scummvm/graphics/tinygl/zbuffer.h
2009-05-25 13:19:29 +00:00

101 lines
2.8 KiB
C++

#ifndef GRAPHICS_TINYGL_ZBUFFER_H_
#define GRAPHICS_TINYGL_ZBUFFER_H_
namespace TinyGL {
// Z buffer
#define ZB_Z_BITS 16
#define ZB_POINT_Z_FRAC_BITS 14
#define ZB_POINT_S_MIN ( (1 << 13) )
#define ZB_POINT_S_MAX ( (1 << 22) - (1 << 13) )
#define ZB_POINT_T_MIN ( (1 << 21) )
#define ZB_POINT_T_MAX ( (1 << 30) - (1 << 21) )
#define ZB_POINT_RED_MIN ( (1 << 10) )
#define ZB_POINT_RED_MAX ( (1 << 16) - (1 << 10) )
#define ZB_POINT_GREEN_MIN ( (1 << 9) )
#define ZB_POINT_GREEN_MAX ( (1 << 16) - (1 << 9) )
#define ZB_POINT_BLUE_MIN ( (1 << 10) )
#define ZB_POINT_BLUE_MAX ( (1 << 16) - (1 << 10) )
// display modes
#define ZB_MODE_5R6G5B 1 // true color 16 bits
// 16 bit mode
#define RGB_TO_PIXEL(r,g,b) (((r) & 0xF800) | (((g) >> 5) & 0x07E0) | ((b) >> 11))
typedef unsigned short PIXEL;
#define PSZB 2
#define PSZSH 4
typedef struct {
int xsize, ysize;
int linesize; // line size, in bytes
int mode;
unsigned short *zbuf;
unsigned int *zbuf2;
unsigned char *shadow_mask_buf;
int shadow_color_r;
int shadow_color_g;
int shadow_color_b;
PIXEL *pbuf;
int frame_buffer_allocated;
unsigned char *dctable;
int *ctable;
PIXEL *current_texture;
} ZBuffer;
typedef struct {
int x,y,z; // integer coordinates in the zbuffer
int s,t; // coordinates for the mapping
int r,g,b; // color indexes
float sz,tz; // temporary coordinates for mapping
} ZBufferPoint;
// zbuffer.c
ZBuffer *ZB_open(int xsize, int ysize, int mode, void *frame_buffer);
void ZB_close(ZBuffer *zb);
void ZB_resize(ZBuffer *zb, void *frame_buffer, int xsize, int ysize);
void ZB_clear(ZBuffer *zb, int clear_z, int z, int clear_color, int r, int g, int b);
// linesize is in BYTES
void ZB_copyFrameBuffer(ZBuffer *zb, void *buf, int linesize);
// zline.c
void ZB_plot(ZBuffer *zb,ZBufferPoint *p);
void ZB_line(ZBuffer *zb,ZBufferPoint *p1,ZBufferPoint *p2);
void ZB_line_z(ZBuffer * zb, ZBufferPoint * p1, ZBufferPoint * p2);
// ztriangle.c */
void ZB_setTexture(ZBuffer *zb, PIXEL *texture);
void ZB_fillTriangleFlat(ZBuffer *zb, ZBufferPoint *p1,
ZBufferPoint *p2, ZBufferPoint *p3);
void ZB_fillTriangleFlatShadowMask(ZBuffer *zb, ZBufferPoint *p1,
ZBufferPoint *p2, ZBufferPoint *p3);
void ZB_fillTriangleFlatShadow(ZBuffer *zb, ZBufferPoint *p1,
ZBufferPoint *p2, ZBufferPoint *p3);
void ZB_fillTriangleSmooth(ZBuffer *zb, ZBufferPoint *p1,
ZBufferPoint *p2, ZBufferPoint *p3);
void ZB_fillTriangleMapping(ZBuffer *zb, ZBufferPoint *p1,
ZBufferPoint *p2, ZBufferPoint *p3);
void ZB_fillTriangleMappingPerspective(ZBuffer *zb, ZBufferPoint *p0,
ZBufferPoint *p1, ZBufferPoint *p2);
typedef void (*ZB_fillTriangleFunc)(ZBuffer *, ZBufferPoint *,
ZBufferPoint *, ZBufferPoint *);
// memory.c
void gl_free(void *p);
void *gl_malloc(int size);
void *gl_zalloc(int size);
} // end of namespace TinyGL
#endif