mirror of
https://github.com/libretro/scummvm.git
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320 lines
8.0 KiB
C++
320 lines
8.0 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/myst3/inventory.h"
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#include "engines/myst3/cursor.h"
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#include "engines/myst3/state.h"
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namespace Myst3 {
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const Inventory::ItemData Inventory::_availableItems[8] = {
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{ 0, 41, 47, 481 },
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{ 41, 38, 50, 480 },
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{ 79, 38, 49, 279 },
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{ 117, 34, 48, 277 },
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{ 151, 35, 44, 345 },
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{ 186, 35, 44, 398 },
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{ 221, 35, 44, 447 },
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{ 0, 0, 0, 0 }
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};
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Inventory::Inventory(Myst3Engine *vm) :
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_vm(vm),
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_texture(0) {
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initializeTexture();
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}
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Inventory::~Inventory() {
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_vm->_gfx->freeTexture(_texture);
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}
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void Inventory::initializeTexture() {
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Graphics::Surface *s = _vm->loadTexture(1204);
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_texture = _vm->_gfx->createTexture(s);
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s->free();
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delete s;
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}
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void Inventory::draw() {
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Common::Point mouse = _vm->_cursor->getPosition();
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for (ItemList::const_iterator it = _inventory.begin(); it != _inventory.end(); it++) {
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int32 state = _vm->_state->getVar(it->var);
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// Don't draw if the item is being dragged or is hidden
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if (state == -1 || state == 0)
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continue;
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const ItemData &item = getData(it->var);
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Common::Rect textureRect = Common::Rect(item.textureWidth,
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item.textureHeight);
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textureRect.translate(item.textureX, 0);
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bool itemHighlighted = it->rect.contains(mouse) || state == 2;
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if (itemHighlighted)
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textureRect.translate(0, _texture->height / 2);
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_vm->_gfx->drawTexturedRect2D(it->rect, textureRect, _texture);
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}
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}
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void Inventory::reset() {
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_inventory.clear();
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reflow();
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updateState();
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}
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void Inventory::addItem(uint16 var, bool atEnd) {
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// Only add objects once to the inventory
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if (!hasItem(var)) {
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_vm->_state->setVar(var, 1);
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InventoryItem i;
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i.var = var;
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if (atEnd) {
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_inventory.push_back(i);
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} else {
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_inventory.push_front(i);
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}
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reflow();
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updateState();
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}
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}
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void Inventory::removeItem(uint16 var) {
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_vm->_state->setVar(var, 0);
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for (ItemList::iterator it = _inventory.begin(); it != _inventory.end(); it++) {
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if (it->var == var) {
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_inventory.erase(it);
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break;
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}
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}
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reflow();
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updateState();
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}
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void Inventory::addAll() {
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for (uint i = 0; _availableItems[i].var; i++)
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addItem(_availableItems[i].var, true);
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}
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bool Inventory::hasItem(uint16 var) {
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for (ItemList::iterator it = _inventory.begin(); it != _inventory.end(); it++) {
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if (it->var == var)
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return true;
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}
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return false;
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}
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const Inventory::ItemData &Inventory::getData(uint16 var) {
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for (uint i = 0; _availableItems[i].var; i++) {
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if (_availableItems[i].var == var)
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return _availableItems[i];
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}
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return _availableItems[7];
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}
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void Inventory::reflow() {
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uint16 itemCount = 0;
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uint16 totalWidth = 0;
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for (uint i = 0; _availableItems[i].var; i++) {
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if (hasItem(_availableItems[i].var)) {
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totalWidth += _availableItems[i].textureWidth;
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itemCount++;
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}
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}
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if (itemCount >= 2)
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totalWidth += 9 * (itemCount - 1);
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uint16 left = (Renderer::kOriginalWidth - totalWidth) / 2;
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for (ItemList::iterator it = _inventory.begin(); it != _inventory.end(); it++) {
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const ItemData &item = getData(it->var);
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uint16 top = Renderer::kTopBorderHeight + Renderer::kFrameHeight
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+ (Renderer::kBottomBorderHeight - item.textureHeight) / 2;
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it->rect = Common::Rect(item.textureWidth,
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item.textureHeight);
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it->rect.translate(left, top);
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left += item.textureWidth;
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if (itemCount >= 2)
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left += 9;
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}
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}
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uint16 Inventory::hoveredItem() {
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Common::Point mouse = _vm->_cursor->getPosition();
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for (ItemList::const_iterator it = _inventory.begin(); it != _inventory.end(); it++) {
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if(it->rect.contains(mouse))
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return it->var;
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}
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return 0;
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}
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void Inventory::useItem(uint16 var) {
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switch (var) {
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case 277: // Atrus
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closeAllBooks();
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_vm->_state->setJournalAtrusState(2);
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openBook(9, 902, 100);
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break;
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case 279: // Saavedro
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closeAllBooks();
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_vm->_state->setJournalSaavedroState(2);
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openBook(9, 902, 200);
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break;
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case 480: // Tomahna
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closeAllBooks();
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_vm->_state->setBookStateTomahna(2);
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openBook(8, 801, 220);
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break;
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case 481: // Releeshahn
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closeAllBooks();
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_vm->_state->setBookStateReleeshahn(2);
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openBook(9, 902, 300);
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break;
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case 345:
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_vm->dragSymbol(345, 1002);
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break;
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case 398:
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_vm->dragSymbol(398, 1001);
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break;
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case 447:
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_vm->dragSymbol(447, 1000);
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break;
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default:
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debug("Used inventory item %d which is not implemented", var);
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}
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}
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void Inventory::closeAllBooks() {
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if (_vm->_state->getJournalAtrusState())
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_vm->_state->setJournalAtrusState(1);
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if (_vm->_state->getJournalSaavedroState())
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_vm->_state->setJournalSaavedroState(1);
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if (_vm->_state->getBookStateTomahna())
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_vm->_state->setBookStateTomahna(1);
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if (_vm->_state->getBookStateReleeshahn())
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_vm->_state->setBookStateReleeshahn(1);
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}
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void Inventory::openBook(uint16 age, uint16 room, uint16 node) {
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if (!_vm->_state->getBookSavedNode()) {
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_vm->_state->setBookSavedAge(_vm->_state->getLocationAge());
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_vm->_state->setBookSavedRoom(_vm->_state->getLocationRoom());
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_vm->_state->setBookSavedNode(_vm->_state->getLocationNode());
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}
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_vm->_state->setLocationNextAge(age);
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_vm->_state->setLocationNextRoom(room);
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_vm->goToNode(node, kTransitionFade);
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}
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void Inventory::addSaavedroChapter(uint16 var) {
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_vm->_state->setVar(var, 1);
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_vm->_state->setJournalSaavedroState(2);
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_vm->_state->setJournalSaavedroChapter(var - 285);
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_vm->_state->setJournalSaavedroPageInChapter(0);
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openBook(9, 902, 200);
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}
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void Inventory::loadFromState() {
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Common::Array<uint16> items = _vm->_state->getInventory();
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_inventory.clear();
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for (uint i = 0; i < items.size(); i++)
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addItem(items[i], true);
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}
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void Inventory::updateState() {
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Common::Array<uint16> items;
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for (ItemList::iterator it = _inventory.begin(); it != _inventory.end(); it++)
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items.push_back(it->var);
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_vm->_state->updateInventory(items);
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}
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DragItem::DragItem(Myst3Engine *vm, uint id):
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_vm(vm),
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_texture(0),
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_frame(1) {
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const DirectorySubEntry *movieDesc = _vm->getFileDescription("DRAG", id, 0, DirectorySubEntry::kStillMovie);
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if (!movieDesc)
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error("Movie %d does not exist", id);
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// Load the movie
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_movieStream = movieDesc->getData();
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_bink.setDefaultHighColorFormat(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
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_bink.loadStream(_movieStream);
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_bink.start();
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const Graphics::Surface *frame = _bink.decodeNextFrame();
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_texture = _vm->_gfx->createTexture(frame);
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}
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DragItem::~DragItem() {
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_vm->_gfx->freeTexture(_texture);
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}
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void DragItem::drawOverlay() {
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Common::Rect textureRect = Common::Rect(_texture->width, _texture->height);
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_vm->_gfx->drawTexturedRect2D(getPosition(), textureRect, _texture, 0.99f);
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}
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void DragItem::setFrame(uint16 frame) {
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if (frame != _frame) {
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_frame = frame;
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_bink.seekToFrame(frame - 1);
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const Graphics::Surface *s = _bink.decodeNextFrame();
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_texture->update(s);
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}
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}
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Common::Rect DragItem::getPosition() {
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Common::Point mouse = _vm->_cursor->getPosition();
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uint posX = CLIP<uint>(mouse.x, _texture->width / 2, Renderer::kOriginalWidth - _texture->width / 2);
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uint posY = CLIP<uint>(mouse.y, _texture->height / 2, Renderer::kOriginalHeight - _texture->height / 2);
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Common::Rect screenRect = Common::Rect::center(posX, posY, _texture->width, _texture->height);
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return screenRect;
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}
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} // End of namespace Myst3
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