mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
7cd2cb2b17
svn-id: r17106
506 lines
12 KiB
C++
506 lines
12 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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#include "stdafx.h"
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#include "common/file.h"
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#include "common/util.h"
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#include "simon/sound.h"
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#include "sound/flac.h"
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#include "sound/mp3.h"
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#include "sound/voc.h"
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#include "sound/vorbis.h"
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#include "sound/wave.h"
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namespace Simon {
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#define SOUND_BIG_ENDIAN true
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class BaseSound {
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protected:
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File *_file;
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uint32 *_offsets;
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SoundMixer *_mixer;
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bool _freeOffsets;
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public:
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BaseSound(SoundMixer *mixer, File *file, uint32 base = 0, bool bigendian = false);
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BaseSound(SoundMixer *mixer, File *file, uint32 *offsets, bool bigendian = false);
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virtual ~BaseSound();
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virtual void playSound(uint sound, SoundHandle *handle, byte flags) = 0;
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};
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class WavSound : public BaseSound {
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public:
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WavSound(SoundMixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
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WavSound(SoundMixer *mixer, File *file, uint32 *offsets) : BaseSound(mixer, file, offsets) {};
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void playSound(uint sound, SoundHandle *handle, byte flags);
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};
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class VocSound : public BaseSound {
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public:
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VocSound(SoundMixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
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void playSound(uint sound, SoundHandle *handle, byte flags);
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};
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class RawSound : public BaseSound {
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public:
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RawSound(SoundMixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
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void playSound(uint sound, SoundHandle *handle, byte flags);
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};
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BaseSound::BaseSound(SoundMixer *mixer, File *file, uint32 base, bool bigendian) {
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_mixer = mixer;
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_file = file;
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uint res = 0;
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uint32 size;
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_file->seek(base + sizeof(uint32), SEEK_SET);
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if (bigendian)
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size = _file->readUint32BE();
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else
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size = _file->readUint32LE();
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res = size / sizeof(uint32);
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_offsets = (uint32 *)malloc(size + sizeof(uint32));
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_freeOffsets = true;
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_file->seek(base, SEEK_SET);
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if (_file->read(_offsets, size) != size)
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error("Can't read offsets");
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for (uint i = 0; i < res; i++) {
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#if defined(SCUMM_BIG_ENDIAN)
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if (!(bigendian))
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_offsets[i] = FROM_LE_32(_offsets[i]);
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#endif
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if (bigendian)
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_offsets[i] = TO_BE_32(_offsets[i]);
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_offsets[i] += base;
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}
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// only needed for mp3
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_file->seek(0, SEEK_END);
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_offsets[res] = _file->pos();
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}
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BaseSound::BaseSound(SoundMixer *mixer, File *file, uint32 *offsets, bool bigendian) {
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_mixer = mixer;
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_file = file;
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_offsets = offsets;
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_freeOffsets = false;
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}
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BaseSound::~BaseSound() {
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if (_freeOffsets)
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free(_offsets);
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delete _file;
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}
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void WavSound::playSound(uint sound, SoundHandle *handle, byte flags) {
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if (_offsets == NULL)
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return;
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_file->seek(_offsets[sound], SEEK_SET);
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// Try to load the WAVE data into an audio stream
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AudioStream *stream = makeWAVStream(*_file);
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if (!stream) {
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error("playWav(%d): can't read WAVE header", sound);
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}
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_mixer->playInputStream(SoundMixer::kSFXSoundType, handle, stream);
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}
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void VocSound::playSound(uint sound, SoundHandle *handle, byte flags) {
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if (_offsets == NULL)
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return;
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_file->seek(_offsets[sound], SEEK_SET);
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int size, samples_per_sec;
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byte *buffer = loadVOCFromStream(*_file, size, samples_per_sec);
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_mixer->playRaw(handle, buffer, size, samples_per_sec, flags | SoundMixer::FLAG_AUTOFREE);
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}
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void RawSound::playSound(uint sound, SoundHandle *handle, byte flags) {
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if (_offsets == NULL)
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return;
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_file->seek(_offsets[sound], SEEK_SET);
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uint size = _file->readUint32BE();
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byte *buffer = (byte *)malloc(size);
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_file->read(buffer, size);
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_mixer->playRaw(handle, buffer, size, 22050, flags | SoundMixer::FLAG_AUTOFREE);
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}
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#ifdef USE_MAD
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class MP3Sound : public BaseSound {
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public:
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MP3Sound(SoundMixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
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void playSound(uint sound, SoundHandle *handle, byte flags);
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};
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void MP3Sound::playSound(uint sound, SoundHandle *handle, byte flags)
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{
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if (_offsets == NULL)
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return;
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_file->seek(_offsets[sound], SEEK_SET);
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int i = 1;
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while (_offsets[sound + i] == _offsets[sound])
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i++;
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uint32 size = _offsets[sound + i] - _offsets[sound];
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_mixer->playInputStream(SoundMixer::kSFXSoundType, handle, makeMP3Stream(_file, size));
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}
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#endif
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#ifdef USE_VORBIS
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class VorbisSound : public BaseSound {
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public:
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VorbisSound(SoundMixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
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void playSound(uint sound, SoundHandle *handle, byte flags);
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};
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void VorbisSound::playSound(uint sound, SoundHandle *handle, byte flags)
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{
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if (_offsets == NULL)
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return;
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_file->seek(_offsets[sound], SEEK_SET);
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int i = 1;
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while (_offsets[sound + i] == _offsets[sound])
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i++;
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uint32 size = _offsets[sound + i] - _offsets[sound];
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_mixer->playInputStream(SoundMixer::kSFXSoundType, handle, makeVorbisStream(_file, size));
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}
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#endif
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#ifdef USE_FLAC
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class FlacSound : public BaseSound {
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public:
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FlacSound(SoundMixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
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void playSound(uint sound, SoundHandle *handle, byte flags);
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};
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void FlacSound::playSound(uint sound, SoundHandle *handle, byte flags)
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{
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if (_offsets == NULL)
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return;
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_file->seek(_offsets[sound], SEEK_SET);
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int i = 1;
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while (_offsets[sound + i] == _offsets[sound])
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i++;
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uint32 size = _offsets[sound + i] - _offsets[sound];
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_mixer->playInputStream(SoundMixer::kSFXSoundType, handle, makeFlacStream(_file, size));
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}
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#endif
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Sound::Sound(const byte game, const GameSpecificSettings *gss, SoundMixer *mixer)
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: _game(game), _mixer(mixer) {
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_voice = 0;
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_effects = 0;
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_effects_paused = false;
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_ambient_paused = false;
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_filenums = 0;
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_last_voice_file = 0;
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_offsets = 0;
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_voice_file = false;
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_ambient_playing = 0;
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File *file = new File();
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const char *s;
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#ifdef USE_FLAC
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if (!_voice && gss->flac_filename && gss->flac_filename[0]) {
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file->open(gss->flac_filename);
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if (file->isOpen()) {
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_voice_file = true;
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_voice = new FlacSound(_mixer, file);
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}
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}
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#endif
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#ifdef USE_MAD
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if (!_voice && gss->mp3_filename && gss->mp3_filename[0]) {
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file->open(gss->mp3_filename);
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if (file->isOpen()) {
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_voice_file = true;
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_voice = new MP3Sound(_mixer, file);
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}
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}
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#endif
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#ifdef USE_VORBIS
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if (!_voice && gss->vorbis_filename && gss->vorbis_filename[0]) {
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file->open(gss->vorbis_filename);
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if (file->isOpen()) {
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_voice_file = true;
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_voice = new VorbisSound(_mixer, file);
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}
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}
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#endif
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if (!_voice) {
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// for simon2 mac/amiga, only read index file
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file->open("voices.idx");
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if (file->isOpen() == true) {
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file->seek(0, SEEK_END);
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int end = file->pos();
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file->seek(0, SEEK_SET);
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_filenums = (uint16 *)malloc((end / 6 + 1) * 2);
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_offsets = (uint32 *)malloc((end / 6 + 1) * 4);
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for (int i = 1; i <= end / 6; i++) {
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_filenums[i] = file->readUint16BE();
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_offsets[i] = file->readUint32BE();
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}
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_voice_file = true;
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delete file;
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} else if (_game & GF_WIN) {
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s = gss->wav_filename;
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file->open(s);
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if (file->isOpen() == false) {
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warning("Can't open voice file %s", s);
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delete file;
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} else {
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_voice_file = true;
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_voice = new WavSound(_mixer, file);
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}
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} else if (_game == GAME_SIMON1CD32) {
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// simon1cd32 uses separate voice files
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return;
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} else if (_game & GF_TALKIE) {
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s = gss->voc_filename;
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file->open(s);
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if (file->isOpen() == false) {
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warning("Can't open voice file %s", s);
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delete file;
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} else {
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_voice_file = true;
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_voice = new VocSound(_mixer, file);
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}
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}
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}
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if (_game == GAME_SIMON1ACORN || _game == GAME_SIMON1TALKIE) {
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file = new File();
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#ifdef USE_MAD
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if (!_effects && gss->mp3_effects_filename && gss->mp3_effects_filename[0]) {
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file->open(gss->mp3_effects_filename);
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if (file->isOpen()) {
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_effects = new MP3Sound(_mixer, file);
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}
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}
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#endif
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#ifdef USE_VORBIS
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if (!_effects && gss->vorbis_effects_filename && gss->vorbis_effects_filename[0]) {
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file->open(gss->vorbis_effects_filename);
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if (file->isOpen()) {
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_effects = new VorbisSound(_mixer, file);
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}
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}
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#endif
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#ifdef USE_FLAC
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if (!_effects && gss->flac_effects_filename && gss->flac_effects_filename[0]) {
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file->open(gss->flac_effects_filename);
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if (file->isOpen()) {
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_effects = new FlacSound(_mixer, file);
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}
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}
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#endif
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if (!_effects) {
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s = gss->voc_effects_filename;
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file->open(s);
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if (file->isOpen() == false) {
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warning("Can't open effects file %s", s);
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} else {
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_effects = new VocSound(_mixer, file);
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}
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}
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}
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}
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Sound::~Sound() {
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delete _voice;
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delete _effects;
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free(_filenums);
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free(_offsets);
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}
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void Sound::readSfxFile(const char *filename) {
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stopAll();
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File *file = new File();
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file->open(filename);
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if (file->isOpen() == false) {
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char *filename2;
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filename2 = (char *)malloc(strlen(filename) + 2);
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strcpy(filename2, filename);
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strcat(filename2, ".");
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file->open(filename2);
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free(filename2);
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if (file->isOpen() == false) {
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if (atoi(filename + 6) != 1 && atoi(filename + 6) != 30)
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warning("readSfxFile: Can't load sfx file %s", filename);
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return;
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}
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}
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delete _effects;
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if (_game == GAME_SIMON1CD32) {
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_effects = new VocSound(_mixer, file, 0, SOUND_BIG_ENDIAN);
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} else
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_effects = new WavSound(_mixer, file);
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}
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void Sound::loadSfxTable(File *gameFile, uint32 base) {
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stopAll();
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if (_game & GF_WIN)
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_effects = new WavSound(_mixer, gameFile, base);
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else
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_effects = new VocSound(_mixer, gameFile, base);
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}
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void Sound::readVoiceFile(const char *filename) {
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stopAll();
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File *file = new File();
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file->open(filename);
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if (file->isOpen() == false) {
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char *filename2;
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filename2 = (char *)malloc(strlen(filename) + 2);
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strcpy(filename2, filename);
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strcat(filename2, ".");
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file->open(filename2);
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free(filename2);
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if (file->isOpen() == false) {
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warning("readVoiceFile: Can't load voice file %s", filename);
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return;
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}
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}
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delete _voice;
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_voice = new RawSound(_mixer, file, 0, SOUND_BIG_ENDIAN);
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}
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void Sound::playVoice(uint sound) {
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if (_filenums) {
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if (_last_voice_file != _filenums[sound]) {
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stopAll();
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char filename[16];
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_last_voice_file = _filenums[sound];
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sprintf(filename, "voices%d.dat", _filenums[sound]);
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File *file = new File();
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file->open(filename);
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if (file->isOpen() == false) {
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warning("playVoice: Can't load voice file %s", filename);
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return;
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}
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delete _voice;
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_voice = new WavSound(_mixer, file, _offsets);
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}
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}
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if (!_voice)
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return;
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_mixer->stopHandle(_voice_handle);
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_voice->playSound(sound, &_voice_handle, (_game == GAME_SIMON1CD32) ? 0 : SoundMixer::FLAG_UNSIGNED);
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}
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void Sound::playEffects(uint sound) {
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if (!_effects)
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return;
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if (_effects_paused)
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return;
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_effects->playSound(sound, &_effects_handle, (_game == GAME_SIMON1CD32) ? 0 : SoundMixer::FLAG_UNSIGNED);
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}
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void Sound::playAmbient(uint sound) {
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if (!_effects)
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return;
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if (sound == _ambient_playing)
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return;
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_ambient_playing = sound;
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if (_ambient_paused)
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return;
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_mixer->stopHandle(_ambient_handle);
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_effects->playSound(sound, &_ambient_handle, SoundMixer::FLAG_LOOP|SoundMixer::FLAG_UNSIGNED);
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}
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bool Sound::hasVoice() {
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return _voice_file;
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}
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void Sound::stopVoice() {
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_mixer->stopHandle(_voice_handle);
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}
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void Sound::stopAll() {
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_mixer->stopAll();
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_ambient_playing = 0;
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}
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void Sound::effectsPause(bool b) {
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_effects_paused = b;
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}
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void Sound::ambientPause(bool b) {
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_ambient_paused = b;
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if (_ambient_paused && _ambient_playing) {
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_mixer->stopHandle(_ambient_handle);
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} else if (_ambient_playing) {
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uint tmp = _ambient_playing;
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_ambient_playing = 0;
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playAmbient(tmp);
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}
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}
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} // End of namespace Simon
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