const BF_3_DAYS;
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extern char const *const BF_11_YEARS;
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extern char const *const BF_NEXT_DAY;
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extern char const *const BF_ACADEMY;
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// Scene 50 tooltips
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extern char const *const GRANDMA_FRANNIE;
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extern char const *const MARINA;
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extern char const *const POLICE_DEPARTMENT;
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extern char const *const TONYS_BAR;
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extern char const *const CHILD_PROTECTIVE_SERVICES;
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extern char const *const ALLEY_CAT;
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extern char const *const CITY_HALL_JAIL;
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extern char const *const JAMISON_RYAN;
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extern char const *const BIKINI_HUT;
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extern char const *const SCENE570_PASSWORD;
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extern char const *const SCENE570_C_DRIVE;
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extern char const *const SCENE570_RING;
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extern char const *const SCENE570_PROTO;
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extern char const *const SCENE570_WACKY;
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extern char const *const SCENE570_COBB;
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extern char const *const SCENE570_LETTER;
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extern char const *const SCENE570_RINGEXE;
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extern char const *const SCENE570_RINGDATA;
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extern char const *const SCENE570_PROTOEXE;
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extern char const *const SCENE570_PROTODATA;
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extern char const *const SCENE570_WACKYEXE;
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extern char const *const SCENE570_WACKYDATA;
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// Scene 60 radio dispatch buttons
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extern char const *const RADIO_BTN_LIST[8];
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// Scene 180 message
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extern char const *const THE_NEXT_DAY;
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// Spanish version
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extern char const *const ESP_QUIT_CONFIRM_MSG;
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extern char const *const ESP_RESTART_MSG;
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extern char const *const ESP_GAME_PAUSED_MSG;
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extern char const *const ESP_QUIT_BTN_STRING;
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extern char const *const ESP_RESTART_BTN_1_STRING;
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extern char const *const ESP_RESTART_BTN_2_STRING;
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extern char const *const ESP_SAVE_BTN_STRING;
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extern char const *const ESP_RESUME_BTN_STRING;
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// Dialog resources
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extern char const *const ESP_HELP_MSG;
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extern char const *const ESP_WATCH_INTRO_MSG;
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extern char const *const ESP_START_PLAY_BTN_STRING;
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extern char const *const ESP_INTRODUCTION_BTN_STRING;
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extern char const *const ESP_OPTIONS_MSG;
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// Blue Force messages
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extern char const *const ESP_BF_ALL_RIGHTS_RESERVED;
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extern char const *const ESP_BF_19840518;
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extern char const *const ESP_BF_19840515;
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extern char const *const ESP_BF_3_DAYS;
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extern char const *const ESP_BF_11_YEARS;
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// Scene 50 tooltips
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extern char const *const ESP_GRANDMA_FRANNIE;
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extern char const *const ESP_POLICE_DEPARTMENT;
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extern char const *const ESP_TONYS_BAR;
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extern char const *const ESP_CHILD_PROTECTIVE_SERVICES;
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extern char const *const ESP_CITY_HALL_JAIL;
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// Scene 180 message
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extern char const *const ESP_THE_NEXT_DAY;
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} // End of namespace BlueForce
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namespace Ringworld2 {
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// Scene 125 - Console messages
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extern char const *const CONSOLE125_MESSAGES[];
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// Scene 325 - Console messages
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extern char const *const CONSOLE325_MESSAGES[];
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// Scene 825 - Autodoc Messages
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extern char const *const MAIN_MENU;
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extern char const *const DIAGNOSIS;
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extern char const *const ADVANCED_PROCEDURES;
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extern char const *const VITAL_SIGNS;
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extern char const *const OPEN_DOOR;
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extern char const *const TREATMENTS;
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extern char const *const NO_MALADY_DETECTED;
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extern char const *const NO_TREATMENT_REQUIRED;
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extern char const *const ACCESS_CODE_REQUIRED;
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extern char const *const INVALID_ACCESS_CODE;
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extern char const *const FOREIGN_OBJECT_EXTRACTED;
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// Scene 1330/7 Options dialog messages
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extern char const *const AUTO_PLAY_ON;
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extern char const *const AUTO_PLAY_OFF;
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extern char const *const START_NEW_CARD_GAME;
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extern char const *const QUIT_CARD_GAME;
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extern char const *const CONTINUE_CARD_GAME;
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// Dialog messages
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extern char const *const HELP_MSG;
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extern char const *const CHAR_TITLE;
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extern char const *const CHAR_QUINN_MSG;
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extern char const *const CHAR_SEEKER_MSG;
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extern char const *const CHAR_MIRANDA_MSG;
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extern char const *const CHAR_CANCEL_MSG;
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extern char const *const GAME_VERSION;
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extern char const *const SOUND_OPTIONS;
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extern char const *const QUIT_GAME;
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extern char const *const RESTART_GAME;
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extern char const *const SAVE_GAME;
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extern char const *const RESTORE_GAME;
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extern char const *const SHOW_CREDITS;
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extern char const *const PAUSE_GAME;
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extern char const *const RESUME_PLAY;
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extern char const *const R2_RESTART_MSG;
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extern char const *const F2;
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extern char const *const F3;
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extern char const *const F4;
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extern char const *const F5;
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extern char const *const F7;
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extern char const *const F8;
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extern char const *const F10;
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extern char const *const DONE_MSG;
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extern char const *const YES_MSG;
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extern char const *const NO_MSG;
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extern char const *const USE_INTERCEPTOR;
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extern char const *const USE_DOUBLE_AGENT;
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extern char const *const NEED_INSTRUCTIONS;
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extern char const *const WRONG_ANSWER_MSG;
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extern char const *const BUY_FULL_GAME_MSG;
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// Scene 1550 arrays of constants
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extern const byte scene1550JunkLocationsDefault[];
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extern const byte scene1550AreaMap[];
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extern const byte scene1550JunkX[];
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extern const byte scene1550JunkY[];
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extern const byte k5A750[];
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extern const byte k5A76D[];
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extern const byte scene1550JunkRegions[];
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extern const byte scene1550SpecialAreas[];
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extern const byte k5A7F6[];
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// Scene 2900 balloon data
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struct BalloonRecord {
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int8 x;
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int8 y;
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int8 v3;
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};
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extern const BalloonRecord balloonData[];
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} // End of namespace Ringworld2
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} // End of namespace TsAGE
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#endif
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