scummvm/scumm
2003-01-20 06:35:34 +00:00
..
smush implemented missing smush opcodes - STOR and FTCH 2003-01-19 20:28:16 +00:00
.cvsignore
actor.cpp fix off by one bug in gfxUsageBits code; fixed small glitch the actor iteration cleanup 2003-01-16 18:07:52 +00:00
actor.h
akos.cpp
akos.h
base-costume.h
boxes.cpp
boxes.h
bundle.cpp fix for the music crash, I hope... hm 2003-01-18 17:42:27 +00:00
bundle.h patch #670660 by Daniel Schepler, properly handle disc switching wrt voice file in comi 2003-01-20 05:59:25 +00:00
charset.cpp made NUT font rendered honor _ignoreCharsetMask 2003-01-15 03:10:28 +00:00
charset.h
costume.cpp
costume.h
debug.cpp
debug.h
debugger.cpp fixed compilation under VC6 2003-01-18 16:26:53 +00:00
debugger.h add help command to debugger to list commands and vars, we should probably have a help string for each but this is much better than reading the code for now :) 2003-01-18 16:04:28 +00:00
debugrl.cpp
debugrl.h
dialogs.cpp
dialogs.h
gfx.cpp small drawing optimization for V7/V8 games - tell me if that causes any regressions 2003-01-18 19:16:23 +00:00
gfx.h
imuse_digi.cpp
imuse_digi.h
imuse.cpp
imuse.h
instrument.cpp Added some more Monkey2 MT-32 custom instruments. It's getting difficult 2003-01-16 11:05:53 +00:00
instrument.h
intern.h
module.mk
nut_renderer.cpp some cleanup 2003-01-19 11:00:21 +00:00
nut_renderer.h made NUT font rendered honor _ignoreCharsetMask 2003-01-15 03:10:28 +00:00
object.cpp fix compilation under VC6 2003-01-18 14:16:55 +00:00
object.h
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp oops 2003-01-19 04:17:13 +00:00
resource.h
saveload.cpp fix off by one bug in gfxUsageBits code; fixed small glitch the actor iteration cleanup 2003-01-16 18:07:52 +00:00
saveload.h increased variable size from 16 to 32 bits 2003-01-15 14:14:00 +00:00
script_v5.cpp
script_v6.cpp Patch 668634: Actor iteration fix 2003-01-16 17:37:34 +00:00
script_v8.cpp I'm pretty sure 0x98 should be O_DRAW_OBJECT in comi but changing it to o6_isSoundRunning lets you pass that point in the game for now 2003-01-20 06:35:34 +00:00
script.cpp ComI uses more locals 2003-01-15 15:49:44 +00:00
scumm.h increasing blast text limit for COMI end credits 2003-01-19 03:25:59 +00:00
scummvm.cpp Possible hack to get the cannons firing. Of course... well, they still don't quite work :) 2003-01-17 07:20:54 +00:00
sound.cpp patch #670660 by Daniel Schepler, properly handle disc switching wrt voice file in comi 2003-01-20 05:59:25 +00:00
sound.h patch #670660 by Daniel Schepler, properly handle disc switching wrt voice file in comi 2003-01-20 05:59:25 +00:00
string.cpp Add translate for the ComI map text 2003-01-16 11:27:02 +00:00
usage_bits.cpp fixed testGfxAnyUsageBits 2003-01-19 20:31:05 +00:00
usage_bits.h
vars.cpp Possible hack to get the cannons firing. Of course... well, they still don't quite work :) 2003-01-17 07:20:54 +00:00
verbs.cpp Remove dodgy fix for verb backgrounds. 2003-01-16 08:04:34 +00:00
verbs.h