mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
1f79fd5788
svn-id: r47489
175 lines
4.6 KiB
ArmAsm
175 lines
4.6 KiB
ArmAsm
@ ScummVM - Graphic Adventure Engine
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@
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@ ScummVM is the legal property of its developers, whose names
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@ are too numerous to list here. Please refer to the COPYRIGHT
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@ file distributed with this source distribution.
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@
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@ This program is free software@ you can redistribute it and/or
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@ modify it under the terms of the GNU General Public License
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@ as published by the Free Software Foundation@ either version 2
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@ of the License, or (at your option) any later version.
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@
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@ This program is distributed in the hope that it will be useful,
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@ but WITHOUT ANY WARRANTY@ without even the implied warranty of
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@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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@ GNU General Public License for more details.
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@
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@ You should have received a copy of the GNU General Public License
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@ along with this program@ if not, write to the Free Software
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@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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@
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@ $URL$
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@ $Id$
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@
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@ @author Robin Watts (robin@wss.co.uk)
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.text
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.global Normal2xARM
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.global Normal2xAspectMask
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@ Assumes dst is aligned (so did the C)
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@ Assumes 16bit (so did the C)
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Normal2xARM:
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@ r0 = src
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@ r1 = srcPitch
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@ r2 = dst
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@ r3 = dstPitch
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@ r4 = w
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@ r5 = h
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STMFD r13!,{r4-r11,r14}
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LDR r4, [r13,#4*9] @ r4 = w
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LDR r5, [r13,#4*10] @ r5 = h
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ADD r12,r2, r3
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SUB r1, r1, r4, LSL #1
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SUB r6, r3, r4, LSL #2
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ADD r3, r3, r6
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yloop:
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SUBS r14,r4, #4
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BLT thin
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xloop:
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LDRH r6, [r0], #2
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LDRH r7, [r0], #2
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LDRH r8, [r0], #2
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LDRH r9, [r0], #2
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ORR r6, r6, r6, LSL #16
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ORR r7, r7, r7, LSL #16
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ORR r8, r8, r8, LSL #16
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ORR r9, r9, r9, LSL #16
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STMIA r2!, {r6-r9}
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STMIA r12!,{r6-r9}
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SUBS r14,r14,#4
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BGE xloop
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ADDS r14,r14,#4
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BNE thin
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ADD r0, r0, r1
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ADD r2, r2, r3
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ADD r12,r12,r3
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SUBS r5, r5, #1
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BGT yloop
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LDMFD r13!,{r4-r11,PC}
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thin:
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LDRH r6, [r0], #2
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ORR r6, r6, r6, LSL #16
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STR r6, [r2], #4
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STR r6, [r12],#4
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SUBS r14,r14,#1
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BGT thin
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ADD r0, r0, r1
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ADD r2, r2, r3
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ADD r12,r12,r3
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SUBS r5, r5, #1
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BGT yloop
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LDMFD r13!,{r4-r11,PC}
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@ Horrid filter calculations
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@ AAAAAAAAAAAABBBBBBBBBBBBCCCCCCCCCCCCDDDDDDDDDDDDEEEEEEEEEEEE
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@ <-+-><-+-><-+-><-+-><-+-><-+-><-+-><-+-><-+-><-+-><-+-><-+->
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@ Ideal: A,A,(A*2+B*3)/5,B,(B*4+C)/5,C,C,(C+D*4)/5,D,(D*3+E*2)/5,E,E
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@ Actual: A,A,(A*3+B*5)/8,B,(B*7+C)/8,C,C,(C+D*7)/8,D,(D*5+E*3)/8,E,E
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@ Assumes dst is aligned (so did the C)
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@ Assumes 16bit (so did the C)
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Normal2xAspectMask:
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@ r0 = src
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@ r1 = srcPitch
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@ r2 = dst
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@ r3 = dstPitch
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@ r4 = w
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@ r5 = h
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@ r12= mask
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STMFD r13!,{r4-r11,r14}
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LDR r4, [r13,#4*9] @ r4 = w
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LDR r5, [r13,#4*10] @ r5 = h
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LDR r12,[r13,#4*11] @ r12= mask
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MOV r11,#2
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SUB r11,r11,r1, LSL #2 @ r11= 2-srcPitch*4
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MOV r14,#4
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SUB r14,r14,r3, LSL #3
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SUB r14,r14,r3, LSL #1
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SUB r14,r14,r3 @ r14 = 4-dstPitch*11
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yloop_aspect:
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xloop_aspect:
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LDRH r6, [r0], r1 @ r6 = A
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LDRH r7, [r0], r1 @ r7 = B
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LDRH r8, [r0], r1 @ r8 = C
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LDRH r9, [r0], r1 @ r9 = D
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LDRH r10,[r0], r11 @ r10= E
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ORR r6, r6, r6, LSL #16 @ r6 = output 0, 1
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ORR r7, r7, r7, LSL #16 @ r7 = output 3
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ORR r8, r8, r8, LSL #16 @ r8 = output 5,6
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ORR r9, r9, r9, LSL #16 @ r9 = output 8
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ORR r10,r10,r10,LSL #16 @ r10= output 10, 11
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STR r6, [r2], r3 @ output 0 (A)
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STR r6, [r2], r3 @ output 1 (A)
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AND r6, r6, r12 @ r6 = A split
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ADD r6, r6, r6, LSL #1 @ r6 = A*3
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STR r7, [r2, r3] @ output 3 (B)
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AND r7, r7, r12 @ r7 = B split
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ADD r6, r6, r7 @ r6 = A*3 + B
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ADD r6, r6, r7, LSL #2 @ r6 = A*3 + B*5
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AND r6, r12,r6, LSR #3 @ r6 = (A*3 + B*5)>>3
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ORR r6, r6, r6, ROR #16 @ r6 = output 2
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STR r6, [r2], r3, LSL #1 @ output 2 (A*3+B*5)>>3
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RSB r7, r7, r7, LSL #3 @ r7 = B*7
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AND r6, r8, r12 @ r6 = C split
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ADD r7, r7, r6 @ r7 = B*7+C
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AND r7, r12,r7, LSR #3 @ r7 = (B*7 + C)>>3
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ORR r7, r7, r7, ROR #16 @ r7 = output 4
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STR r7, [r2], r3 @ output 4 (B*7+C)>>3
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STR r8, [r2], r3 @ output 5 (C)
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STR r8, [r2], r3 @ output 6 (C)
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STR r9, [r2, r3] @ output 8 (D)
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AND r9, r9, r12 @ r9 = D split
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RSB r7, r9, r9, LSL #3 @ r7 = D*7
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ADD r6, r6, r7 @ r6 = C+D*7
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AND r6, r12,r6, LSR #3 @ r6 = (C + D*7)>>3
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ORR r6, r6, r6, ROR #16 @ r6 = output 7
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STR r6, [r2], r3, LSL #1 @ output 7 (C+D*7)>>3
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ADD r9, r9, r9, LSL #2 @ r9 = D*5
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AND r6, r10,r12 @ r6 = E split
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ADD r9, r9, r6 @ r9 = D*5+E
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ADD r9, r9, r6, LSL #1 @ r9 = D*5+E*3
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AND r9, r12,r9, LSR #3 @ r9 = (D*5 + E*3)>>3
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ORR r9, r9, r9, ROR #16 @ r9 = output 9
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STR r9, [r2], r3 @ output 9 (D*5+E*3)>>3
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STR r10,[r2], r3 @ output 10 (E)
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STR r10,[r2], r14 @ output 11 (E)
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SUBS r4, r4, #1
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BGT xloop_aspect
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LDR r4, [r13,#4*9] @ r4 = w
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ADD r0, r0, r1, LSL #2
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ADD r0, r0, r1
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SUB r0, r0, r4, LSL #1
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ADD r2, r2, r3, LSL #3
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ADD r2, r2, r3, LSL #2
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SUB r2, r2, r4, LSL #2
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SUBS r5, r5, #5
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BGT yloop_aspect
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LDMFD r13!,{r4-r11,PC}
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