scummvm/engines/myst3/inventory.cpp
2014-07-03 20:18:21 +02:00

320 lines
8.0 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/myst3/inventory.h"
#include "engines/myst3/cursor.h"
#include "engines/myst3/state.h"
namespace Myst3 {
const Inventory::ItemData Inventory::_availableItems[8] = {
{ 0, 41, 47, 481 },
{ 41, 38, 50, 480 },
{ 79, 38, 49, 279 },
{ 117, 34, 48, 277 },
{ 151, 35, 44, 345 },
{ 186, 35, 44, 398 },
{ 221, 35, 44, 447 },
{ 0, 0, 0, 0 }
};
Inventory::Inventory(Myst3Engine *vm) :
_vm(vm),
_texture(0) {
initializeTexture();
}
Inventory::~Inventory() {
_vm->_gfx->freeTexture(_texture);
}
void Inventory::initializeTexture() {
Graphics::Surface *s = _vm->loadTexture(1204);
_texture = _vm->_gfx->createTexture(s);
s->free();
delete s;
}
void Inventory::draw() {
Common::Point mouse = _vm->_cursor->getPosition();
for (ItemList::const_iterator it = _inventory.begin(); it != _inventory.end(); it++) {
int32 state = _vm->_state->getVar(it->var);
// Don't draw if the item is being dragged or is hidden
if (state == -1 || state == 0)
continue;
const ItemData &item = getData(it->var);
Common::Rect textureRect = Common::Rect(item.textureWidth,
item.textureHeight);
textureRect.translate(item.textureX, 0);
bool itemHighlighted = it->rect.contains(mouse) || state == 2;
if (itemHighlighted)
textureRect.translate(0, _texture->height / 2);
_vm->_gfx->drawTexturedRect2D(it->rect, textureRect, _texture);
}
}
void Inventory::reset() {
_inventory.clear();
reflow();
updateState();
}
void Inventory::addItem(uint16 var, bool atEnd) {
// Only add objects once to the inventory
if (!hasItem(var)) {
_vm->_state->setVar(var, 1);
InventoryItem i;
i.var = var;
if (atEnd) {
_inventory.push_back(i);
} else {
_inventory.push_front(i);
}
reflow();
updateState();
}
}
void Inventory::removeItem(uint16 var) {
_vm->_state->setVar(var, 0);
for (ItemList::iterator it = _inventory.begin(); it != _inventory.end(); it++) {
if (it->var == var) {
_inventory.erase(it);
break;
}
}
reflow();
updateState();
}
void Inventory::addAll() {
for (uint i = 0; _availableItems[i].var; i++)
addItem(_availableItems[i].var, true);
}
bool Inventory::hasItem(uint16 var) {
for (ItemList::iterator it = _inventory.begin(); it != _inventory.end(); it++) {
if (it->var == var)
return true;
}
return false;
}
const Inventory::ItemData &Inventory::getData(uint16 var) {
for (uint i = 0; _availableItems[i].var; i++) {
if (_availableItems[i].var == var)
return _availableItems[i];
}
return _availableItems[7];
}
void Inventory::reflow() {
uint16 itemCount = 0;
uint16 totalWidth = 0;
for (uint i = 0; _availableItems[i].var; i++) {
if (hasItem(_availableItems[i].var)) {
totalWidth += _availableItems[i].textureWidth;
itemCount++;
}
}
if (itemCount >= 2)
totalWidth += 9 * (itemCount - 1);
uint16 left = (Renderer::kOriginalWidth - totalWidth) / 2;
for (ItemList::iterator it = _inventory.begin(); it != _inventory.end(); it++) {
const ItemData &item = getData(it->var);
uint16 top = Renderer::kTopBorderHeight + Renderer::kFrameHeight
+ (Renderer::kBottomBorderHeight - item.textureHeight) / 2;
it->rect = Common::Rect(item.textureWidth,
item.textureHeight);
it->rect.translate(left, top);
left += item.textureWidth;
if (itemCount >= 2)
left += 9;
}
}
uint16 Inventory::hoveredItem() {
Common::Point mouse = _vm->_cursor->getPosition();
for (ItemList::const_iterator it = _inventory.begin(); it != _inventory.end(); it++) {
if(it->rect.contains(mouse))
return it->var;
}
return 0;
}
void Inventory::useItem(uint16 var) {
switch (var) {
case 277: // Atrus
closeAllBooks();
_vm->_state->setJournalAtrusState(2);
openBook(9, 902, 100);
break;
case 279: // Saavedro
closeAllBooks();
_vm->_state->setJournalSaavedroState(2);
openBook(9, 902, 200);
break;
case 480: // Tomahna
closeAllBooks();
_vm->_state->setBookStateTomahna(2);
openBook(8, 801, 220);
break;
case 481: // Releeshahn
closeAllBooks();
_vm->_state->setBookStateReleeshahn(2);
openBook(9, 902, 300);
break;
case 345:
_vm->dragSymbol(345, 1002);
break;
case 398:
_vm->dragSymbol(398, 1001);
break;
case 447:
_vm->dragSymbol(447, 1000);
break;
default:
debug("Used inventory item %d which is not implemented", var);
}
}
void Inventory::closeAllBooks() {
if (_vm->_state->getJournalAtrusState())
_vm->_state->setJournalAtrusState(1);
if (_vm->_state->getJournalSaavedroState())
_vm->_state->setJournalSaavedroState(1);
if (_vm->_state->getBookStateTomahna())
_vm->_state->setBookStateTomahna(1);
if (_vm->_state->getBookStateReleeshahn())
_vm->_state->setBookStateReleeshahn(1);
}
void Inventory::openBook(uint16 age, uint16 room, uint16 node) {
if (!_vm->_state->getBookSavedNode()) {
_vm->_state->setBookSavedAge(_vm->_state->getLocationAge());
_vm->_state->setBookSavedRoom(_vm->_state->getLocationRoom());
_vm->_state->setBookSavedNode(_vm->_state->getLocationNode());
}
_vm->_state->setLocationNextAge(age);
_vm->_state->setLocationNextRoom(room);
_vm->goToNode(node, kTransitionFade);
}
void Inventory::addSaavedroChapter(uint16 var) {
_vm->_state->setVar(var, 1);
_vm->_state->setJournalSaavedroState(2);
_vm->_state->setJournalSaavedroChapter(var - 285);
_vm->_state->setJournalSaavedroPageInChapter(0);
openBook(9, 902, 200);
}
void Inventory::loadFromState() {
Common::Array<uint16> items = _vm->_state->getInventory();
_inventory.clear();
for (uint i = 0; i < items.size(); i++)
addItem(items[i], true);
}
void Inventory::updateState() {
Common::Array<uint16> items;
for (ItemList::iterator it = _inventory.begin(); it != _inventory.end(); it++)
items.push_back(it->var);
_vm->_state->updateInventory(items);
}
DragItem::DragItem(Myst3Engine *vm, uint id):
_vm(vm),
_texture(0),
_frame(1) {
const DirectorySubEntry *movieDesc = _vm->getFileDescription("DRAG", id, 0, DirectorySubEntry::kStillMovie);
if (!movieDesc)
error("Movie %d does not exist", id);
// Load the movie
_movieStream = movieDesc->getData();
_bink.setDefaultHighColorFormat(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
_bink.loadStream(_movieStream);
_bink.start();
const Graphics::Surface *frame = _bink.decodeNextFrame();
_texture = _vm->_gfx->createTexture(frame);
}
DragItem::~DragItem() {
_vm->_gfx->freeTexture(_texture);
}
void DragItem::drawOverlay() {
Common::Rect textureRect = Common::Rect(_texture->width, _texture->height);
_vm->_gfx->drawTexturedRect2D(getPosition(), textureRect, _texture, 0.99f);
}
void DragItem::setFrame(uint16 frame) {
if (frame != _frame) {
_frame = frame;
_bink.seekToFrame(frame - 1);
const Graphics::Surface *s = _bink.decodeNextFrame();
_texture->update(s);
}
}
Common::Rect DragItem::getPosition() {
Common::Point mouse = _vm->_cursor->getPosition();
uint posX = CLIP<uint>(mouse.x, _texture->width / 2, Renderer::kOriginalWidth - _texture->width / 2);
uint posY = CLIP<uint>(mouse.y, _texture->height / 2, Renderer::kOriginalHeight - _texture->height / 2);
Common::Rect screenRect = Common::Rect::center(posX, posY, _texture->width, _texture->height);
return screenRect;
}
} // End of namespace Myst3