scummvm/engines/scumm/smush
Torbjörn Andersson 01a5faa6a0 Applied my own patch #1635584 (after discussing with Fingolfin) to reduce the
memory usage and number of allocations made by the NUT font renderer.

svn-id: r25155
2007-01-21 17:14:53 +00:00
..
channel.cpp SCUMM: Unified some more SMUSH audio channel code 2006-10-27 22:49:31 +00:00
channel.h SCUMM: Got rid of smush/chunk_type.h 2006-10-28 00:45:58 +00:00
chunk.cpp SCUMM: Take advantage of the fact that Chunk now is a ReadStream subclass 2006-10-28 01:28:41 +00:00
chunk.h SCUMM: Take advantage of the fact that Chunk now is a ReadStream subclass 2006-10-28 01:28:41 +00:00
codec1.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
codec37.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
codec37.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
codec47.cpp Turning various static tables into static const 2006-10-15 01:24:17 +00:00
codec47.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
imuse_channel.cpp SCUMM: Take advantage of the fact that Chunk now is a ReadStream subclass 2006-10-28 01:28:41 +00:00
saud_channel.cpp Workaround for bug #1586894 2006-11-01 21:09:25 +00:00
smush_font.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
smush_font.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
smush_mixer.cpp Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out for regressions in SMUSH movie playback / syncing 2006-11-13 19:46:52 +00:00
smush_mixer.h Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It 2006-05-18 21:46:07 +00:00
smush_player.cpp Applied my own patch #1635584 (after discussing with Fingolfin) to reduce the 2007-01-21 17:14:53 +00:00
smush_player.h Hopefully fixed the SAN seeking (used by Full Throttle's bike fighting) that I 2007-01-18 22:08:02 +00:00