scummvm/engines/myst3/shaders
Bastien Bouclet f8a39ee4a1 MYST3: NPoT textures are always available when using shaders
Also remove the previous texture clamping code
2015-03-22 19:55:08 +01:00
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myst3_box.fragment MYST3: Introduce shader-based renderer 2014-02-06 18:56:11 +01:00
myst3_box.vertex MYST3: Introduce shader-based renderer 2014-02-06 18:56:11 +01:00
myst3_cube.fragment MYST3: NPoT textures are always available when using shaders 2015-03-22 19:55:08 +01:00
myst3_cube.vertex MYST3: Use the same cube vertex data for all the renderers 2015-03-22 15:57:16 +01:00
myst3_text.fragment MYST3: Support Text rendering [OpenGLS] 2014-02-08 11:40:21 +01:00
myst3_text.vertex MYST3: Support Text rendering [OpenGLS] 2014-02-08 11:40:21 +01:00