scummvm/engines/lure
2020-03-15 10:01:47 +00:00
..
animseq.cpp
animseq.h
configure.engine
debugger.cpp
debugger.h LURE: Add override keywords 2020-02-09 12:43:15 +01:00
decode.cpp
decode.h
detection.cpp LURE: Add override keywords 2020-02-09 12:43:15 +01:00
disk.cpp
disk.h
events.cpp
events.h
fights.cpp LURE: Fix GCC Compiler Warning of Unused Variable 2020-03-15 10:01:47 +00:00
fights.h
game.cpp LURE: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
game.h LURE: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
hotspots.cpp LURE: Fix Missing Default Switch Cases 2019-11-15 02:51:50 +00:00
hotspots.h
intro.cpp LURE: Fix Missing Default Switch Cases 2019-11-15 02:51:50 +00:00
intro.h
lure.cpp LURE: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
lure.h ENGINES: Merge saveGameState virtual methods into a single one 2020-02-16 15:44:28 -08:00
luredefs.h COMMON: Migrate Various Endian Functions to Common from Engine Code. 2017-07-30 22:03:29 +02:00
memory.cpp
memory.h
menu.cpp BACKENDS: Remove the Windows CE port 2019-11-17 22:33:56 +01:00
menu.h
module.mk
palette.cpp
palette.h
POTFILES
res_struct.cpp LURE: Fix undefined behaviour in variadic functions 2017-10-06 01:01:16 +01:00
res_struct.h JANITORIAL: Removing trailing spaces after int casts 2018-08-17 20:30:20 -07:00
res.cpp LURE: Stop taking address of unaligned pointer 2017-11-07 22:57:33 -06:00
res.h
room.cpp LURE: Replace use of strdup with Common::String 2018-08-18 16:30:05 +02:00
room.h
screen.cpp
screen.h
scripts.cpp
scripts.h
sound.cpp ALL: Use CLIP to clip volumes 2018-05-05 17:57:31 +02:00
sound.h LURE: Add override keywords 2020-02-09 12:43:15 +01:00
strings.cpp
strings.h
surface.cpp LURE: Enable the optional use of TTS to read descriptions as a narrator 2019-12-20 23:50:44 +02:00
surface.h