scummvm/engines/myst3
Bastien Bouclet 8d5406720c ENGINES: Add a new 'renderer' option to replace 'soft_renderer'
'soft_renderer' was a bool and was not useful to select a renderer
in a list with more than two values.
2015-12-29 07:55:27 +01:00
..
shaders MYST3: NPoT textures are always available when using shaders 2015-03-22 19:55:08 +01:00
ambient.cpp MYST3: formatting code 2014-07-03 20:18:21 +02:00
ambient.h MYST3: formatting code 2014-07-03 20:18:21 +02:00
archive.cpp MYST3: Change the room name to the String type 2015-12-28 11:15:02 +01:00
archive.h MYST3: Change the room name to the String type 2015-12-28 11:15:02 +01:00
configure.engine MYST3: Add JPEG as a dependency 2014-01-01 14:57:48 +01:00
console.cpp MYST3: Change the room name to the String type 2015-12-28 11:15:02 +01:00
console.h MYST3: formatting code 2014-07-03 20:18:21 +02:00
cursor.cpp MYST3: The cursor tables are different for the Xbox version 2015-04-19 11:46:02 +02:00
cursor.h MYST3: The cursor tables are different for the Xbox version 2015-04-19 11:46:02 +02:00
database.cpp MYST3: Change the room name to the String type 2015-12-28 11:15:02 +01:00
database.h MYST3: Change the room name to the String type 2015-12-28 11:15:02 +01:00
detection.cpp MYST3: Fix ambient table offsets for the 1.0 binaries 2015-08-16 08:00:49 +02:00
directoryentry.cpp MYST3: formatting code 2014-07-03 20:18:21 +02:00
directoryentry.h MYST3: formatting code 2014-07-03 20:18:21 +02:00
directorysubentry.cpp MYST3: Properly reset the movie scripts 2014-09-17 21:11:10 +02:00
directorysubentry.h MYST3: Implement the Narayan shield effect 2015-03-22 15:52:13 +01:00
effects.cpp MYST3: Change the room name to the String type 2015-12-28 11:15:02 +01:00
effects.h MYST3: Change the room name to the String type 2015-12-28 11:15:02 +01:00
gfx_opengl_shaders.cpp GRAPHICS: Move common OpenGL files into graphics/opengl 2015-05-27 10:08:25 +02:00
gfx_opengl_shaders.h MYST3: OpenGL shaders variables renaming 2015-03-22 15:57:16 +01:00
gfx_opengl_texture.cpp MYST3: Remove usage of Desktop specific GL features in GLES2 mode 2015-05-26 21:25:01 +02:00
gfx_opengl_texture.h GRAPHICS: Move common OpenGL files into graphics/opengl 2015-05-27 10:08:25 +02:00
gfx_opengl.cpp MYST3: Use the same cube vertex data for all the renderers 2015-03-22 15:57:16 +01:00
gfx_opengl.h MYST3: Unify matrix handling for all the renderers 2015-03-22 15:57:15 +01:00
gfx_tinygl_texture.cpp MYST3: NPoT textures are always supported when using TinyGL 2015-03-22 21:05:43 +01:00
gfx_tinygl_texture.h MYST3: NPoT textures are always supported when using TinyGL 2015-03-22 21:05:43 +01:00
gfx_tinygl.cpp MYST3: Fix some warnings when building with CLang 2015-09-09 16:47:27 +02:00
gfx_tinygl.h MYST3: NPoT textures are always supported when using TinyGL 2015-03-22 21:05:43 +01:00
gfx.cpp ENGINES: Add a new 'renderer' option to replace 'soft_renderer' 2015-12-29 07:55:27 +01:00
gfx.h ENGINES: Add a new 'renderer' option to replace 'soft_renderer' 2015-12-29 07:55:27 +01:00
hotspot.cpp MYST3: Add missing class members initialization 2015-03-20 19:38:17 +01:00
hotspot.h MYST3: Add missing class members initialization 2015-03-20 19:38:17 +01:00
inventory.cpp MYST3: formatting code 2014-07-03 20:18:21 +02:00
inventory.h MYST3: formatting code 2014-07-03 20:18:21 +02:00
menu.cpp MYST3: Turn some platform checks into generic checks 2015-05-26 21:03:43 +02:00
menu.h MYST3: Implement the Xbox load and save menu specificities 2015-04-19 11:46:02 +02:00
module.mk MYST3: Added tinyGL renderer. 2014-07-03 12:33:04 +02:00
movie.cpp MYST3: Change the room name to the String type 2015-12-28 11:15:02 +01:00
movie.h MYST3: Play the Xbox version introduction videos 2015-05-26 21:03:36 +02:00
myst3.cpp ENGINES: Add a new 'renderer' option to replace 'soft_renderer' 2015-12-29 07:55:27 +01:00
myst3.h MYST3: Change the room name to the String type 2015-12-28 11:15:02 +01:00
node.cpp MYST3: Change the room name to the String type 2015-12-28 11:15:02 +01:00
node.h MYST3: Fix some warnings when building with CLang 2015-09-09 16:47:27 +02:00
nodecube.cpp MYST3: Change the room name to the String type 2015-12-28 11:15:02 +01:00
nodecube.h MYST3: Fix some warnings when building with CLang 2015-09-09 16:47:27 +02:00
nodeframe.cpp MYST3: Change the room name to the String type 2015-12-28 11:15:02 +01:00
nodeframe.h MYST3: Fix some warnings when building with CLang 2015-09-09 16:47:27 +02:00
POTFILES L10N: Add create_translations and POTFILES 2015-09-09 13:44:37 +02:00
puzzles.cpp MYST3: Change the room name to the String type 2015-12-28 11:15:02 +01:00
puzzles.h MYST3: Fix Saavedro's journal for the Xbox version 2015-04-19 11:46:03 +02:00
scene.cpp MYST3: Make the engine resolution-agnostic 2014-09-01 10:51:41 +02:00
scene.h MYST3: Respect the mouse speed set in the settings screen 2014-07-13 12:36:59 +02:00
script.cpp MYST3: Implement dragging using the gamepad 2015-05-26 21:03:43 +02:00
script.h MYST3: Implement Xbox specific opcode 27 2015-04-19 11:46:02 +02:00
sound.cpp MYST3: Fix Timestamp API usage in the sound code 2015-04-19 11:46:03 +02:00
sound.h MYST3: Add yet another sound opcode 2014-07-13 21:22:39 +02:00
state.cpp MYST3: Implement dragging using the gamepad 2015-05-26 21:03:43 +02:00
state.h MYST3: Implement dragging using the gamepad 2015-05-26 21:03:43 +02:00
subtitles.cpp MYST3: Change the room name to the String type 2015-12-28 11:15:02 +01:00
subtitles.h MYST3: Refactor subtitles handling to allow different kinds of subtitles 2015-03-22 17:47:19 +01:00
transition.cpp MYST3: Change transitions triggering to be more precise 2014-09-04 17:36:41 +02:00
transition.h MYST3: Change transitions triggering to be more precise 2014-09-04 17:36:41 +02:00