scummvm/engines/tsage
Le Philousophe 7e0048b4a3 ENGINES: Add ADDynamicGameDescription class
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.

This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.

The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
..
blue_force
ringworld
ringworld2
sherlock
configure.engine
converse.cpp
converse.h
core.cpp
core.h
credits.pl
debugger.cpp
debugger.h
detection_tables.h
detection.cpp
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
dialogs.cpp
dialogs.h
events.cpp
events.h
globals.cpp
globals.h
graphics.cpp
graphics.h
metaengine.cpp
module.mk
POTFILES
resources.cpp
resources.h
saveload.cpp
saveload.h
scenes.cpp
scenes.h
screen.cpp
screen.h
sound.cpp
sound.h
staticres.cpp
staticres.h
tsage.cpp
tsage.h
user_interface.cpp
user_interface.h