scummvm/graphics/scaler
Johannes Schickel aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
..
2xsai.cpp Added new interpolate16_1_1_1_1 func, got rid of interpolate32_1_1_1_1 2009-01-27 01:46:29 +00:00
aspect.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
downscaler.cpp Put two of the WinCE downscalers into graphics/scaler/downscaler*, so that they can be used by multiple backends (more could be added as needed) 2009-11-18 15:19:44 +00:00
downscaler.h Put two of the WinCE downscalers into graphics/scaler/downscaler*, so that they can be used by multiple backends (more could be added as needed) 2009-11-18 15:19:44 +00:00
downscalerARM.s Put two of the WinCE downscalers into graphics/scaler/downscaler*, so that they can be used by multiple backends (more could be added as needed) 2009-11-18 15:19:44 +00:00
hq2x_i386.asm Tweak the hq2x/hq3x a little bit (interpolation code is little bit shorter, faster and easier to read... but 70+% of the time is spent on computing diffYUV etc. anyway, so I guess this a bit pointless... whatever... ;) 2009-05-28 21:33:36 +00:00
hq2x.cpp Attempt to fix compilation problems on MSVC 7 (I wonder why it compiled elsewhere, actually ;) 2009-02-15 22:14:04 +00:00
hq2x.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
hq3x_i386.asm Tweak the hq2x/hq3x a little bit (interpolation code is little bit shorter, faster and easier to read... but 70+% of the time is spent on computing diffYUV etc. anyway, so I guess this a bit pointless... whatever... ;) 2009-05-28 21:33:36 +00:00
hq3x.cpp Attempt to fix compilation problems on MSVC 7 (I wonder why it compiled elsewhere, actually ;) 2009-02-15 22:14:04 +00:00
hq3x.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
intern.h Added new interpolate16_1_1_1_1 func, got rid of interpolate32_1_1_1_1 2009-01-27 01:46:29 +00:00
Normal2xARM.s Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
scale2x.cpp Patch #2818501: enable scale2x mmx on x86_64 2009-07-30 09:36:50 +00:00
scale2x.h MIPSpro compilation fixes / workarounds (from a patch by Rainer Canavan) 2009-08-14 17:18:03 +00:00
scale2xARM.s Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
scale3x.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
scale3x.h MIPSpro compilation fixes / workarounds (from a patch by Rainer Canavan) 2009-08-14 17:18:03 +00:00
scalebit.cpp Patch #2818501: enable scale2x mmx on x86_64 2009-07-30 09:36:50 +00:00
scalebit.h
thumbnail_intern.cpp Strip trailing spaces/tabs. 2010-01-25 01:39:44 +00:00