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demos
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GOB: Make the demoplayer use the new VideoPlayer interface
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2010-08-08 00:51:09 +00:00 |
save
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Enforce conversion formatting on pointer casts in the DEV code.
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2010-05-17 22:46:53 +00:00 |
sound
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Fascination - Add workaround for script bug: wrong track name is called in storage room
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2010-08-15 23:40:24 +00:00 |
dataio.cpp
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Enforce conversion formatting on pointer casts in the DEV code.
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2010-05-17 22:46:53 +00:00 |
dataio.h
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detection_tables.h
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Split out detection tables for Gob engine
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2010-06-15 10:14:38 +00:00 |
detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
draw_bargon.cpp
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draw_fascin.cpp
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
draw_playtoons.cpp
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
draw_v1.cpp
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
draw_v2.cpp
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Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
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2010-08-17 07:41:15 +00:00 |
draw.cpp
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Fascination - Suppress a debug warning, and replace several warnings by errors.
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2010-08-16 21:18:38 +00:00 |
draw.h
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
driver_vga.cpp
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driver_vga.h
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expression.cpp
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Gob - Follow cppcheck advices
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2010-08-15 23:37:56 +00:00 |
expression.h
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game.cpp
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GOB: Another VideoPlayer interface adaption
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2010-08-08 00:48:51 +00:00 |
game.h
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global.cpp
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global.h
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gob.cpp
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Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
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2010-08-17 07:41:15 +00:00 |
gob.h
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COMMON: Move Common::RandomSource to common/random.*
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2010-03-18 15:07:11 +00:00 |
goblin_v1.cpp
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goblin_v2.cpp
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goblin_v3.cpp
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goblin_v4.cpp
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goblin.cpp
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Enforce conversion formatting on pointer casts in the DEV code.
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2010-05-17 22:46:53 +00:00 |
goblin.h
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helper.h
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hotspots.cpp
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Fascination - Add handling for window funcLeave on close. This fixes (at least) the picture problem in the lab, and the game is now completable (VGA floppy). Thanks SylvainTV for the debugging help
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2010-08-15 18:46:00 +00:00 |
hotspots.h
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Fascination - Add handling for window funcLeave on close. This fixes (at least) the picture problem in the lab, and the game is now completable (VGA floppy). Thanks SylvainTV for the debugging help
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2010-08-15 18:46:00 +00:00 |
init_fascin.cpp
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Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
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2010-08-17 07:41:15 +00:00 |
init_v1.cpp
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init_v2.cpp
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- Reorder detection (floppy, CD, demos).
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2010-03-06 22:40:55 +00:00 |
init_v3.cpp
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- Reorder detection (floppy, CD, demos).
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2010-03-06 22:40:55 +00:00 |
init_v4.cpp
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init_v6.cpp
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init.cpp
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GOB: Use the new VideoPlayer interface for coktel.imd
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2010-08-08 00:43:45 +00:00 |
init.h
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Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
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2010-08-17 07:41:15 +00:00 |
inter_bargon.cpp
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GOB: Play 23 frames backwards, not back to frame 23
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2010-08-08 00:49:38 +00:00 |
inter_fascin.cpp
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GOB: Fix an copy&paste error
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2010-08-08 00:36:47 +00:00 |
inter_playtoons.cpp
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
inter_v1.cpp
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
inter_v2.cpp
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GOB: Adapt the remaining bits to the new VideoPlayer interface
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2010-08-08 00:55:27 +00:00 |
inter_v3.cpp
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
inter_v4.cpp
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GOB: Make o4_playVmdOrMusic use the new VideoPlayer interface
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2010-08-08 00:46:57 +00:00 |
inter_v5.cpp
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inter_v6.cpp
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GOB: Fix playing of sound VMDs with a starting frame != 0
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2010-08-08 01:02:49 +00:00 |
inter.cpp
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inter.h
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Fascination - Put correct protracker functions as Paula now accept sample size > 32k. MOD is now playing in Amiga and Atari versions.
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2010-02-14 18:30:12 +00:00 |
map_v1.cpp
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map_v2.cpp
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Enforce conversion formatting on pointer casts in the DEV code.
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2010-05-17 22:46:53 +00:00 |
map.cpp
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map.h
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module.mk
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Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
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2010-08-17 07:41:15 +00:00 |
mult_v1.cpp
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
mult_v2.cpp
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Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination.
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2010-08-16 21:16:13 +00:00 |
mult.cpp
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GOB: Adapt the remaining bits to the new VideoPlayer interface
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2010-08-08 00:55:27 +00:00 |
mult.h
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palanim.cpp
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palanim.h
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resources.cpp
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Use resSize instead of computing its value again.
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2010-03-17 20:29:26 +00:00 |
resources.h
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scenery_v1.cpp
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scenery_v2.cpp
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scenery.cpp
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Fascination - (SylvainTV) Always free anims when initializing the scenary. (Hopefully) Fixes every window display issues in lab, villa, picture labo, and lounge.
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2010-08-16 00:29:05 +00:00 |
scenery.h
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script.cpp
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Enforce conversion formatting on pointer casts in the DEV code.
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2010-05-17 22:46:53 +00:00 |
script.h
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totfile.cpp
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VIDEO/GOB: Stub hasEmbeddedFile / getEmbeddedFile
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2010-08-08 00:46:34 +00:00 |
totfile.h
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Fixing problems with the texts table in TOT files when the order of the texts and resources tables are switched in the TOT file
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2010-02-25 15:22:26 +00:00 |
util.cpp
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Gob - Follow cppcheck advices
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2010-08-15 23:37:56 +00:00 |
util.h
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variables.cpp
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Enforce conversion formatting on pointer casts in the DEV code.
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2010-05-17 22:46:53 +00:00 |
variables.h
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Minor style-related changes
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2010-02-03 03:25:50 +00:00 |
video_v1.cpp
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video_v2.cpp
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video_v6.cpp
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Enforce conversion formatting on pointer casts in the DEV code.
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2010-05-17 22:46:53 +00:00 |
video.cpp
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Move initGraphics and initCommonGFX from to new header.
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2010-05-04 11:58:12 +00:00 |
video.h
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videoplayer.cpp
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VIDEO: Use proper palettes in CoktelDecoder
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2010-08-08 01:08:17 +00:00 |
videoplayer.h
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GOB: Handle VMD subtitles again
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2010-08-08 01:05:46 +00:00 |