scummvm/engines/gob
2010-08-17 07:41:15 +00:00
..
demos GOB: Make the demoplayer use the new VideoPlayer interface 2010-08-08 00:51:09 +00:00
save Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
sound Fascination - Add workaround for script bug: wrong track name is called in storage room 2010-08-15 23:40:24 +00:00
dataio.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
dataio.h
detection_tables.h Split out detection tables for Gob engine 2010-06-15 10:14:38 +00:00
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
draw_bargon.cpp
draw_fascin.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
draw_playtoons.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
draw_v1.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
draw_v2.cpp Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem 2010-08-17 07:41:15 +00:00
draw.cpp Fascination - Suppress a debug warning, and replace several warnings by errors. 2010-08-16 21:18:38 +00:00
draw.h GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
driver_vga.cpp
driver_vga.h
expression.cpp Gob - Follow cppcheck advices 2010-08-15 23:37:56 +00:00
expression.h
game.cpp GOB: Another VideoPlayer interface adaption 2010-08-08 00:48:51 +00:00
game.h
global.cpp
global.h
gob.cpp Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem 2010-08-17 07:41:15 +00:00
gob.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
goblin_v1.cpp
goblin_v2.cpp
goblin_v3.cpp
goblin_v4.cpp
goblin.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
goblin.h
helper.h
hotspots.cpp Fascination - Add handling for window funcLeave on close. This fixes (at least) the picture problem in the lab, and the game is now completable (VGA floppy). Thanks SylvainTV for the debugging help 2010-08-15 18:46:00 +00:00
hotspots.h Fascination - Add handling for window funcLeave on close. This fixes (at least) the picture problem in the lab, and the game is now completable (VGA floppy). Thanks SylvainTV for the debugging help 2010-08-15 18:46:00 +00:00
init_fascin.cpp Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem 2010-08-17 07:41:15 +00:00
init_v1.cpp
init_v2.cpp - Reorder detection (floppy, CD, demos). 2010-03-06 22:40:55 +00:00
init_v3.cpp - Reorder detection (floppy, CD, demos). 2010-03-06 22:40:55 +00:00
init_v4.cpp
init_v6.cpp
init.cpp GOB: Use the new VideoPlayer interface for coktel.imd 2010-08-08 00:43:45 +00:00
init.h Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem 2010-08-17 07:41:15 +00:00
inter_bargon.cpp GOB: Play 23 frames backwards, not back to frame 23 2010-08-08 00:49:38 +00:00
inter_fascin.cpp GOB: Fix an copy&paste error 2010-08-08 00:36:47 +00:00
inter_playtoons.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
inter_v1.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
inter_v2.cpp GOB: Adapt the remaining bits to the new VideoPlayer interface 2010-08-08 00:55:27 +00:00
inter_v3.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
inter_v4.cpp GOB: Make o4_playVmdOrMusic use the new VideoPlayer interface 2010-08-08 00:46:57 +00:00
inter_v5.cpp
inter_v6.cpp GOB: Fix playing of sound VMDs with a starting frame != 0 2010-08-08 01:02:49 +00:00
inter.cpp
inter.h Fascination - Put correct protracker functions as Paula now accept sample size > 32k. MOD is now playing in Amiga and Atari versions. 2010-02-14 18:30:12 +00:00
map_v1.cpp
map_v2.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
map.cpp
map.h
module.mk Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem 2010-08-17 07:41:15 +00:00
mult_v1.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
mult_v2.cpp Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination. 2010-08-16 21:16:13 +00:00
mult.cpp GOB: Adapt the remaining bits to the new VideoPlayer interface 2010-08-08 00:55:27 +00:00
mult.h
palanim.cpp
palanim.h
resources.cpp Use resSize instead of computing its value again. 2010-03-17 20:29:26 +00:00
resources.h
scenery_v1.cpp
scenery_v2.cpp
scenery.cpp Fascination - (SylvainTV) Always free anims when initializing the scenary. (Hopefully) Fixes every window display issues in lab, villa, picture labo, and lounge. 2010-08-16 00:29:05 +00:00
scenery.h
script.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
script.h
totfile.cpp VIDEO/GOB: Stub hasEmbeddedFile / getEmbeddedFile 2010-08-08 00:46:34 +00:00
totfile.h Fixing problems with the texts table in TOT files when the order of the texts and resources tables are switched in the TOT file 2010-02-25 15:22:26 +00:00
util.cpp Gob - Follow cppcheck advices 2010-08-15 23:37:56 +00:00
util.h
variables.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
variables.h Minor style-related changes 2010-02-03 03:25:50 +00:00
video_v1.cpp
video_v2.cpp
video_v6.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
video.cpp Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00
video.h
videoplayer.cpp VIDEO: Use proper palettes in CoktelDecoder 2010-08-08 01:08:17 +00:00
videoplayer.h GOB: Handle VMD subtitles again 2010-08-08 01:05:46 +00:00